EA SPORTS™ WRC

EA SPORTS™ WRC

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oskr_bt Dec 12, 2023 @ 2:02pm
Steering wheel rotation is unrealistic
Steering wheel rotation is not working properly, is not realistic... Modern WRC have the steering rotation more direct than the real life... Soft lock enabled seems to compress the rotation...

Here there is a guy explaining perfect what's the problem...

https://youtu.be/NWAUCj-LzbU?si=zhUzuAnycDnPtAMR


Obviously for the old cars is completely unrealistic as well... Don't care if you calibrate 900 or 1080... The soft lock works but compress the rotation... It's a big problem when you drift on hairpins... Not help, not natural... So Codemaster need the solve this...
Last edited by oskr_bt; Dec 12, 2023 @ 2:14pm
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Showing 1-15 of 24 comments
BentasticPlays Dec 12, 2023 @ 4:23pm 
Why are you concerned about 900 or 1080? Should be looking at around 540
Marc Collins Dec 12, 2023 @ 6:54pm 
Originally posted by oskr_bt:
Steering wheel rotation is not working properly, is not realistic... Modern WRC have the steering rotation more direct than the real life... Soft lock enabled seems to compress the rotation...

Here there is a guy explaining perfect what's the problem...

https://youtu.be/NWAUCj-LzbU?si=zhUzuAnycDnPtAMR


Obviously for the old cars is completely unrealistic as well... Don't care if you calibrate 900 or 1080... The soft lock works but compress the rotation... It's a big problem when you drift on hairpins... Not help, not natural... So Codemaster need the solve this...
Yes, but they refer to dead zones not being properly applied in the patch notes for v1.4. Hopefully this is part of the fix along with the even worse/more unrealistic clutch behaviour.
oskr_bt Dec 12, 2023 @ 10:26pm 
Originally posted by BentasticPlays:
Why are you concerned about 900 or 1080? Should be looking at around 540
New WRC in real life use 540 degrees, but group A, kitcars for example used 720 degrees or more... And the old cars more...

The issue here is not calibrate your wheel at 540 or 1080 degrees, otherwise to much a direct rotation... You can compare the same car with another game and you can feel... For example, you can use ford fiesta R5 on RBR with 540 degrees and you can feel that in EA WRC game the rotation is too much direct...
Last edited by oskr_bt; Dec 17, 2023 @ 2:31pm
oskr_bt Dec 12, 2023 @ 10:35pm 
Originally posted by Marc Collins:
Originally posted by oskr_bt:
Steering wheel rotation is not working properly, is not realistic... Modern WRC have the steering rotation more direct than the real life... Soft lock enabled seems to compress the rotation...

Here there is a guy explaining perfect what's the problem...

https://youtu.be/NWAUCj-LzbU?si=zhUzuAnycDnPtAMR


Obviously for the old cars is completely unrealistic as well... Don't care if you calibrate 900 or 1080... The soft lock works but compress the rotation... It's a big problem when you drift on hairpins... Not help, not natural... So Codemaster need the solve this...
Yes, but they refer to dead zones not being properly applied in the patch notes for v1.4. Hopefully this is part of the fix along with the even worse/more unrealistic clutch behaviour.


Yes, maybe the problem is dead zones... I don't know, but if you compare the same car on RBR (for exemple a R5 or R2 car) both categories use 540 degrees you can feel a too much direct rotation....

Completely agree with the clutch... If you compare old cars on RBR playing with H patern, here is like a gamepad... Is not natural but in general happens with all controls... On EA WRC is less progressive everything. The throttle in my opinion is feeling much better in RBR or AC than here.
Last edited by oskr_bt; Dec 17, 2023 @ 2:32pm
Marc Collins Dec 13, 2023 @ 7:11am 
Originally posted by oskr_bt:
Originally posted by Marc Collins:
Yes, but they refer to dead zones not being properly applied in the patch notes for v1.4. Hopefully this is part of the fix along with the even worse/more unrealistic clutch behaviour.


Yes, maybe the problem is dead zones... I don't know, but if you compare the same car on DR2.0 or RBR (for exemple a R5 or R2 car) both categories use 540 degrees you can feel a too much direct rotation....

Completely agree with the clutch... If you compare old cars on RBR playing with H patern, here is like a gamepad... Is not natural but in general happens with all controls... On EA WRC is less progressive everything. The throttle in my opinion is feeling much better in RBR or AC than here.
As with most console-based games, things are done for game pads and realistic PC controls are an afterthought. At least they are talking about it in patch notes, so hopefully someone on the dev team is awake and we will eventually have sensible controls for all three pedals and the steering wheel. Hope that is not too much to expect from a racing game!!
oskr_bt Dec 13, 2023 @ 3:46pm 
I hope so... But when you play on racing game with those kinds of controls is easy to see that everything is not natural... Making a hairpin using a handbrake on that game is more difficult than reality, because the behaviour is too much direct , nothing progressive.... And if you use old cars is still worst...
In my opinion is a good game, it has a good things but kind of controls broken the rally experience..
Marc Collins Dec 14, 2023 @ 8:30am 
Originally posted by oskr_bt:
I hope so... But when you play on racing game with those kinds of controls is easy to see that everything is not natural... Making a hairpin using a handbrake on that game is more difficult than reality, because the behaviour is too much direct , nothing progressive.... And if you use old cars is still worst...
In my opinion is a good game, it has a good things but kind of controls broken the rally experience..
It's better than WRC: Generations...which was complete garbage in terms of the controls. Let's hope the patch today fixes it, but I see some people with proper wheels saying it is actually worse than before :( Let us know what you find and I will do the same once I test it.
oskr_bt Dec 14, 2023 @ 2:01pm 
I can't speak about WRC gen because I played on WRC 8 and decided don't buy more WRC games by KT... For sure, I believe that EA WRC is much better but in 2023 the only rally simulation experience that we have is this??? We have RBR but is an old game and too much mods on it... Some are the best, others a bit crappy...
First impression about 1.4.0 patch, is not bad... But not enough... They have changed some parameters on car setups, brakes, toe etc...
Anyway, I don't know but i am still thinking that if you enable soft lock the steering rotation is more direct than normal... I'm comparing some rally cars on RBR or Audi quattro S1 on AC, an... Yes on EA WRC is more direct, only I get the same feeling disabling soft lock and set linearity on -4 or -5...
About clutch it seems similar, I think it can be better... but I think that engine breaking improved than the last patch, I m notice some different driving cars with H pattern reducing gears...
And throttle is the same... You can feel the curve if you press slowly at the start line...
Anyway I need to play more, but in terms of performance improved a bit and more consistent
Marc Collins Dec 14, 2023 @ 8:14pm 
It's still using one drive train model for the hybrids and non-hybrids--stupid. This is what causes the strange throttle behaviour.

Clutch is improved if you go in to change the default saturation settings. But same issue as throttle with non-hybrid cars.

Steering--is it possible that -5 is actually linear? All the way to the left should be linear, but the numbers on the slider are illogical/not explained.

Overall, a very poor console experience not translated properly to PC for people with authentic controllers and not game pads.
bazzalb Dec 14, 2023 @ 9:01pm 
Merry Christmas Marc. Glad your enjoying it :)
Last edited by bazzalb; Dec 14, 2023 @ 9:01pm
Cambo Dec 17, 2023 @ 12:53am 
This explains why my steering have been off since the 1.4 update.
karik_FIN_134 Dec 17, 2023 @ 7:00am 
Yeah there's definitely something off in how much u need to put steering input to faster corners like 3-5 with 540degrees before getting some turning happening. Front end just doesn't bite at all and rear end won't slide around. This on OCEANIA Taipuha stage which 4.4km long and one of the fastest stages in game (with Junior wrc 123km/h on average, and with Rally1 could go over 130km/h).

I had to use this kind of crazy oversteering setup(cambers, anti-roll bars mainly) and it still wants to understeer unless I go full lock 270 both ways (on 540). After this I tried fwd Rally4 Peugeot and it seemed to be more oversteering than this 4wd which makes no sense imo and setup I had in rally4 fwd was even less oversteering.

Junior wrc Rally3 (OCEANIA Taipahu TT dry)
- Alignment: toe 0.00, camber -2.50 / rear toe 0.00, camber 0.00
- Brakes: 2268, 67%, hb 2532.60
- Diff: 44, 41, 90.00 / rear 50, 46, 100.00
- Gears 205, 325, 465, 630, 825, 825 / fd 0.200
- Damping 2, 3, 0.65mps, 1 / rear 2, 3, 0.65mps, 1
- Springs: 20.00mm, spr 95, arb 16.00 / rear 20.00mm, spr 95, 27.24

and if game was dr2.0 setup would so much different in a similar stage (in FIN, POL, USA)
- cambers would be F -1.50, R -1.50
- anti-roll bars maybe F 16.00, R 15-20
-spring rates F 95, R 70-76
Last edited by karik_FIN_134; Dec 17, 2023 @ 7:17am
Marc Collins Dec 17, 2023 @ 8:46am 
Originally posted by karik_FIN_134:
Yeah there's definitely something off in how much u need to put steering input to faster corners like 3-5 with 540degrees before getting some turning happening. Front end just doesn't bite at all and rear end won't slide around. This on OCEANIA Taipuha stage which 4.4km long and one of the fastest stages in game (with Junior wrc 123km/h on average, and with Rally1 could go over 130km/h).

I had to use this kind of crazy oversteering setup(cambers, anti-roll bars mainly) and it still wants to understeer unless I go full lock 270 both ways (on 540). After this I tried fwd Rally4 Peugeot and it seemed to be more oversteering than this 4wd which makes no sense imo and setup I had in rally4 fwd was even less oversteering.

Junior wrc Rally3 (OCEANIA Taipahu TT dry)
- Alignment: toe 0.00, camber -2.50 / rear toe 0.00, camber 0.00
- Brakes: 2268, 67%, hb 2532.60
- Diff: 44, 41, 90.00 / rear 50, 46, 100.00
- Gears 205, 325, 465, 630, 825, 825 / fd 0.200
- Damping 2, 3, 0.65mps, 1 / rear 2, 3, 0.65mps, 1
- Springs: 20.00mm, spr 95, arb 16.00 / rear 20.00mm, spr 95, 27.24

and if game was dr2.0 setup would so much different in a similar stage (in FIN, POL, USA)
- cambers would be F -1.50, R -1.50
- anti-roll bars maybe F 16.00, R 15-20
-spring rates F 95, R 70-76
Did you move your steering linearity slider all the way to the left and check what happens?
karik_FIN_134 Dec 17, 2023 @ 9:13am 
No I haven't touched steering linearity because middle position should be 0 linearity unless that setting is broken currently.

Need t try that because steering reaction in that junior wrc rally3 4wd does feel very sluggish like I had example maximal toe in's in use.

This is how my run looked in Junior WRC Rally3 4wd car using that setup (540degrees)
https://www.twitch.tv/videos/2006783174

Might look smooth and fine there but I spent 2-3hours grinding that stage so every corner was in muscle memory (and setup is something so oversteery I wouldn't really want to use normally but had to go to that to get car working).
Mexico is so much slower overall than this OCEANIA so not sure I can get this car working there at all.
Last edited by karik_FIN_134; Dec 17, 2023 @ 11:02am
Marc Collins Dec 17, 2023 @ 11:26am 
Originally posted by karik_FIN_134:
No I haven't touched steering linearity because middle position should be 0 linearity unless that setting is broken currently.

Need t try that because steering reaction in that junior wrc rally3 4wd does feel very sluggish like I had example maximal toe in's in use.

This is how my run looked in Junior WRC Rally3 4wd car using that setup (540degrees)
https://www.twitch.tv/videos/2006783174

Might look smooth and fine there but I spent 2-3hours grinding that stage so every corner was in muscle memory (and setup is something so oversteery I wouldn't really want to use normally but had to go to that to get car working).
Mexico is so much slower overall than this OCEANIA so not sure I can get this car working there at all.
Who says 0 should be linear? That's what any logical person would assume, but the controller UI is console-focused, not done properly for PC users. The pop-up description says the farther left, the closer to linear, so try it.
Last edited by Marc Collins; Dec 17, 2023 @ 11:27am
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Date Posted: Dec 12, 2023 @ 2:02pm
Posts: 24