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wait a second... youre saying your game is working with a Reverb G2?
what gpu do you have?
For me the game freezes when i'm about to take control of the car as the view transitions..
Nice debbuging. Probably an incompatibility with AMD drivers \ cards. =\
I'll add a note about this line in the Guide. Thanks.
Game looks like a potato and 9.3GB VRAM used out of 10gb. If i move anything up by one notch the game freezes. If i finish a race and use restart race, the game freezes outright and has to be force quit, indicating VRAM starvation.
Sad. =\
About that, there isn't too much to do in the game...
The game is hungry for VRAM. Monte Carlo is the worst map. There are moments where the VRAM usage is at 13 GB...
Even when the game doesn't break, the performance is terrible when the GPU uses the VRAM at maximum.
Sorry to say that:
This BUG is created by the FSR in game. I simply gived up to fix this bug. It's very annoying.
I was just positively surprised as it had just been crashing since the anticheat update. doing a clean nvidia install now to stop issues where i had access denied in nvidia control panel when trying to change settings.
with ultra low everything 8100 vram used. ive disabled SMT and E cores on my 13700KF. going to give it another spin
Ok, thanks a lot for the response. I'll see if I can drive without FSR.
I never had to lower headset resolution for a game to work but this is the one...
After hitting the menus the VRAM hits 9.6GB usage lowering to 9125 after some idle time.
Try using the Yaris GR WRC1 car, I tried some group B cars and game just froze.
Here are my settings :
nVidia driver 572.83 DLSS Preset J using nVidia Profile Inspector.
Manually put the 310.1 DLSS DLL in the game as the guide tells you to do.
HyperThreading and E-Cores disabled. will retest with E cores enabled later.
Using SteamVR, 90hz refresh, Resolution per eye 30% (yes, that low)
game settings :
game resolution 1280x720 windowed
Basic settings:
AA Low
Aniso OFF
Main menu famerate limit on
FOV render strength 2
Upscaler DLSS
Upscaler Auto Quality ON
Advanced:
Everything ultra Low or OFF if it allows.
VR Settings Hidden Area Mask Width 108 (Hey i tried 72 like the guide says and it looks like im looking into a tube)
Height 52
I'm still testing the exact settings but i was able to put two time attack runs in Sardegna, the first one.
Good luck.
No, doesn't needed use nvidia profile inspector.
I am trying out the DLAA config and that glitch you mentioned is pretty noticeable. I have noticed that the glitch happens across the whole screen, not just the sky and trees. Its subtle across everything else, but its still throwing the image off for me. Do you happen to know what is causing this glitch?
I tested a LOT trying to solve this issue... and at least for now, nothing work.
Here using more resoluition (GODLIKE) on VD, reduce the problem, but doesn't fix.
And this seems not engine.ini related, because I tried with the minimum tweaks, and doesn't solved either.
The glitch show heavy in some moments, and is gone in others. It's really unexpected.
The good part is that clarity in the vegetation and road textures is awesome...
Using DLAA is great because I can actually see clearly far ahead, which DLSS makes quite blurry. My biggest issue with DLAA at the moment is the ghosting which DLSS does not seem to do as aggressively. I am going to go back to using DLSS in the mean time until more things get investigated. Thank you for your efforts because otherwise I would not be playing the game at all.