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Fordítási probléma jelentése
As for the driving, I'm no expert, but somehow it does seem more realistic too. Not necessarily more fun yet, but still more realistic.
I like this game a lot better and I loved DR 2.0 too.
Interesting, I find Finland in DR2 to be substantially better than in this game. Finland in this game seems so flat, bland and lifeless. Also, the grip levels are insanely high.
It's strange to me that someone would say stages that seem like "rollercoaster rides" in a rally game, is a bad thing.
Fun, exhilarating, visceral, and challenging are what I'm looking for in rally stages. Stages being "real" means nothing to me personally.
Oh well, people all have their own preferences.
For me: As more real the stage is as more happy i am.
I mean, would you buy a F1 title which says Nürburgring contains and then it is any micky mouse circuit instead of Nürburgring itself?
Beside of that, i have a driving license, but by law im not allowed to drive roads next to me unlimited. So im pretty happy if i can do it in anyway simulated. To protect other people and myself. Also to reduce costs. Who wanna do sports need a sports utility.
Espacially when a developer have the license to creat the real ones, why they shouldnt do it.
Rather to pick up the topic with Finland itself. To be honest, for me it feels 1000% more real in EA WRC just already because of the vegitation. But which NOT means that it was sh*t or in any kind unrealistic in DR2.0.
It was also good stages, but i feel the point with the rollercoaster what he meant.
It is more like a jumping highspeed run, beside of any "real" technical driving. On some jumps it is more luck then mind to survive. Espacially when you try to contest World-Leaderboards.
BUT you are absolutly right, everybody have their own preferences.
I miss them days.
Well that is good to know. Mariokart has some pretty rad stages with jumps, rainbows, lava, waterfalls, flying turtles. Mariokart is also super fun. Its just not what I want in a Rally game, trying to recreate a rally experience, not a theme-park version of rally. But different preferences. To me, part of the appeal of this game is the epic long stages, maintaining focus, finding the balance between try-hard mode and driving conservative to get to the end. In some ways its when you drive 8/10ths when you crash because you lose focus. I wouldn't say the stages are bland but I dont want made up stages with just the highlights. I want the full meal deal, where parts might feel the same but you have to keep focused on the pace notes to not get caught out by subtle differences. Dirt 4 tried to do this with their stage generator but it suffered from every 3L or 4R driving the same. I dont get that same feeling here because corners are similar but never the same.
Finland elevation change is less in this game but find me a game with as much elevation change in one stage as WRC's Greece or Sardegna?
As for too much grip, in DR2, you just Gymkhana slide everything because it was too easy to slide and the ease of power oversteer just made driving every corner variations of the same technique. Initiate slide and powerslide out. DR2 had this weird combination of high front end grip and very low rear end grip. You can still slide the cars around in WRC, but like real life, too much and you scrub too much speed and you lose time. Finding the right balance is what makes this driving more engaging than DR2.
All I care about is if it is believable and to my knowledge WRC is just that !
Driving wise I find it to be, but the damage model is basically hit or miss !
We were talking about the Finland stages in DR2, do you think they are equivalent to Mario kart?
I most go with the RWDs to the clubs - GPLaps with over 1300 members is my absolute favorite club(!!!) - and there often the max stage Degredation is setted, and than it is more difficult to drive the RWDs than in DR 2.0 with max Degredation! And also the Lancia Stratos is more toxic in WRC 23 than in DR 2.0, I have enough time in both sims to compare them.
And in my opinion the RWDs in WRC 23 have overall more realistic behavior than in DR 2.0, at least on gravel! It was 20years ago I had the chance to drive the Opel Ascona Rallye car irl on gravel and my memories are still there. And no sim could give me better that memories back than WRC 23! The RWDs on gravel are a true come dream for me, the physics are on point, they are amazing!!
So i would like to know your thoughts in regards to the snap oversteer and arcade like feel?
If only we had more wheelspin, we could finally throw RBR to garbage, but it doesnt seem to happen.
Agreed. The main driving characteristic for DR2 is easy brake-induced oversteer and exaggerated power-oversteer. DR2 didnt take much technique to get the cars sliding and the main challenge with driving the DR2 cars is mostly just managing oversteer. Maybe this is why lots of people love DR2 because oversteer = fun. DR2 gives it to you easily in spades but its only one part of car control; you really do not need to work to get oversteer (I call it "earn your turn"). I think WRC is better but I do wish the cars had a bit more low end torque. Not too much because then you can just use power oversteer as a crutch to navigate around every corner like in DR2. Lowering the gear ratios does help with the torque delivery though and might get you more of the wheelspin you are looking for.
There's no question that DR2 is more fun, and engaging on gravel because of the oversteer, although it's easy enough to drive the cars with minimal oversteer.
With this game, the gravel feels almost like the tarmac did in DR2, there's a little bit of sliding, but you are mostly driving like you would a tarmac rally, and that's a boring gravel experience.
While you can drive the gravel stages like you are grip driving, you certainly can also get the cars to slide in WRC gravel. I think the fastest times are not driving like you would doing grip driving. There are plenty of videos players sliding the cars around with relative ease.
I find DR2 less engaging because how to navigate corners its mostly the same. Some variation of too easily found entry-oversteer and just manage the power oversteer. Does not mean its not challenging but its a more formularic and repetitive style of driving.
Also, the fastest techniques in tarmac track driving involve a little trailbraking rotation during early corner entry phase anyway. One distinction between that and loose surface is the amount of oversteer you want to induce on corner entry. To that end, WRC is awesome because you have to use more weight transfer to get that; its closer to real life. Its not just given to you.
Easily the better game in all aspects imo.