EA SPORTS™ WRC

EA SPORTS™ WRC

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Solyne Nov 3, 2023 @ 7:53pm
Ultrawide settings
I run a double wide monitor at 3840x1080. I am always confused by the width of view adjustment. Does anyone know what would be the best looking setting for width in first person and in third?

Thank you
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Showing 1-11 of 11 comments
Moga CMDR Nov 3, 2023 @ 7:55pm 
There is no official best number. It's personal preference. People will start giving you calculations to use, but there are faults to trying to do it mathematically.

Just dial it in as you feel is best for you. that is really the best way.
DmAnd Nov 3, 2023 @ 8:22pm 
In first person view, go as wide as you can without warping i think.
In 3rd person view try the opposite
Solyne Nov 5, 2023 @ 6:49pm 
Hey thanks guys, yeah that's what I did I eventually settled on 72 first person and 50 third.
Nov 5, 2023 @ 7:16pm 
72 is way, way too high for a racing game.
pflynhi Nov 5, 2023 @ 7:43pm 
I run on a 2k 49" monitor, I only play in cockpit view and have my FOV set at 25. Make sure you bind seat up/down and forward/back to adjust per car. Hope that helps.
Solyne Nov 7, 2023 @ 5:12am 
I dunno. I have a 4k 49" curved monitor,m double wide. From my position I have to turn my head to look at the edges, I tried driving set at 0, 25, 50, 75, and 100. Performance was best close to 75. At 25, I could not perceive what was coming at distance. Anyway for the moment this is where it is working. I do appreciate the input. I thought maybe there was some magic number where it was best look, but maybe how far back how low or high your seat is, and who knows what else makes a difference.
Last edited by Solyne; Nov 7, 2023 @ 5:14am
Andrew_WOT1 Nov 7, 2023 @ 8:18am 
Why not just use FOV calculator and enter the right number.
The game is using VFOV and says what degree corresponds to 0 and 100. I believe for Cockpit camera it's 15-65, just do some math to convert degrees to number of clicks (2 clicks per degree starting from 15)
karik_FIN_134 Nov 7, 2023 @ 9:14am 
I have a similar 49" superultrawide(3840x1080) and viewing distance of 60cm (from eyes to screen center) and using 26 value in head/helmet fov slider, This gives 31vfov with my measurements, 18degrees + 13degrees (26 x 0.5) = 31vfov

This screen has height of regular 27" 16x9 and height measure is used when calculating vfov (horizontal area does not affect vfov even if on triples etc)

27" 16x9 and 60cm = 31vfov
https://dinex86.github.io/FOV-Calculator/

###

That head/helmet fov slider goes from 18 to 68 vfov with 0.5degree steps,
most left 0 is 18vfov, middle 50 is 43vfov, most right 100 is 68vfov
Developer has confirmed these 18 to 68 (in head/helmet slider)

Other cameras fov-slider is different and is like 45 to 65 (also 100 step adjustment so can be set with 0.2 accuracy)
Last edited by karik_FIN_134; Nov 7, 2023 @ 9:25am
Solyne Nov 7, 2023 @ 6:14pm 
Cool guys explaining the formula may give me a good chance of calculating it in the future. I had no idea such a thing existed.

The problem with getting old is that keeping up with changes and advancements becomes very difficult. I really am fairly strong with stuff 15 years ago most times.

Thank you so much this is what I was looking to learn.
Last edited by Solyne; Nov 7, 2023 @ 6:16pm
TeknoBug Nov 7, 2023 @ 7:20pm 
https://andyf.me/fovcalc.html

use that, measure your distance.
Solyne Nov 8, 2023 @ 7:10am 
Whoa Dude, thank you.
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Date Posted: Nov 3, 2023 @ 7:53pm
Posts: 11