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WRC has longer stages but almost everything else is worse than Dirt.
Get Dirt 2.0.
But that doesn't include EA's launcher or EA Play Pro, so I'd have to say the new game has more players.
DR2 is on other platforms other than Steam, so the player count is higher than just what we see on Steam.
I think over all, DR2 probably has a slightly higher player count.
Current player count is a weird measure. DR2 sold 12 million copies. Its an old game. If you have 0.01% of the players playing, you'd get 1200 players.
WRC runs great on my system and I find the driving model better as it requires you to use more driving techniques. Harassing weight transfer is more important to get the most out of the cars. DR2 driving model and stage design is more simple so that only one technique is required for most of the game. If you look at DR2 the rear end steps out at like 20mph. No car, let alone a Rally car will do this. Its artificially done to help people slide. And once I recognized this, it grew old.
I find the driving in WRC much more rewarding and satisfying. The cars in WRC have more grip so its easier to stay on course which some find boring. However like any driving game, if you think the car feels too safe, you aren't on the limit enough. Unlike DR2, slides are not gifted to you as easily and you cannot just powerslide through every corner either.
If you are new to Rally, DR2 is great. Its also like $7 so certainly worth getting now if you want.
DR2 driving model and stage design beeing simpler is not correct. The driving model is different, yes, but easier? You slide much more making it harder to stay on the road.
The stage design is not simpler, too. It's less KM, but packed with more details.
Challenge and complexity are two different things. You can have simple things be very challenging. But I do believe the challenge is simpler to work out in DR2, the code easier to crack, the formula for success easier to deduce. But it does not mean it is not difficult. Your metric for challenge seems to be what game is harder to keep a car on the road. My metric is more what game requires more technique to get the fastest times. WRC is just more interesting and engaging in this aspect. Driving the cars around the limit and playing around that limit of grip is what is fun with rally driving, in DR2, the limit is lower so there are less things you can do with it. And the stage design (see below) is more simple, so you dont need more advanced driving techniques to navigate through the stages. 99% of the turns in DR2 are handled the same way, it got boring, kind of a rinse and repeat for every corner, just at different speeds.
As for stage design. In terms of flow, the character of how each location drives (not how each location looks), linking turns/harnassing weight transfer between turns, elevation changes, WRC is way better and diverse. And that is not even including the challenge of having stages 3-4x longer than DR2. Scotland is probably the narrowest and most complex location in DR2. When I tried it again after playing WRC, it was obvious to me how much more thought was put into the design of WRC stages and how they drove. The locations drive different as well as look different and that difference in character of each location is great to see.
As for stage esthetics and ornamental detail, its less important to me but I have noticed various little esthetic elements in WRC. These have included con-trails from moving planes in the sky, birds flying, farm sprinklers watering fields, campfires from spectators at night, colored flares blowing over the course at night, house lights on at night, 6 different times of day to drive, 4 seasons with changing vegetation and ground cover (for most locations), having a weather system that changes from dry to rain to snow and back to dry again as you go up and over a mountain on ONE stage.
this smacks of historical revisionism
both DiRT4 and DR2.0 were absolute messes upon launch, much the same as this; i distinctly remember it taking six patches for codemasters to fix the windshield water splash bug in DiRT4, for example
i also would be hesitant to ascribe a word like "stable" to a game that is beholden to the whims of racenet's notoriously fickle servers - servers are down for whatever reason? tough ♥♥♥♥, you literally can't play 90% of the game's content, including offline single-player
it's like you people have collectively forgotten that codemasters are wont to trip face-first into steaming cow-pats entirely of their own accord
EA's just a convenient scapegoat to avoid acknowledging that the codemasters that made DR1.0 as a passion project no longer exists
Good then go to the Dirt 2.0 forum.