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they are all on by default
I meant build-in / Hardcoded.
Perhaps it is done to assist controller players.
The only drift i can get isn't a drift but sudden oversteer in some cars.
The steering lag seems to be some protection or damping for uncontrolled steering inputs?
I would like more responsive controls.
or just the basic slide around a corner with a bit of counter steer and throttle control
in this game you are grip racing on gravel and snow for the most part. Visually on the replay is looks as if you slide, but this is because the rear axle is steering the car sideways.
You only rly slide when you hear the "chrrrr" sound, then you are actually sliding.
In theory you can lock the tires, but you need to up the break power, by default the break power is too low to lock wheels, even without ABS.
What is for sure, at least for me, is that here the driving physics are more or less "crippled", to put it bluntly, in order to create the illusion of you sliding like a boss, while you have full grip and rather easy and full control over it.
Exactly the problem you have in RBR as newcomer, that it is hard to accurately drift the car, to get a feel for it and stay on top of it, is not the case here because of it. In WRC you feel like you slide while you are actually not. Its all terribly easy to do.
Also if you slow down the replay and watch it in slow motion, you see you have indeed tire slip, visually, throttling out of corners, but it never feels as if this is the case. I think it is only a visual effect as the tires and the terrain are not in any way connected, they are completely independent of each other. Its like the same hovercraft thing that was going on in DR2.
What hides this fact better, at least for wheel players, is that the FFB on gravel and snow, is better in WRC, at least i think so. But as i said to another player 2 days ago or so, the FFB is purely fake. Its an illusion created by the dev´s.
I think if you turn off FFB on WRC and DR2 and drive them back to back, you will find that they are more similar than the FFB would make you think, even if the grip levels are different, the mecanics of how you drive in both games are like identical almost.
https://www.youtube.com/watch?v=NagXaA4PwOE
I guess you can indeed make an arguement for how drifiting in mario cart is more involving and deep than in WRC, and has a much higher skill ceiling in fact.
That said... WRC, same as DR2, both are entertaining rally games, but one should rly give up the notion that what is happening in the game makes any sense.
Just put the pedal to the metal and let it rip so you can escape reality for a bit, i mean that is exactly what it is made for.
oh i always knew how codemasters did physics since 1998
its not a bad thing lol its fun
but it does have its limitations
By the way, unless you are driving RWD, if you like doing a powerful drift at every single corner even on tarmac, this is not those fantasy games.
so i aint sure which one is the fantasy games
WRC Is more of a weight transfer, with a bit of brake & handbrake to assist your throttle out
scandanavian flick
https://www.youtube.com/watch?v=w9Uox2VSZ8U
and after perfecting hairpin it becomes fantasy all traction baby
If for wheel, I do not experience this, it's 1:1 for me.
Throttle lag is noticeable in older turbo cars at low revs (and some newer ones), and low power cars, both are fairly realistic. I'm fairly certain they aren't simulating the internal engine inertia, so that would be hard coded, or in the files somewhere we will never see, legally.
2 things with this -
1. You mean they didn't change the way you drive a car? :P
2. I've played both with wheel and controller, and controller has no real feedback other than rumbling around in your hands, and these 2 games feel completely different to me. They feel more similar to me with a wheel, I think the cars in WRC feel more weighty than DR2 with either.
And they could have made the physics more plausible, but they stuck to the same numb model of DR2, that is what i meant with "the mechanics" are the same. What you learn in this game gets you killed on some more simulation oriented titles, no matter if rally or track racing, what i mean with that is that WRC/DR2 is very much operating in a physics vacuum where things largely work unlike how things operate outside of it.