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Normally i would agree but if i am remembering correctly, they don't even represent what is behind you on the max setting. I don't know why you are reacting like i just lit your underwear on fire, but ok
For Quest Link, set FOV-Tangent to 0.6 0.24 with Oculus Debug Tool to display the virtual monitor size.
I have tried everything I could find or I tried my own fixes, combinations of all sorts. The only time I got rid of the massive drops was when I forced the game into 60 fps both in the headset (Quest 3) and in the nvidia control panel. The game was jerky but there was zero drops. Still unplayable because the jerkiness was way more than you would expect from 60fps, kinda like there was some sort of imbalance between the headset and the PC, like they couldn't sync.
I turned on XMP for my RAM in my BIOS and it massively improved the experience.
Not sure how it had got turned off.
I have the Quest 3 at 90Hz and 1.1x (4128x2208)
In the Oculus debug tool I have the Pixel Display Override at 1.9
Forced ASW 45fps
Encode Bitrate 800
Link Sharpening Quality
I do have a 4090 an i9 3900k + 32GB ram
It looks really good, nice and sharp. The massive drops have gone. There are a couple of tiny drops but it's not enough to ruin the experience now, no more of those huge lag spikes.
I'll post the user settings from the ini file rather than go through all of the settings.
WRCVersion=1
Anisotropic=8
UpscalerMode=0
UpscalerAutoQuality=True
UpscalerQuality=2
UpscalerSharpness=0.500000
DynamicResolutionMin=0.500000
DynamicResolutionMax=1.000000
HdrGamma=0.500000
NonHdrGamma=0.500000
bMotionBlurEnabled=False
bLimitFrontendFPS=False
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=2
LastConfirmedFullscreenMode=2
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
bGameDynamicResolutionEnabled=False
GameAntiAliasingQuality=3
GameResolutionSizeX=1024
GameResolutionSizeY=768
GameFullscreenMode=2
VRAnisotropic=8
VRUpscalerMode=0
VRUpscalerAutoQuality=False
VRUpscalerQuality=3
VRUpscalerSharpness=1.000000
VRDynamicResolutionMin=1.000000
VRDynamicResolutionMax=1.000000
VRHdrGamma=0.500000
VRNonHdrGamma=0.170000
bVRMotionBlurEnabled=True
bVRLimitFrontendFPS=True
bVRGameDynamicResolutionEnabled=False
VRGameAntiAliasingQuality=2
VRGameResolutionSizeX=1920
VRGameResolutionSizeY=1080
VRGameFullscreenMode=2
VRFixedFoveationLevel=0
bRecenterViewOnBoot=False
VRHUDScreenDepth=0.000000
VRHUDScreenHeight=0.000000
VRHUDScreenScale=1.000000
VRMonitorDepth=0.000000
VRMonitorHeight=0.000000
VRMonitorScale=1.000000
UsedVREnvironment=Oculus: 1.97.0
UsedVRDevice=Meta Quest 3
bToggleHiddenAreaMask=False
HiddenAreaMaskOffsetX=0.000000
HiddenAreaMaskOffsetY=0.000000
HiddenAreaMaskScaleX=1.000000
HiddenAreaMaskScaleY=1.000000
[/script/engine.gameusersettings]
bUseDesiredScreenHeight=False
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=2
sg.ShadowQuality=3
sg.PostProcessQuality=0
sg.TextureQuality=4
sg.EffectsQuality=3
sg.FoliageQuality=4
sg.ShadingQuality=3
I guess I'll avoid this game for some time.
I was on a rainy stage and my co-driver told me a chicane was coming up. The friggen thing materialized right in front of me and ended my event