EA SPORTS™ WRC

EA SPORTS™ WRC

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Beethy 2023 年 11 月 10 日 上午 1:55
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Optimized 80fps settings, zero stutters and mostly ultra.
Edit: Doing a version for lower end systems soon. I want everyone to experience this game smoothly.

Copy these settings: https://i.imgur.com/A1Ig9dD.jpg
I'll explain some of these. The values that are on ultra look significantly better at a minimal frame loss.
- Shadows and ground cover look almost identical to ultra, at a major fps difference.
- Dynamic objects is on medium, not because of performance reasons, but because high and ultra are both broken, as it makes huge chunks of foliage draw in one frame. It's very distracting while driving. You can put this on ultra if you don't mind the major pop in problems. I am certain this is hard coded by Codemasters and cannot be fixed by any tweak. Setting it to high may be safe in most stages.
- Car reflections add detailed screenspace reflections at a major loss to FPS, ultra low to low makes the game 25% slower. Ultra low to Ultra has a 40% performance drop.

Interesting observations:
- Tree quality controls LoD distance for almost all dynamic and roadside objects. This includes bushes and crowds. This is why Ultra is a MUST. Even at high, you will see frequent LoD shifts. Check this out lol: https://i.imgur.com/MMPzBAg.jpg
- Post processing quality handles a few things. Ultra low completely disables screenspace reflections. High adds proper ambient occlusion.
- The crowd setting barely reduces performance, and low to high mostly increases the amount of people, while ultra adds very nice details and variety to crowds, some roadside FIA employees will wear yellow vests for instance.
- Weather setting controls both the density of raindrops and snowflakes, but also the amount of things in the air. Planes, birds and insects buzzing around the track. This is why you don't want to lower this setting in general.
- Mirrors don't affect FPS on my system, yes I checked in cockpit view.

For some reason, EA WRC has lots of misinformation regarding settings due to people applying their DR2.0 knowledge to this game, like how crowds and mirrors would tank FPS in that game, but not here.

If you have a Gsync/Freesync screen, you must run the game in borderless to avoid stutters or input lag.

My specs: RTX 2080 / i7 9700k / 970evo SSD / 32GB DDR4 RAM
最后由 Beethy 编辑于; 2023 年 11 月 10 日 下午 10:54
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正在显示第 31 - 45 条,共 62 条留言
Beethy 2023 年 11 月 12 日 上午 5:17 
引用自 Vazc0
引用自 Beethy
Hmm, yeah I haven't seen that. Is it possible for you to take a video?
https://www.twitch.tv/videos/1970291207?t=02h26m44s <- timestamp
i clicked through some streams / vods and this seems to be what im experiencing on low and very low reflections.
Thank you. Great driving btw.
I looked at this for a solid minute with the most puzzled expression on my face. I've definitely never seen this before, but the visual glitch also makes very little sense.
It appears to be copying and warping an impression of the hood of your car, which travels and distorts more depending on how fast you drive.
If I had to guess, the shader settings may influence that, as that's what manages and controls the shininess of certain objects, while it doesn't handle actual reflections. Chuck that on the lowest value to see if that disappears, then increase it one at a time, if it did vanish, that is.
Thanks for sharing.
Vazc0 2023 年 11 月 12 日 上午 5:29 
引用自 Beethy
引用自 Vazc0
https://www.twitch.tv/videos/1970291207?t=02h26m44s <- timestamp
i clicked through some streams / vods and this seems to be what im experiencing on low and very low reflections.
Thank you. Great driving btw.
I looked at this for a solid minute with the most puzzled expression on my face. I've definitely never seen this before, but the visual glitch also makes very little sense.
It appears to be copying and warping an impression of the hood of your car, which travels and distorts more depending on how fast you drive.
If I had to guess, the shader settings may influence that, as that's what manages and controls the shininess of certain objects, while it doesn't handle actual reflections. Chuck that on the lowest value to see if that disappears, then increase it one at a time, if it did vanish, that is.
Thanks for sharing.
thats not me, but ill take a look into the settings again. i noticed that glitch on multiple streams i watched over the last week. probably because many people dropped their settings to fight the first hours of heavy stuttering.
TeknoBug 2023 年 11 月 12 日 上午 8:24 
引用自 Beethy
引用自 Vazc0
im on a 3060ti and the driver is up to date. im okay with losing some fps while having it on medium, but some people might have the same problem and dont know whats causing it.
Try one thing for me. Leave vehicle reflections on ultra low, and put post processing on the lowest setting also. This should theoretically disable screenspace reflections, and what you describe sounds like a visual bug to do with SSR.
I just tried that, med reflection and ultra low post processing, the bouncing reflection went away but I haven't paid enough attention to see if post processing at ultra low has affected anything yet.

引用自 Vazc0
https://www.twitch.tv/videos/1970291207?t=02h26m44s <- timestamp
i clicked through some streams / vods and this seems to be what im experiencing on low and very low reflections.
Yep that's exactly what it looked like to me.
最后由 TeknoBug 编辑于; 2023 年 11 月 12 日 上午 8:25
oskr_bt 2023 年 11 月 13 日 下午 12:50 
I am using those settings with my computer i5 10400f / RTX 3060 Ti / SSD / 32GB DDR4 RAM and works amazing!! I hope soon codemaster solve the major issues that still exist
StoryVS 2023 年 11 月 14 日 上午 10:45 
My game runs perfectly fine until I went in multiplayer and I had huge freezes every races. I used to play every modes and even stream before that, and my game was running great. Do you think it's something in my settings that would cause the multiplayer to run horribly? is there any known solution?
Bruno 2023 年 11 月 14 日 上午 11:10 
Turning shadows and ground cover to high instead of ultra helped a lot. I went from around 80 FPS on average to around 105. I miss my 144 fps on Dirt 2.0 though...

I've changed from full screen to borderless since I have a gsync monitor, but I'm not sure if it helped that much or not. I left vertical sync on.

I also changed car reflection to medium, instead of Ultra. That must have helped a lot.

I don't have 100% GPU usage anymore, and its temperature doesn't go above 70 C.

RTX 4070 Ti, i7 12700k, I play at 1440p.
最后由 Bruno 编辑于; 2023 年 11 月 14 日 上午 11:20
Bruno 2023 年 11 月 14 日 上午 11:14 
To OP: no anti-aliasing, though? Why?
Beethy 2023 年 11 月 14 日 上午 11:28 
引用自 Bruno
To OP: no anti-aliasing, though? Why?
Has zero effect with DLSS, doesn't matter what you put that setting on. Not sure about FSR, but I presume it's the same deal there also.
Bruno 2023 年 11 月 14 日 下午 12:00 
引用自 Beethy
引用自 Bruno
To OP: no anti-aliasing, though? Why?
Has zero effect with DLSS, doesn't matter what you put that setting on. Not sure about FSR, but I presume it's the same deal there also.

All right, so I'll disable it.

I changed field of view from 60 degrees to 90, so now my FPS fluctuate around between 90 and 100, still playable.
Bruno 2023 年 11 月 14 日 下午 12:14 
To OP again: can you explain why you have set upscaler sharpness to zero? Default value is set at 50. Do you gain a lot of fps by setting it to zero, and is it at the expense of graphic quality or is it barely noticeable?

And about vertical sync, I don't know why every one say to turn it off. I leave it on, otherwise GPU fans spin like crazy when browsing the menu. I don't see any impact while driving (whether it is on or off).
最后由 Bruno 编辑于; 2023 年 11 月 14 日 下午 12:14
nike23 2023 年 11 月 14 日 下午 12:44 
引用自 Bruno
And about vertical sync, I don't know why every one say to turn it off. I leave it on, otherwise GPU fans spin like crazy when browsing the menu. I don't see any impact while driving (whether it is on or off).

Because its better to run vsync thru the graphics card control panel which keeps input lag down since its hardware controlled.
Beethy 2023 年 11 月 14 日 下午 1:04 
引用自 Bruno
To OP again: can you explain why you have set upscaler sharpness to zero? Default value is set at 50. Do you gain a lot of fps by setting it to zero, and is it at the expense of graphic quality or is it barely noticeable?

And about vertical sync, I don't know why every one say to turn it off. I leave it on, otherwise GPU fans spin like crazy when browsing the menu. I don't see any impact while driving (whether it is on or off).
Oh, I should've mentioned, I run a reshade config for sharpening, looks much better than DLSS sharpening.


引用自 nike23
引用自 Bruno
And about vertical sync, I don't know why every one say to turn it off. I leave it on, otherwise GPU fans spin like crazy when browsing the menu. I don't see any impact while driving (whether it is on or off).

Because its better to run vsync thru the graphics card control panel which keeps input lag down since its hardware controlled.

Correct, I figured this was presumed. However, it's always wise to cap your FPS to avoid any devs bricking your card because of a programming mistake.
Bruno 2023 年 11 月 14 日 下午 1:08 
引用自 nike23
引用自 Bruno
And about vertical sync, I don't know why every one say to turn it off. I leave it on, otherwise GPU fans spin like crazy when browsing the menu. I don't see any impact while driving (whether it is on or off).

Because its better to run vsync thru the graphics card control panel which keeps input lag down since its hardware controlled.

Ok I did that through Nvidia application, and turned it off ingame.
GDUBMX 2023 年 11 月 14 日 下午 1:27 
引用自 Bruno
引用自 nike23

Because its better to run vsync thru the graphics card control panel which keeps input lag down since its hardware controlled.

Ok I did that through Nvidia application, and turned it off ingame.
This logic applies to 99.9% of games. I do this on every game, even with an I7 11700k and a 3070 with a 165hz panel I cap most games to 60, 80 or 120 for driving/racing and fps. I also don't feel the need to hammer it of my eyes are satisfied with the frames and input lag
nike23 2023 年 11 月 14 日 下午 3:13 
引用自 GDUBMX
引用自 Bruno

Ok I did that through Nvidia application, and turned it off ingame.
This logic applies to 99.9% of games. I do this on every game, even with an I7 11700k and a 3070 with a 165hz panel I cap most games to 60, 80 or 120 for driving/racing and fps. I also don't feel the need to hammer it of my eyes are satisfied with the frames and input lag

Yup, i can usually cap at 115, but i will cap some games as low as i need to disreguarding fps for a flat smooth frame time...with vrr/gsync/freesync anything in monitor range hz wise will be smooth as long as the frame time isnt jumping all over the place. It helps having the hardware to run whatever you want, but environment of said hardware is just as important imo.
最后由 nike23 编辑于; 2023 年 11 月 14 日 下午 3:16
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