EA SPORTS™ WRC

EA SPORTS™ WRC

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oskr_bt Dec 12, 2023 @ 2:02pm
Steering wheel rotation is unrealistic
Steering wheel rotation is not working properly, is not realistic... Modern WRC have the steering rotation more direct than the real life... Soft lock enabled seems to compress the rotation...

Here there is a guy explaining perfect what's the problem...

https://youtu.be/NWAUCj-LzbU?si=zhUzuAnycDnPtAMR


Obviously for the old cars is completely unrealistic as well... Don't care if you calibrate 900 or 1080... The soft lock works but compress the rotation... It's a big problem when you drift on hairpins... Not help, not natural... So Codemaster need the solve this...
Last edited by oskr_bt; Dec 12, 2023 @ 2:14pm
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Showing 16-24 of 24 comments
karik_FIN_134 Dec 17, 2023 @ 11:44am 
Well dr2.0 and dr1.0 had steering linearity slider going from +5 to -5

same developer so just assumption it going similarly in this

And if 0 linearity is in other end of slider u can't set linearity to positive side at all. But need to check that stuff.
Last edited by karik_FIN_134; Dec 17, 2023 @ 11:49am
oskr_bt Dec 17, 2023 @ 2:12pm 
Originally posted by karik_FIN_134:
Yeah there's definitely something off in how much u need to put steering input to faster corners like 3-5 with 540degrees before getting some turning happening. Front end just doesn't bite at all and rear end won't slide around. This on OCEANIA Taipuha stage which 4.4km long and one of the fastest stages in game (with Junior wrc 123km/h on average, and with Rally1 could go over 130km/h).

I had to use this kind of crazy oversteering setup(cambers, anti-roll bars mainly) and it still wants to understeer unless I go full lock 270 both ways (on 540). After this I tried fwd Rally4 Peugeot and it seemed to be more oversteering than this 4wd which makes no sense imo and setup I had in rally4 fwd was even less oversteering.

Junior wrc Rally3 (OCEANIA Taipahu TT dry)
- Alignment: toe 0.00, camber -2.50 / rear toe 0.00, camber 0.00
- Brakes: 2268, 67%, hb 2532.60
- Diff: 44, 41, 90.00 / rear 50, 46, 100.00
- Gears 205, 325, 465, 630, 825, 825 / fd 0.200
- Damping 2, 3, 0.65mps, 1 / rear 2, 3, 0.65mps, 1
- Springs: 20.00mm, spr 95, arb 16.00 / rear 20.00mm, spr 95, 27.24

and if game was dr2.0 setup would so much different in a similar stage (in FIN, POL, USA)
- cambers would be F -1.50, R -1.50
- anti-roll bars maybe F 16.00, R 15-20
-spring rates F 95, R 70-76

This is not a setup issue... with setup don't solve this... You are comparing with a gravel surface where you can slip more and put more steer... You need to do this on tarmac, there you can see the real difference....
Here is a real video with Peugeot 306 maxi kitcar with 720 degree... On EA WRC that car is much direct than reality using soft lock... Compare on RBR the same car and you will see the big difference that can exist

https://youtu.be/tRgRaLeE3bA?si=bar7mPpVEJah4lgL
Last edited by oskr_bt; Dec 17, 2023 @ 2:15pm
karik_FIN_134 Dec 17, 2023 @ 9:17pm 
But I'm having this issue on gravel and issue is understeer. From your text it sounds like it's too good turning(oversteer) in this game and not understeer ("On EA WRC that car is much direct than reality using soft lock") = much direct than reality = oversteer, too good turning?.

irl turning steering too much for corners should cause understeer as tires capability spin and grip properly is affected negatively so it just starts to plow/slide/slip more causing understeer.

On asphalt I do have issue of cars being too oversteering, specially under hard braking+turning rear end grip loss in very sudden and snappy (this in 4wd as I haven't tried any rwd or fwd on asphalt yet). I started using rear toe in at max 2.00 in those 4wd which seems to improve handling as rear end rotation becomes slower so with that setup change I have better chance of catching those slides.
Last edited by karik_FIN_134; Dec 17, 2023 @ 9:25pm
oskr_bt Dec 17, 2023 @ 11:55pm 
Originally posted by karik_FIN_134:
But I'm having this issue on gravel and issue is understeer. From your text it sounds like it's too good turning(oversteer) in this game and not understeer ("On EA WRC that car is much direct than reality using soft lock") = much direct than reality = oversteer, too good turning?.

irl turning steering too much for corners should cause understeer as tires capability spin and grip properly is affected negatively so it just starts to plow/slide/slip more causing understeer.

On asphalt I do have issue of cars being too oversteering, specially under hard braking+turning rear end grip loss in very sudden and snappy (this in 4wd as I haven't tried any rwd or fwd on asphalt yet). I started using rear toe in at max 2.00 in those 4wd which seems to improve handling as rear end rotation becomes slower so with that setup change I have better chance of catching those slides.


In my case is not an issue related of understeer or oversteer... Is about steering rotation. For example, Fiat 131 Abarth in real life has 1080 degrees on steering rotation, but in game feels like 540 degrees when driving (yes with soft lock has 1080 degrees but is not linear)... Is more direct than should be... You need less steer to make corners but not because I lost the rear of the car or front... The problem is steering... Is not linear, is so direct and unrealistic, implemented for pads not for simracing wheels.... At least maybe is only my problem, but I am comparing this issue with other sims.... And I have no problems there...

Watch that video and you can see what I mean

https://youtu.be/NWAUCj-LzbU?si=Dbc8NQg_6Qnea4Sj
Last edited by oskr_bt; Dec 18, 2023 @ 12:32am
karik_FIN_134 Dec 18, 2023 @ 7:10am 
Ok so my issue with that Junior WRC Rally3 car is like opposite, on 540 degr steering isn't sensitive enough, like it's been slowed down and have to put lots of steering input for easy corners.
oskr_bt Dec 18, 2023 @ 7:52am 
Originally posted by karik_FIN_134:
Ok so my issue with that Junior WRC Rally3 car is like opposite, on 540 degr steering isn't sensitive enough, like it's been slowed down and have to put lots of steering input for easy corners.

The concept of issue is the same... Steering is not linear, but are you using soft lock?? You have a good calibration?? How many degrees are you calibrate in your wheel?? If you want a complete rally experience need 1080 degrees
karik_FIN_134 Dec 18, 2023 @ 9:10am 
Not using soft lock (disabled), 540 set to wheel driver which is most likely lowest soft-lock rotation in game (irl some drivers do use like 300-400 in most modern rally cars rally1, 2, 3, 4)

I did re-calibrate wheel after latest patch with 540 in wheel driver and turned off the softlock after that.

But I'm also using rotation over 540 in older cars which have 720, 900, 1080 etc but I don't' like soft-lock bumpstop when it makes wheel bounce at the "stop" for the rotation, not realistic imo. So that's why I always set "correct" degrees to the wheel driver and re-calibrate after that (I have all the soft-lock rotations memorized).

And some cars might have wrong soft-lock rotation, so it was for 2017 VW WRC in release which had 900 degrees on soft-lock, idk if it has been fixed since in updates.
Last edited by karik_FIN_134; Dec 18, 2023 @ 9:19am
oskr_bt Dec 18, 2023 @ 2:27pm 
Originally posted by karik_FIN_134:
Not using soft lock (disabled), 540 set to wheel driver which is most likely lowest soft-lock rotation in game (irl some drivers do use like 300-400 in most modern rally cars rally1, 2, 3, 4)

I did re-calibrate wheel after latest patch with 540 in wheel driver and turned off the softlock after that.

But I'm also using rotation over 540 in older cars which have 720, 900, 1080 etc but I don't' like soft-lock bumpstop when it makes wheel bounce at the "stop" for the rotation, not realistic imo. So that's why I always set "correct" degrees to the wheel driver and re-calibrate after that (I have all the soft-lock rotations memorized).

And some cars might have wrong soft-lock rotation, so it was for 2017 VW WRC in release which had 900 degrees on soft-lock, idk if it has been fixed since in updates.


I think that you can solve your issue doing this... In my case I'm using 1080 degrees on wheel driver, also calibrated in game without soft lock... Then in my case I need to set the linearity in -5 or -4 to get the correct steering rotation for a cars with 540 degrees... In your case, I don't know if it's -4 or less, or maybe more but you should adjust the linearity with soft lock disabled and you will get a correct steering... Try this, but anyway I have seen that some cars not have a correct steering rotation implemented, too sensitive than normal for old cars like kitcars, group B etc...
oskr_bt Dec 18, 2023 @ 2:28pm 
Originally posted by oskr_bt:
Originally posted by karik_FIN_134:
Not using soft lock (disabled), 540 set to wheel driver which is most likely lowest soft-lock rotation in game (irl some drivers do use like 300-400 in most modern rally cars rally1, 2, 3, 4)

I did re-calibrate wheel after latest patch with 540 in wheel driver and turned off the softlock after that.

But I'm also using rotation over 540 in older cars which have 720, 900, 1080 etc but I don't' like soft-lock bumpstop when it makes wheel bounce at the "stop" for the rotation, not realistic imo. So that's why I always set "correct" degrees to the wheel driver and re-calibrate after that (I have all the soft-lock rotations memorized).

And some cars might have wrong soft-lock rotation, so it was for 2017 VW WRC in release which had 900 degrees on soft-lock, idk if it has been fixed since in updates.


I think that you can "solve" (in reality don't solve nothing is workaround, the problem is the game) your issue doing this: In my case I'm using 1080 degrees on wheel driver, also calibrated in game without soft lock... Then in my case I need to set the linearity in -5 or -4 to get the correct steering rotation for a cars with 540 degrees... In your case, I don't know if it's -4 or less, or maybe more but you should adjust the linearity with soft lock disabled and you will get a correct steering... Try this, but anyway I have seen that some cars not have a correct steering rotation implemented, too sensitive than normal for old cars like kitcars, group B etc...
Last edited by oskr_bt; Dec 18, 2023 @ 2:30pm
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Date Posted: Dec 12, 2023 @ 2:02pm
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