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Just dial it in as you feel is best for you. that is really the best way.
In 3rd person view try the opposite
The game is using VFOV and says what degree corresponds to 0 and 100. I believe for Cockpit camera it's 15-65, just do some math to convert degrees to number of clicks (2 clicks per degree starting from 15)
This screen has height of regular 27" 16x9 and height measure is used when calculating vfov (horizontal area does not affect vfov even if on triples etc)
27" 16x9 and 60cm = 31vfov
https://dinex86.github.io/FOV-Calculator/
###
That head/helmet fov slider goes from 18 to 68 vfov with 0.5degree steps,
most left 0 is 18vfov, middle 50 is 43vfov, most right 100 is 68vfov
Developer has confirmed these 18 to 68 (in head/helmet slider)
Other cameras fov-slider is different and is like 45 to 65 (also 100 step adjustment so can be set with 0.2 accuracy)
The problem with getting old is that keeping up with changes and advancements becomes very difficult. I really am fairly strong with stuff 15 years ago most times.
Thank you so much this is what I was looking to learn.
use that, measure your distance.