Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I agree 100%. I remember working on getting it installed with all the updates... and man what a freaking turd! I mean RBR may have been great like the old NASCAR... but no way it compares to even Grid
If i want tarmac racing, and good sounds, like the Group A8 Impreza on RBRRSF, i hop in RBR. If i want some action and a more forgiving flat out gameplay, the codemasters titles are very enjoyable.
RBRRSF simply has a lot of user content, and that has no uniform quality. You have to pic from it what you like best.
That goes for cars and stages. Like Azov 1 and 2... dont even start that stage :D
I'm an old fart in my mid 40s with a job that's driven me insane. And even then I managed to find a YT video that explaiend it all. And with the most recent installer it's pretty basic. You HAVE TO tweak the FFB settings, and that part is not super intuitive. Too low values gave me insane rodeo horse feeeling where the response was drastic. But when I put something like 350 for gravel & snow and 450 for tarmac. (Or is it the other way around?) I had the best FFB experience I ever had. Like others said the tarmec stages feel unreal, like the asphalt feels when I'm driving my own car.
In RBRRSF you want your ingame FFB always sett to 100%, less will flatten the linearity(like it compress it as far as i understood). You simply set the strenght you want in your driver on desktop.
And as far as i understand it, the lower you set the ffb in the launcher(for tarmac, snow, and gravel), the more "compressed" the effects are. Means the min and max are closer together. The lower you go the more minute details will get clipped.
The stronger your wheel, the higher you can set this, the more "range" the ffb give you, and the less effects will be clipped by compressed ffb range.
But that also means, rather light center feeling, and sometimes large spikes if you take big hits on the road.
But in the end, once oyu dial the setting in for your wheel, i think RBRRSF has the "best in slot" ffb of any rally game out there right now.
We are mostly old farts in here, kids can't be bothered to look away from their phones. :p
When RBR released it had the best FFB, and I would dare to say even the original still has some of the best if not the best out there today. That is one thing they didn't have to update much if at all, it is superb.
I think soft surfaces are still RBR's strong point even with RSF/NGP. I still mostly play the original UK tracks (falstone - still looks decent even today) and Jeaux Plane (france - modded dirt variant because asphalt still doesnt feel correct to me).
I don't think any of the rally "sims" capture the feel of dirty asphalt on public roads with treaded tires no matter the compounds. WRC seems to be way over the top grippy on asphalt. Its better grip than if you were running on slicks on a completely perfect rubbered in road. They listened too much to youtube circuit racers who think tarmac has this level of grip in rally. It doesn't.
I have run some RWD setups in WRC and I am finding the handling pretty decent tbf. Those default setups are all over the place. The FFB in WRC is decent enough with a little tuning. Not great, but not too bad either.
As basic as RBR was though, its FFB still feels great compared with any modern title IMO.
Totally agree, gravel really is the place to be in rbr. I find that with ngp the cars have a tendency to sometimes bounce in some kind of odd ways that breaks traction very very briefly. Honestly it might be caused by the lower polygonal count of the tracks, but in any case, I feel the effect is more exaggerated on tarmac.
My opinion is that the depht / longivity in a rally game lies is the the surface of tracks.
Ok , imagine checking how todays weather for Falstone is, having expectations how this would influence surface and engine performance.. Cold weather means better HP , choice of setup/tires/springs etc.. Going to the recce ../ compete ! This would be awesome. And if you were to chase/challenge world records for a stage , the weather should be optimum! In ACC cars and surface behave different in different temperatures. 1-2 seconds per lap even.. ..If i was the developer , i would have made this one of the most important things .. PS .. In 1990`s we gladly paid 70 Euro for a quality game .. ( in 2023 we pay "nothing" ) .. Would gladly pay 2-3 times more for a well made sim game ..
WRC is not a simulation, when you understand this, it still a good game, probably not better than DR2 on some aspects (tarmac and snow mostly) but a good game.
Even Mobil 1 Rally Championship was better.
Looks alright to me. https://www.youtube.com/watch?v=jmuAEu8A_DM
RBR Vanilla is fun !
EA Sports WRC are funner ;)
Both will stay on my SSD a Looooooooong time !
Really looking forward to the coming 5 years with Codies !
Ahhh -It's good to be me :)
Welp, that's your RBR compared to WRC EA. Have fun with it!