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FYI using r.EyeAdaptation.LensAttenuation= kills bloom-like effect in the sky from the sun, and also night headlights from exterior views and replays.
If you want to keep that stuff and still tone down the overexposed roads in cockpit, use the r.SkyLightIntensityMultiplier= instead.
https://www.reddit.com/r/EASPORTSWRC/comments/1bsbhxj/comment/kxeq467/
Both solutions are still not ideal
do you paste it like this in the engine ini file ?
[SystemSettings]
r.SkyLightIntensityMultiplier=0.4
or do do you need to format it different ?
That looks like the correct format, put it a few lines below the end of the existing strings in the engine.ini file.
If it doesn't work for some reason, then using
[/script/engine.renderersettings]
r.SkyLightIntensityMultiplier=0.4
should. You can also add both to the end:
[SystemSettings]
r.SkyLightIntensityMultiplier=0.4
[/script/engine.renderersettings]
r.SkyLightIntensityMultiplier=0.4
And you'll have to mess with the numerical value that works best for you as it will make lower light stages (ex dawn and dusk) darker as well. Part of why both of these workarounds kinda suck as you have to exit the game and edit the file if wanting things more normal again in other conditions and setups.