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Rapportera problem med översättningen
I'm giving a look in this post right now. But the mostly of the codes there, I know that don't work well in the latest version of the game. Some there do the opposite, create problem for VR... But I'll give a try either way.
Hahaha, by the released notes, probably no.
But in the last update, doesn't have much "improvements" in the release notes either, and the game became better...
Who knows...
Beside that, this week I made little tweaks, that, for me, level up a little more the quality of the gameplay here. I'll wait the new patch to do a few test, before release here.
They got payed for this game.... i mean wtf.... making a good cfg file is just to hard, just to crazy for EA highperformers.
Nice! 8x is enough for me too, at night I cannot use more than 4x. Crop vertical FOV is the key to unlock performance and for me don't bother in anything. Please help me with an information. In the Varjo Aero, 50% of resolution in SteamVR is effectively what resolution?
I tried after update 2.1.6. Zero problems running the game here on Virtual Desktop, with DLSS 3.5 or 3.8.
You're welcome! And the new adjusts that I promissed are there. Recommend.
And this resolution allowed you to have great clarity on this headset? I'm ask because the native resolution of this headset is insane high.
I just tried native VarjoOpenXR again with all OpenXR layers and upscaler disabled, nothing in engine.ini, and it still crashes to desktop. I'm stuck with SteamVR for now.
I've read WMR headsets like the G2 are also having issues with WRC's OpenXR
Yeah... The game compatibility is bad. And they haven't supported WMR since the beginning. Even SteamVR have various related problems.
At least SteamVR haven't big performance gap between native OpenXR.