EA SPORTS™ WRC

EA SPORTS™ WRC

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John Gotti Apr 30, 2024 @ 5:46am
VR FIX for oculus rift and HP reverb G2
I order to be able to play, you need to use via steam vr, and not opencomposite or anything else.
AND in basic video settings TURN OFF Upscaler, otherwise will crash on Play.
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Showing 1-15 of 24 comments
Bob Bob Apr 30, 2024 @ 6:27am 
So not worth buying for vr then. Same problem f1 games had
a.warringa1 Apr 30, 2024 @ 8:06am 
Thanks, I just started downloading so haven't been able to test it, but are you absolutely sure SteamVR is needed? That would be a bummer, in general SteamVR causes quite a performance hit compared with native OpenXR.
Originally posted by a.warringa1:
Thanks, I just started downloading so haven't been able to test it, but are you absolutely sure SteamVR is needed? That would be a bummer, in general SteamVR causes quite a performance hit compared with native OpenXR.
I got it to load a few times with openxr but it would crash more times than not when loading to the track. Disabling Openxr toolkit helps with the crashes but it's still not reliable. For now steamVR with openXR toolkit disabled seems to be the way to go.
a.warringa1 Apr 30, 2024 @ 12:00pm 
Originally posted by Wedgewood:
Originally posted by a.warringa1:
Thanks, I just started downloading so haven't been able to test it, but are you absolutely sure SteamVR is needed? That would be a bummer, in general SteamVR causes quite a performance hit compared with native OpenXR.
I got it to load a few times with openxr but it would crash more times than not when loading to the track. Disabling Openxr toolkit helps with the crashes but it's still not reliable. For now steamVR with openXR toolkit disabled seems to be the way to go.

Ah that at least gives hope, maybe we can figure out which settings causes the crashes in OpenXR. I can understand the disappointment with this VR beta release but it's not the first time initial VR performance was poor with the first implementation. Fingers crossed it will get better over time.
Anyway, my download is ready so time to experiment :)
Antcar Apr 30, 2024 @ 12:00pm 
HP REVERB G2
3080ti 12900k

Open Composite ON

Basic Graphics:

Resolution: Varies based on headset used
Display Mode: Matches the player’s non-VR mode preference (Windowed etc.), to be applied to the PC monitor feed outside of the headset
Anti-Aliasing Quality: Low
VSync: On
Anisotropic Filtering: x16
Main Menu Framerate: Off
Upscaler: Off
Foveation Strength: 3
Advanced Graphics:

Shadows: Low
Fog: Off
Particles: Low
Weather: Low
Crowd: Ultra Low
Ground Cover: Ultra Low
Trees: Low
Dynamic Objects: Low
Car Reflections: Ultra Low
Post-Process Quality: Ultra Low
Mirrors: Off
Skidmarks: Off
Track: High
Textures: High
Shaders: Low
Motion Blur: Off
a.warringa1 Apr 30, 2024 @ 1:20pm 
I had quite a lot of random crashed while running OpenXR Toolkit, not a single one after disabling it. I'd increase the Anti-Aliasing to Epic or Cinematic if your pc can handle it, has quite some impact on the graphics quality. So far it runs fine without SteamVR thankfully.
Last edited by a.warringa1; May 1, 2024 @ 1:25am
Sporadik Apr 30, 2024 @ 7:23pm 
I've tried everything above and it constantly crashes still with my G2. Hopefully this gets fixed soon, the G2 is quite popular amongst sim racers.
chewbacco Apr 30, 2024 @ 8:17pm 
I play with WMR/OpenXR-Tools, and very well.
SharkyOB May 1, 2024 @ 1:11am 
This is the wrong solution to this issue, you guys just need to disable OpenXR Toolkit for this specific game (if you're using it). I'm runnning the game in VR with an HP Reverb G2, and I was getting constant crashing yesterday until I found a post on the EA forums with this fix. Works like a charm, you can use Open Composite (and the upscaler) and bypass SteamVR as long as OpenXR Toolkit is disabled.
Just so you guys know, you're all running it in OpenXR. It only runs in OpenXR.

Launching it with OpenComposite is just redundant
a.warringa1 May 1, 2024 @ 1:25am 
Yeah my fault, I meant I had crashes when running it with OpenXR Toolkit. Since I disabled it I had no more crashes.

Something that did happen a couple of times was that as soon as I started, the moment when the cam should switch to in-car view, pressing the X button to start did nothing. No button worked and I had to close the game from Steam and restart it again. That happened 3 times on my 2 hours of testing.
James May 1, 2024 @ 2:22am 
I didn't turn off anything. Works fine here, Oculus Rift.
Performance wise ok, but had 2 big freezes (20-30 ms or so?) over a 13 km random stage. Experience not up there with DR2 or RBR, but enjoyable. In my case, "Cinematic" (Anti Aliasing) seems to be the thing to keep and work around by tweaking other parameters.

Minor issues:
- My rally suit is black, but in-game VR shows up as white meaining I can not use "Wheel and arms" option (way too bright/overexposed)
- There is a strange "gap" in the view as I can see the (black) borders of the individual lenses. In the middle I have a black column separating the two, visible only if I focus near, but nevertheless, it's there. Never seen this before so I need to investigate.

At the end of the day, the VR beta do "fine" on my rig: 16CoreI7-13700F, 64GbDDR5, RTX4070Ti, 4TbSSD, Win11Home, G25Wheel/H-box/pedals, aikeec 64-Bit Handbrake, Oculus Rift.

Thanks for suggestions above. I'll tweak the in-game settings a bit more to see where I will land. I'll post my findings on EW Forum for them to work with.
aquabot May 1, 2024 @ 10:43pm 
Use DLSS swapper to update to 3.7 (first make sure you're on the latest gpu driver) and set everything to ultra low and DLSS to ultra performance with openxr toolkit off for WRC. This gets me playable framerates with a 7950x3d and 3090.
a.warringa1 May 2, 2024 @ 1:27am 
You don't get the weird floaty graphics when using DLSS after updating it? BTW Toolkit works fine with Toolkit when using the start options -force -dx11. Credits to the other guy here who figured that out :)
Originally posted by a.warringa1:
You don't get the weird floaty graphics when using DLSS after updating it? BTW Toolkit works fine with Toolkit when using the start options -force -dx11. Credits to the other guy here who figured that out :)

Doesn't the frame rate take a big hit in DX11?
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Date Posted: Apr 30, 2024 @ 5:46am
Posts: 24