EA SPORTS™ WRC

EA SPORTS™ WRC

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Wilck 5. zář. 2024 v 7.23
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VR Users - START GUIDE
MAJOR UPDATE in 01/05/2025 *Engine.ini to FSR MODE. *New Engine.ini to DLSS QUALITY. UPDATE in 07/04/2025 *New graphics settings (The game is more heavy in the last update) *new recommended FOV... heavy... =\ *Use DLSS 310.1 file *new refinaments for the DLAA; UPDATE in 31/03/2025 *Complete overhaul of the GUIDE; *DLAA is the default option now; UPDATE in 26/03/2025 *Adjustments for the 2.3.1 version of the game: *Changes in: eye adaptation, color mid, sharpening and AA Quality; *Recommend using DLSS 310.1 and PROFILE J (10); DLSS 310.2 and Profile K doesn't resolve very well the Anti Aliasing and ghosting. UPDATE in 19/02/2025 *Removed various command lines UPDATE in 30/01/2025 *Adjustments for the 2.2.1 version of the game *A few upgrades in quality graphics and FOV for GODLIKE setting. UPDATE in 26/01/2025 *Notes about DLSS 4 (310.2) *Night mode (sound) for Q3 *AF 16x is now possible with new DLSS. UPDATE in 05/12/2024 *Add some lines to force better material upscaling UPDATE in 13/11/2024 *Include external link to definitive fix for the microstutters. UPDATE in 03/11/2024 *Presets for others GPUs ready to play on Quest 3. UPDATE in 22/10/2024 *Lock the DLSS profile in engine.ini (Help with image stability) *Lock the bloom quality to resolve the snowflackes

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REQUIREMENT

- High tier CPU (i5 - serie 13 or above), AMD (serie 7000 or above), x3D chips recommended
- High tier NVIDIA GPU - 4070Ti or above
- Disable OpenXR Toolkit
- OpenXR headset preferable
- At least 12 GB of VRAM
- GPU with DLSS capable (preferable)

- A LOT OF PATIENCE...

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IMPORTANT

*Use DLSS 310.1 and Force DLAA (Great Clarity):
Works even better than DLSS Auto MODE ON. But have a BIG glitch in some sky and trees. It's more heavy than DLSS Auto, BUT the results even in lowest resolutions (2500x2500) are very, very decent.

* HistoryScreenPercentange create several bugs in AMD cards. Drop off if you use AMD cards. The image will lose a LOT of resolution...

*Any adjust include in [SystemSettings] create the right eye black frame. So if you have this glitch remove all the codes and this headline there.

*Don't use the Post Processing in Ultra, create the wrong camera position in left\right eye.[

*OpenXR Toolkit DON'T WORK in this game. There is nothing to do about it.

*Disable SMT (AMD or INTEL) DO IT! This engine hate SMT!

*For MICROSTUTTERS - Disable "Control Flow Guard for the WRC.exe. Instructions on the link below.


*Use DLSS 4 (310.1) - NOT the 310.2 - DLSS file has to be installed manually on the game folder. It's a game change, brings better LATENCY (a lot), sharpening, fluidity and have only a few artifacts now. RECOMMEND! [/b] This engine.ini already choose the profile.

Game folder C:\xxxxxx\Steam\steamapps\common\EA SPORTS WRC\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64 Download the version 310.2 at: https://www.techpowerup.com/download/nvidia-dlss-dll/

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After +285 hours of testing, gaming and searching for tweaks, trying to achieve the best quality on VR and FLAT gameplay on this game, here is my tips and know-how acquired.

Here the hardware and software used.
Quest 3 – V74
PCVR - 9800x3D + 2x16 GB (6000 Mhz) + SSD Nvme 4.0 + RTX 4090
Virtual Desktop 1.34.2
EA WRC - Version 2.3.1 beta VR
Windows 11 24H2

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NVIDIA DRIVER ADJUSTS
Let’s talk about the nvidia drivers. Some adjusts is necessary here:

Used version: 561.09

Go on Manage 3D Settings - Program Setting
Add a profile for the EA WRC, if not exist, and change:

- Texture Filtering Negative LOD bias – “Clamp” (Helps with the textures)
- Texture Filtering Quality – "High"
(High Quality is [b/RECOMMEND[/b] cost about 8% more, BUT resolve very well the textures in game)
- Vsync – “Fast” (Games running on window mode, I like to fix this config)
- Low Latency Mode – “On”
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VIRTUAL DESKTOP ADJUSTS
Run the game on VDXR mode.

On the VD Quest App – Tab Streaming
  • VR Graphis Quality – “ULTRA” (2688x2784 per eye) - For steamVR users try to match this resolution)
  • VR Frame Rate – “80 fps"
  • Decode - H264+
  • VR Bitrate – “450 Mbps”
  • No sharpening
  • Gamma - "0.99"

Advanced Options (THIS ITEMS ARE IMPORTANT)
  • Snapdragon Game Super Resolution – “ON” – In another games I choose OFF, but in this game it’s necessary. (Every extra performance is useful)
  • Track controllers – “OFF” – This option disables Quest 3 Controllers and Hand Tracking inputs. – Why off? The inputs on Quest, sometimes bugs\overlap the controllers in game, and request the restart of everything.
  • Increase color vibrance – “ON” – Helps with the color pallet in game. (GAME CHANGER)

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ENGINE.INI - ADJUSTS

This is an extensive topic, because a lot of tweaks are necessary on this file to run this game decently. Put the codes on the file locate in:
C:\Users\XXXXXXXXXX\AppData\Local\WRC\Saved\Config\WindowsNoEditor

FOR DLSS QUALITY (310.1) - PROFILE J (10) - VD at GODLIKE - 80 FPS - FOV 88H / 78V

[/script/engine.renderersettings] r.EyeAdaptation.LensAttenuation=0.70 r.Tonemapper.Sharpen=1.68 r.Tonemapper.GrainQuantization=0 r.Color.Mid=0.49 r.Color.Max=0.94 foliage.DitheredLOD=0 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=1 r.TemporalAA.Upscaler=1 r.PostProcessAAQuality=4 r.AntialiasingMethod=2 r.TemporalAA.Quality=3 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAAFilterSize=0.15 r.TemporalAASamples=4 r.NGX.Enable=1 r.NGX.DLSS.Enable=1 r.NGX.DLSS.DilateMotionVectors=1 r.NGX.DLSS.EnableAutoExposure=1 r.NGX.DLSS.Preset=10 r.NGX.DLSS.Reflections.TemporalAA=0 r.NGX.DLSS.WaterReflections.TemporalAA=0 r.NGX.LogLevel=0 r.NGX.EnableOtherLoggingSinks=0 r.Velocity.ForceOutput=1 r.BasePassOutputsVelocity=1 r.Velocity.EnableVertexDeformation=1 r.VertexDeformationOutputsVelocity=1 niagara.CreateShadersOnLoad=1 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.FullyLoadUsedTextures=1 r.SceneColorFringeQuality=0 r.SceneColorFormat=3 r.Upscale.Quality=5 r.Upscale.Softness=0 r.BloomQuality=3 r.FastBlurThreshold=0 r.FilmGrain=0 r.SSR.Quality=1 r.SSR.MaxRoughness=0.01 r.LightShafts=0 r.TranslucentLightingVolume=0 r.TranslucencyVolumeBlur=0

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FOR DLAA (DLSS 310.1) - VD at ULTRA - 80 FPS - FOV 78H \ 58V
(OUTDATED)

[/script/engine.renderersettings] r.EyeAdaptation.LensAttenuation=0.70 r.Tonemapper.Sharpen=1.65 r.Color.Mid=0.49 r.Color.Max=0.94 r.Tonemapper.GrainQuantization=0 r.TemporalAA.HistoryScreenpercentage=120 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=0 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=0 r.PostProcessAAQuality=6 r.AntialiasingMethod=2 r.TemporalAA.Quality=2 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAAFilterSize=0.10 r.TemporalAASamples=2 r.NGX.Enable=1 r.NGX.DLAA.Enable=true r.NGX.LogLevel=0 r.NGX.EnableOtherLoggingSinks=0 r.TemporalAA.Upscaler=1 niagara.CreateShadersOnLoad=1 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.FullyLoadUsedTextures=1 r.SceneColorFringeQuality=0 r.SceneColorFormat=3 r.Upscale.Quality=5 r.Upscale.Softness=0 r.BloomQuality=2 r.FastBlurThreshold=0 r.FilmGrain=0 r.TranslucencyVolumeBlur=0 r.SSR.Quality=1 r.SSR.MaxRoughness=0.01

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FOR FSR 2 - VD at GODLIKE - 80 FPS - NO FOV ADJUST
(NEWER!)

[/script/engine.renderersettings] r.EyeAdaptation.LensAttenuation=0.70 r.Tonemapper.Sharpen=2.20 r.Tonemapper.GrainQuantization=0 r.Color.Mid=0.49 r.Color.Max=0.94 foliage.DitheredLOD=0 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=1 r.PostProcessAAQuality=4 r.AntialiasingMethod=2 r.TemporalAA.Quality=3 r.TemporalAACurrentFrameWeight=0.20 r.TemporalAAFilterSize=0.15 r.FidelityFX.FSR2.Enabled=1 r.Velocity.ForceOutput=1 r.BasePassOutputsVelocity=1 r.BasePassForceOutputsVelocity=1 r.VelocityOutputPass=1 r.Velocity.EnableVertexDeformation=1 r.VertexDeformationOutputsVelocity=1 r.Velocity.EnableLandscapeGrass=1 r.FidelityFX.FSR2.ForceVertexDeformationOutputsVelocity=1 r.FidelityFX.FSR2.HistoryFormat=0 r.FidelityFX.FSR2.AutoExposure=0 r.FidelityFX.FSR2.AdjustMipBias=0 r.FidelityFX.FSR2.CreateReactiveMask=1 r.FidelityFX.FSR2.DeDither=1 r.FidelityFX.FSR2.UseSSRExperimentalDenoiser=1 r.FidelityFX.FSR2.ReactiveMaskReflectionScale=1 r.FidelityFX.FSR2.ReactiveMaskReflectionLumaBias=1 r.FidelityFX.FSR2.ReactiveMaskRoughnessScale=0.60 r.FidelityFX.FSR2.ReactiveMaskTranslucencyBias=1 r.FidelityFX.FSR2.ReactiveMaskTranslucencyLumaBias=1 r.FidelityFX.FSR2.ReactiveHistoryTranslucencyBias=0.0 r.FidelityFX.FSR2.ReactiveHistoryTranslucencyLumaBias=0.0 r.FidelityFX.FSR2.ReactiveMaskPreDOFTranslucencyScale=0 r.FidelityFX.FSR2.ForceLandscapeHISMMobility=1 r.TemporalAASamples=8 niagara.CreateShadersOnLoad=1 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.FullyLoadUsedTextures=1 r.SceneColorFringeQuality=0 r.SceneColorFormat=3 r.Upscale.Quality=5 r.Upscale.Softness=0 r.BloomQuality=2 r.FastBlurThreshold=0 r.FilmGrain=0 r.SSR.Quality=1 r.SSR.MaxRoughness=0.01 r.LightShafts=0 r.TranslucentLightingVolume=0 r.TranslucencyVolumeBlur=0
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IN GAME ADJUSTS:

VR Settings
3D Location Reveal – “OFF” breaks a lot the loading in the gameplay
Fixed Horizon – “OFF” – Definitely.

Custom Hidden Area Mask (HIGHLY NECESSARY – FOR ALL GPUs)

  • Area Mask X Offset “minus 12” and Y Offset “positive 6” – Because we are cutting the render area is necessary to Adjust the position of the “visible area” on the lens
  • Area Mask Width – “78” – Cut the Image render on horizontal
  • Area Mask Height – “58” – Cut the Image render on vertical
These items reduce a lot the FOV; the values are aggressive, but is necessary for performance. And reducing the vertical FOV don’t take too much immersion in rally games.


Sound Settings
For who uses the default speakers in Quest 3, go in sound profile in game and enable
the night mode for better audio immersion, works very well. You can listen the tires, the surface and weaks sounds way better. Give a try.


Brightness Setting
0.50 for Quest 3, (HEAVY RECOMMENDED for the eye-adaption value in engine.ini and Gamma value in VD Quest App)


Basic Setting
  • Resolution – 1280 x 720
  • Display Mode – Windowed
  • AA Quality – Low
  • Anisotropic Filtering – 4x (night and rain) and 8x (for dry)

  • Foveated Rendering Strength – “2” – 3 for MORE performance available, BUT remove too much details from the textures.

  • (IMPORTANT) Upscaler – Set according to the engine.ini profile. Recommend restart the game after do a change. The DLAA engine.ini will overlap this option.


Advanced Settings
GENERAL SPECIFICATIONS

Shadows – “High" (works better in the most scenes, create less drawcalls. Ultra is too expensive in ALL scenarios)

Fog – “On”

Particles (CPU DEMAND) – “Ultra” - Because the heavy rain is very annoying on High.

Weather – “High” - Ultra give some extra effects on Rain \ Snow weather.

Crowd (CPU DEMAND) – “Ultra” -

Ground Cover – “Medium” (High \ Ultra is very demmanding on GPU)

Trees – “High" - Ultra is heavy and will bring stutterings

Dynamic Objects – “High” - (Ultra works better if you have a lot of headroom, because create less drawcalls, but drops the fps a lot in some heavy moments.

Post Processing - "Ultra-low" for anthying below 4080 or High for 4080 / 4090. (Obs: Low or medium performes worse in every scene on NVIDIA GPU)

Car Reflections – “Ultra-low" - DON'T CHANGE THAT!

Mirrors – “Off”

Track – “Medium" – adjust the complexity of the objects on scene (cars, build, barracs, rocks, road, etc..)

Textures – “Ultra" for 16 GB of VRAM \ "High" for 12 GB of VRAM.

Shaders – “Medium"

GPU
3080Ti \ 3090 \ 4070Ti \ 4080
4090 DLSS QUALITY GODLIKE
OR
7900XTX FSR GODLIKE
FPS
72
80
FOV
78(H) - 58(V)
88(H) - 78(V) NVIDIA
NO FOV ADJUST TO AMD

Shadow
Medium
Medium
Fog
On
On
Particles (CPU)
High
High
Weather
Medium/High
High/Ultra
Crowd
Medium/High
Ultra
GroundCover
Low/Medium
Medium/High
Trees
Medium
High
Dynamic Objects
Medium/High
High
Car Reflection
Ultralow
Ultralow
PostProcessing
Ultralow
High
Mirrors (CPU)
Off
Off
Track
Low\Medium
Medium
Textures
High
Ultra
Shader
Medium
Medium/High
Naposledy upravil Wilck; 1. kvě. v 0.16
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On the updated setting Post Processing is set to High. I find anything other than low or ultra low costs way too much framerate, although I'm targetting 90fps (with a 4090).
Wilck 12. říj. 2024 v 19.27 
pixelcowboy79 původně napsal:
On the updated setting Post Processing is set to High. I find anything other than low or ultra low costs way too much framerate, although I'm targetting 90fps (with a 4090).

For 90 fps Post Processing needs to be in ultra low. And Low or Medium best use High.
Here I'm targetting 80 fps and there are some stages where I need to drop a few things to pass clear.

And yes, Post Processing costs a LOT in this game, maybe 20 - 30% of GPU usage. But bring a nice touch on gameplay. Shaders in Ultra too, is heavy, but bring best visuals in objects details.
Naposledy upravil Wilck; 12. říj. 2024 v 19.29
Wilck 13. říj. 2024 v 13.20 
UPDATE in 13/10/2024.
*Complete retest of all lines and TAA adjustments for V1.21.
*Adjust the preset for car reflection to low to fix the windshield reflex
*Re-add the color adjusts in renderer.settings, not in SystemSettings
*Fix the bloom quality to resolve the snowflackes
Shalimar původně napsal:
my game starts but it doesnt detect my hp reverb g2, it only starts in flat mode and doesnt detect my vr hmd, even if i manually launch steamVR
me pasa lo mismo con mis HP Reverb G2, no sé como solucionarlo.... :(
Wilck původně napsal:
EA WRC - Version 1.21 beta VR

Just checking if this is still relevant as I don't see any beta options?
Wilck 14. říj. 2024 v 17.41 
Westindiman původně napsal:
Wilck původně napsal:
EA WRC - Version 1.21 beta VR

Just checking if this is still relevant as I don't see any beta options?
This beta is ingame, not a steam beta.
Do you have gpu scheduling enabled? For me even when I hold 90fps VDXR visually stutters for some reason. SteamVR doesn't.
Wilck 18. říj. 2024 v 0.09 
pixelcowboy79 původně napsal:
Do you have gpu scheduling enabled? For me even when I hold 90fps VDXR visually stutters for some reason. SteamVR doesn't.

Yep, is enable here.
DmAnd 18. říj. 2024 v 9.02 
Wilck původně napsal:
pixelcowboy79 původně napsal:
Do you have gpu scheduling enabled? For me even when I hold 90fps VDXR visually stutters for some reason. SteamVR doesn't.

Yep, is enable here.

It is usually recommended to disable HAGS for VR. Used to be anyways.... been a while since i had Nvidia
Question; In GameUserSettings.ini there's also a ton of options not visible from ingame settings. Anything noteworthy to change in this file that may benefit?
Wilck 21. říj. 2024 v 18.20 
Cruisix původně napsal:
Question; In GameUserSettings.ini there's also a ton of options not visible from ingame settings. Anything noteworthy to change in this file that may benefit?

None. Basically, because almost all the settings in this file are in game menus.
Wilck 21. říj. 2024 v 22.14 
UPDATE in 22/10/2024.

*Adjustments in TAA, for complete fix the shimmering in vegetation.
*Readjust sharpness because the increase in AA for the vegetation.
*Force High Quality on AF in Nvidia Driver (great texture clarity)
*Lock the DLSS profile in tweaks (Help with image stability)
*Correct the values for eye-adaptation and brightness in game
*Lock the bloom quality to resolve the snowflackes
I'm trying these settings but when I set up the profile in the Nvidia drivers I don't have a fixed option for the negative LOD bias. I just have "allow" and "clamp". Should I go with clamp?
Corrie původně napsal:
I'm trying these settings but when I set up the profile in the Nvidia drivers I don't have a fixed option for the negative LOD bias. I just have "allow" and "clamp". Should I go with clamp?
Yes
BTW amazing updated settings. Looks really really great now. Only thing for me is that SteamVR runs much better than VDXR for some reason. Performance is around the same but VDXR visually stutters. On the other hand, steamVR has occasional frame jumps (almost like the camera lost tracking), but I prefer that to the constant visual stutter.
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