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same developer so just assumption it going similarly in this
And if 0 linearity is in other end of slider u can't set linearity to positive side at all. But need to check that stuff.
This is not a setup issue... with setup don't solve this... You are comparing with a gravel surface where you can slip more and put more steer... You need to do this on tarmac, there you can see the real difference....
Here is a real video with Peugeot 306 maxi kitcar with 720 degree... On EA WRC that car is much direct than reality using soft lock... Compare on RBR the same car and you will see the big difference that can exist
https://youtu.be/tRgRaLeE3bA?si=bar7mPpVEJah4lgL
irl turning steering too much for corners should cause understeer as tires capability spin and grip properly is affected negatively so it just starts to plow/slide/slip more causing understeer.
On asphalt I do have issue of cars being too oversteering, specially under hard braking+turning rear end grip loss in very sudden and snappy (this in 4wd as I haven't tried any rwd or fwd on asphalt yet). I started using rear toe in at max 2.00 in those 4wd which seems to improve handling as rear end rotation becomes slower so with that setup change I have better chance of catching those slides.
In my case is not an issue related of understeer or oversteer... Is about steering rotation. For example, Fiat 131 Abarth in real life has 1080 degrees on steering rotation, but in game feels like 540 degrees when driving (yes with soft lock has 1080 degrees but is not linear)... Is more direct than should be... You need less steer to make corners but not because I lost the rear of the car or front... The problem is steering... Is not linear, is so direct and unrealistic, implemented for pads not for simracing wheels.... At least maybe is only my problem, but I am comparing this issue with other sims.... And I have no problems there...
Watch that video and you can see what I mean
https://youtu.be/NWAUCj-LzbU?si=Dbc8NQg_6Qnea4Sj
The concept of issue is the same... Steering is not linear, but are you using soft lock?? You have a good calibration?? How many degrees are you calibrate in your wheel?? If you want a complete rally experience need 1080 degrees
I did re-calibrate wheel after latest patch with 540 in wheel driver and turned off the softlock after that.
But I'm also using rotation over 540 in older cars which have 720, 900, 1080 etc but I don't' like soft-lock bumpstop when it makes wheel bounce at the "stop" for the rotation, not realistic imo. So that's why I always set "correct" degrees to the wheel driver and re-calibrate after that (I have all the soft-lock rotations memorized).
And some cars might have wrong soft-lock rotation, so it was for 2017 VW WRC in release which had 900 degrees on soft-lock, idk if it has been fixed since in updates.
I think that you can solve your issue doing this... In my case I'm using 1080 degrees on wheel driver, also calibrated in game without soft lock... Then in my case I need to set the linearity in -5 or -4 to get the correct steering rotation for a cars with 540 degrees... In your case, I don't know if it's -4 or less, or maybe more but you should adjust the linearity with soft lock disabled and you will get a correct steering... Try this, but anyway I have seen that some cars not have a correct steering rotation implemented, too sensitive than normal for old cars like kitcars, group B etc...