EA SPORTS™ WRC

EA SPORTS™ WRC

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chewbacco May 2, 2024 @ 1:48pm
Why in VR the AAs in this WRC are so bad even in cinematic/Epic?
Without AA my HP G2 is really crispy and nitid and at 100% resolution, it doesn´t need more % in OpenXR Tools. Even with more % resolution, say 110%-115% it is still blurry. Is that "normal"?
Last edited by chewbacco; May 2, 2024 @ 1:54pm
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Showing 1-15 of 18 comments
chewbacco May 2, 2024 @ 5:35pm 
The best option by now for me is no AA with trees in ultra low.
Greendayle May 3, 2024 @ 2:58am 
>The best option by now for me is no AA with trees in ultra low.
yea, otherwise shimmer or bluriness is unbearable
chewbacco May 5, 2024 @ 7:05am 
Haha, yes we found the same “best” solution reading your other thread, and I still didn´t find nothing better, all in Ultra, no upscalers no AA, trees ultra low.
Mike1304 May 9, 2024 @ 1:49pm 
Originally posted by chewbacco:
Haha, yes we found the same “best” solution reading your other thread, and I still didn´t find nothing better, all in Ultra, no upscalers no AA, trees ultra low.
Yeah, but isn’t it sad if you have to turn trees to „ultra low“ when you have a high end system and play a rally game where you drive through woods most of the time?
Coming from Automobilista 2 where VR works out of the box in crystal clear quality it’s really a pain in the ass here to find proper settings…
Last edited by Mike1304; May 9, 2024 @ 1:54pm
darkdeus May 9, 2024 @ 5:11pm 
I've posted this in other threads but I got the image quality looking quite good now!

I'm using cinematic AA and quality DLSS to get make it sharp and shimmer free with a 4090. Downside is there are some motion artifacts from DLSS.

As you can see it can be clear, but is much more demanding than AMS2 and AC to reach a slightly inferior level of clarity and sharpness. It's similar to ACC in this way. With that being said I'm ok with the image quality and performance with a 4090.

Here's both a VR desktop capture and thru the lens cell phone capture. The cell phone videos kinda suck because it's hard to keep the video in focus. You can see moments where it's in focus and clear though and that's how it looks the entire time I'm in VR.

Desktop capture, make sure to watch in 1440p: https://youtu.be/vgiGvytpnPk?si=KowJtEfJhdwsBXgC


Thru the lens:

https://youtube.com/shorts/TV63fTIabPM?si=pPbVd2w0_D_P3Y7o

https://www.youtube.com/shorts/qh8gjPhEpXE
https://www.youtube.com/shorts/9H7Y04E0WXo

https://youtube.com/shorts/W9O9Y2Jm4CM?si=saQW7yZi3V5Bwi5J
Mike1304 May 10, 2024 @ 11:46am 
Originally posted by darkdeus:
I've posted this in other threads but I got the image quality looking quite good now!

I'm using cinematic AA and quality DLSS to get make it sharp and shimmer free with a 4090. Downside is there are some motion artifacts from DLSS.

As you can see it can be clear, but is much more demanding than AMS2 and AC to reach a slightly inferior level of clarity and sharpness. It's similar to ACC in this way. With that being said I'm ok with the image quality and performance with a 4090.

Here's both a VR desktop capture and thru the lens cell phone capture. The cell phone videos kinda suck because it's hard to keep the video in focus. You can see moments where it's in focus and clear though and that's how it looks the entire time I'm in VR.

Desktop capture, make sure to watch in 1440p: https://youtu.be/vgiGvytpnPk?si=KowJtEfJhdwsBXgC


Thru the lens:

https://youtube.com/shorts/TV63fTIabPM?si=pPbVd2w0_D_P3Y7o

https://www.youtube.com/shorts/qh8gjPhEpXE
https://www.youtube.com/shorts/9H7Y04E0WXo

https://youtube.com/shorts/W9O9Y2Jm4CM?si=saQW7yZi3V5Bwi5J
Yeah, but I talked about the trees and in your video there isn’t a single tree…
darkdeus May 10, 2024 @ 1:45pm 
Did you watch the thru the lens videos? There's four of them with trees in two.

EDIT: Recorded a stage with lots of trees. Watch in 1440p.

https://youtu.be/DVGDCpw244w?si=UJ5E4Ro3paeh-1KS

Try these ini settings! Paste the following without quotes at the end of the ENGINE.INI file found in the following location

C:\Users\%username%\AppData\Local\WRC\Saved\Config\WindowsNoEditor

"
[SystemSettings]

r.ViewDistanceScale=2
r.ViewDistanceScale=2
r.Shadow.DistanceScale=2
r.EyeAdaptation.LensAttenuation=0.40
r.Color.Mid=0.53
r.TonemapperGamma=2.4
grass.CullDistanceScale=3.0
groundCover.CullDistanceScale=3.0
groundCover.CullMaxDistance=20000.0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=1.3

"
You may have to adjust your in game brightness for these settings to look correct in your headset. I have the brightness turned down some in options.
Last edited by darkdeus; May 10, 2024 @ 5:15pm
Mike1304 May 11, 2024 @ 12:35am 
Originally posted by darkdeus:
Did you watch the thru the lens videos? There's four of them with trees in two.

EDIT: Recorded a stage with lots of trees. Watch in 1440p.

https://youtu.be/DVGDCpw244w?si=UJ5E4Ro3paeh-1KS

Try these ini settings! Paste the following without quotes at the end of the ENGINE.INI file found in the following location

C:\Users\%username%\AppData\Local\WRC\Saved\Config\WindowsNoEditor

"
[SystemSettings]

r.ViewDistanceScale=2
r.ViewDistanceScale=2
r.Shadow.DistanceScale=2
r.EyeAdaptation.LensAttenuation=0.40
r.Color.Mid=0.53
r.TonemapperGamma=2.4
grass.CullDistanceScale=3.0
groundCover.CullDistanceScale=3.0
groundCover.CullMaxDistance=20000.0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=1.3

"
You may have to adjust your in game brightness for these settings to look correct in your headset. I have the brightness turned down some in options.
Thanks, looks great. And you have everything set to ultra, also the trees?

What resolution in game and headset?

Any tweaks outside of the game (in Oculus app or Oculus Tray Tool for example)?
I have a Quest3 though and not a Quest Pro so I don’t know if your setting can be used for my different headset.

What’s the trick to get it sharper then? The r.Tonemapper.Sharpen setting mostly?
Originally posted by darkdeus:
Did you watch the thru the lens videos? There's four of them with trees in two.

EDIT: Recorded a stage with lots of trees. Watch in 1440p.

https://youtu.be/DVGDCpw244w?si=UJ5E4Ro3paeh-1KS

Try these ini settings! Paste the following without quotes at the end of the ENGINE.INI file found in the following location

C:\Users\%username%\AppData\Local\WRC\Saved\Config\WindowsNoEditor

"
[SystemSettings]

r.ViewDistanceScale=2
r.ViewDistanceScale=2
r.Shadow.DistanceScale=2
r.EyeAdaptation.LensAttenuation=0.40
r.Color.Mid=0.53
r.TonemapperGamma=2.4
grass.CullDistanceScale=3.0
groundCover.CullDistanceScale=3.0
groundCover.CullMaxDistance=20000.0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=1.3

"
You may have to adjust your in game brightness for these settings to look correct in your headset. I have the brightness turned down some in options.


Just tried these settings and with DLSS Quality and AA Cinematic and it still looks blurry on my Quest 2 (<--max render res).....
darkdeus May 11, 2024 @ 5:58am 
Here's the rest of my settings:

Everything in game ultra except for reflections and mirrors on low and shadows to medium. Foveated rendering is off. AA is set to cinematic and DLSS to quality. Turning on DLSS was the only thing that stop the tree shimmer. My quest pro debug tool settings are 400 Mbps encode birate over USB C. The refresh rate is 80 hz and the headset render resolution is 5408 x 2752
Originally posted by darkdeus:
Here's the rest of my settings:

Everything in game ultra except for reflections and mirrors on low and shadows to medium. Foveated rendering is off. AA is set to cinematic and DLSS to quality. Turning on DLSS was the only thing that stop the tree shimmer. My quest pro debug tool settings are 400 Mbps encode birate over USB C. The refresh rate is 80 hz and the headset render resolution is 5408 x 2752

Yeah i've tried all that mate..... Seems to me, as soon as you enable DLSS or AA above low, it introduces blur on everything that is more than a few yards away from the car..... Without DLSS&AA=low it looks sharp/no blur, but then you get the shimmering effect.

I've been playing with No up-scaling & low AA and just putting up with the shimmering, which on most of the tracks is not a problem and to me is better than the blur.

I do have to drop some of the advanced settings lower in order to maintain a descent enough frame rate but have tried with ultra settings and still have the same blur or shimmering results.

PC Specs:

5800X3D
RTX 3080 10GB
32GB DDR4
1Tb 980 Pro M.2

Quest 2 (5408 x 2752 @ 80hz) ASW = off, 400 Mbps, Encode Res width = 3664, Distor Curv= low..... Not tried the pixel override in Debug tool yet, but as i'm near the limit in regard of FPS overhead (with DLSS off) It's prob wise not too tbh. May try it later when i have more time on my hands.
Last edited by Coonan The Snackbarian; May 11, 2024 @ 6:47am
darkdeus May 11, 2024 @ 7:16am 
Have you tried cranking the DLSS sharpening up, or trying a higher value for r.Tonemapper.Sharpen while DLSS is on?

Some of the image quality differences will be the quest 2 vs pro. I had Rift1 to Quest 2 to Quest Pro and the image quality jump from the quest 2 to pro was huge. Not only is the hardware better but with the 4090 and quest pro all the encoding artifacts and compression disappeared at high enough debug tool settings
Originally posted by darkdeus:
Have you tried cranking the DLSS sharpening up, or trying a higher value for r.Tonemapper.Sharpen while DLSS is on?

Some of the image quality differences will be the quest 2 vs pro. I had Rift1 to Quest 2 to Quest Pro and the image quality jump from the quest 2 to pro was huge. Not only is the hardware better but with the 4090 and quest pro all the encoding artifacts and compression disappeared at high enough debug tool settings


Yeah, tried DLSS Sharpening all the way up to 100%. I also tried putting the tonemap sharpen to 1.5 and didn;t seem to help much.... I'll prob try upping it to >2.0 when i have time and see if that helps and see how it affects performance.

Maybe it's a hardware limitation issue, But other games not using the Unreal Engine do not suffer with the blur/shimmer issue at all. I came from the OG VIVE and the quest 2 was night and day better. Unfortunately due to circumstances, i don't think i'll be able to afford upgrading my PC or VR headset for quite some time :(

I mainly play games like Dirt2, AC with CSP/Pure, AMS2 and they all look perfectly fine.
I have AC:C and that also suffered with nasty blur or shimmer, but got it looking ok by using the pixel density setting in game, which is not really ideal.

Cheers for your input though.
darkdeus May 11, 2024 @ 8:23am 
Yea the Unreal Engine is bad for VR. WRC is similar to ACC. It wasn't until I got a 4090 that I could make ACC look somewhat clear compared to AMS2 and AC. Very unfortunate because WRC is a lot of fun in VR but most people won't be able to properly experience it until 5000 series drops in the fall.
gerhard.gasteiner May 11, 2024 @ 11:17am 
Originally posted by darkdeus:
Here's the rest of my settings:

Everything in game ultra except for reflections and mirrors on low and shadows to medium. Foveated rendering is off. AA is set to cinematic and DLSS to quality. Turning on DLSS was the only thing that stop the tree shimmer. My quest pro debug tool settings are 400 Mbps encode birate over USB C. The refresh rate is 80 hz and the headset render resolution is 5408 x 2752
@darkdeus: Thanks a lot for this setting, it works also on the Quest 3 / 4090/ via USB-Kabel. Now is it much more sharp
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Date Posted: May 2, 2024 @ 1:48pm
Posts: 18