EA SPORTS™ WRC

EA SPORTS™ WRC

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Spring Bag Nov 2, 2023 @ 8:41pm
Graphics pop in
Anyone experiencing pretty bad graphics pop in?
Eg: lighting and geometry details will pop in in a very obvious way, as you drive closer.
It is quite distracting.
Have all settings on Ultra, except for Car reflection on ultra low, Anti aliasing on low, and shadows on high.
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Showing 1-13 of 13 comments
Mr. Hatty Nov 2, 2023 @ 8:51pm 
Limitation of the Unreal engine. ACC has this same problem. Supposedly tomorrows worldwide launch patch will address some of these issues.
Last edited by Mr. Hatty; Nov 2, 2023 @ 8:52pm
Spring Bag Nov 2, 2023 @ 8:56pm 
Thanks. Just wanted to find out if it is my computer or it is the game. And if I am the only one.
On a side note, game is super fun. Love it.
Shakey666 Nov 2, 2023 @ 9:05pm 
try to remove upscaling if you have that on. it worked for me
Spring Bag Nov 2, 2023 @ 9:08pm 
I have Dlss quality on. Maybe that's the reason. Will give it a try ty
euphoreonz Nov 2, 2023 @ 9:49pm 
Originally posted by ABN:
Originally posted by Mr. Hatty:
Limitation of the Unreal engine. ACC has this same problem. Supposedly tomorrows worldwide launch patch will address some of these issues.
The game goes live in just 5 minutes, maybe the patch is coming sooner than we think

There wasn't any word that it would be a launch patch, they said post-launch.
Doctor Hades Nov 3, 2023 @ 1:01am 
Yes, I noticed some weird LOD issues on the rockface as I was driving by on one stage, literally switching LODs as the car went past rather than far off into the distance as you'd expect when using maxed out settings, that is the Ultra preset with Reflections, Mirrors and Shadows changed from High to Ultra.

In the end, I tweaked the Engine INI file and that seems to have reduced it although it doesn't get rid of it completely.

If you want to try this then add the following, below the [Core.System] entries to the Engine INI file located at C:\Users\<yourname>\AppData\Local\WRC\Saved\Config\WindowsNoEditor:

[/script/engine.renderersettings]
r.CreateShadersOnLoad=1

[SystemSettings]
r.CreateShadersOnLoad=1
r.ViewDistanceScale=2
r.MipMapLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODRadiusScale=0.25
r.SkeletalMeshLODBias=-2
foliage.LODDistanceScale=2
r.Shadow.DistanceScale=2


These tweaks reduce the LOD issues and double the draw distance, including shadows and foilage. This is obviously more demanding so your framerate will be lower.
RoqueMeister Nov 3, 2023 @ 2:21am 
Originally posted by Doctor Hades:
Yes, I noticed some weird LOD issues on the rockface as I was driving by on one stage, literally switching LODs as the car went past rather than far off into the distance as you'd expect when using maxed out settings, that is the Ultra preset with Reflections, Mirrors and Shadows changed from High to Ultra.

In the end, I tweaked the Engine INI file and that seems to have reduced it although it doesn't get rid of it completely.

If you want to try this then add the following, below the [Core.System] entries to the Engine INI file located at C:\Users\<yourname>\AppData\Local\WRC\Saved\Config\WindowsNoEditor:

[/script/engine.renderersettings]
r.CreateShadersOnLoad=1

[SystemSettings]
r.CreateShadersOnLoad=1
r.ViewDistanceScale=2
r.MipMapLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODRadiusScale=0.25
r.SkeletalMeshLODBias=-2
foliage.LODDistanceScale=2
r.Shadow.DistanceScale=2


These tweaks reduce the LOD issues and double the draw distance, including shadows and foilage. This is obviously more demanding so your framerate will be lower.

also turn brighness down to 19 or 25 and the colors become much more balanced
MysticalPotato Nov 3, 2023 @ 2:41am 
Originally posted by Spring Bag:
Anyone experiencing pretty bad graphics pop in?
Eg: lighting and geometry details will pop in in a very obvious way, as you drive closer.
It is quite distracting.
Have all settings on Ultra, except for Car reflection on ultra low, Anti aliasing on low, and shadows on high.
Nope. Occasional grass pop in on replays but that's it
SovereignRO Nov 4, 2023 @ 9:41am 
Its a general issue even of Ultra, pathetic....
Beethy Nov 4, 2023 @ 9:43am 
All the information in this thread is false. Yet spoken with such confidence.
The issue with pop in in EA WRC is due to a coding error, I believe. It will need to be fixed manually from Codies' end.
It can be temporarily circumvented somewhat by changing dynamic objects to medium. This prevents somewhat distant chunks of grass and such from popping in within 1 frame.
The draw distance will be reduced, but it will fade in smoothly, rather than pop.
Edit: You can keep everything else on ultra. Do not apply those changes to engine.ini. They work, but reduce your FPS heavily and do not fix the pop in problem.
Last edited by Beethy; Nov 4, 2023 @ 9:44am
Spring Bag Nov 4, 2023 @ 10:32am 
I noticed it is geometry and shadows that are popping in, and more noticeable in some maps. Japan looks okay, but I see them a lot in deserty maps on rocks.
subjenna May 2, 2024 @ 1:31am 
This issue obviously has not improved since launch, it is quite distracting. Really on the fence whether I should buy this technical mess
Originally posted by subjenna:
This issue obviously has not improved since launch, it is quite distracting. Really on the fence whether I should buy this technical mess
it is "allright" when you run enough graphics-power to set dynamic objects and track-detail to high or ultra.

This whole release seems like a beta. But the driving is "good" on the whole. Not a pure sim but truthful to it's roots, more like DR/DR2.0 than anything else, Dancing on ice in Monaco can be quite fun and life-like this time around - allthough DR2.0 allready did a mighty fine (but different) job of that before.

Stages are all brand-new creations as far as I can tell, much tighter roads to run through - but certain aspects of graphics and performance seem a bit flat and lacking compared to it's predecessor, largely due to the engine-change. And my personal nitpick is the co-driver audio: it sounds like trash compared to the previous games! Still serviceable - but a clear downgrade in quality!

Take a look at the insanely-high recommended specs they publish for the VR-people. If your system meets those, then I would say you are golden and you don't really need to think twice about the technical viability. Just a clear indication that this project does not achieve the technical maturity it would need to become a fan-favourite. Even the console-release had major problems - Then again: let's hope they get to grips with it for the next few years/seasons!

Good value at half-price. Not a confident full-price release as of yet!
Last edited by Simon said EAT DUST PLAYER_1 !; May 2, 2024 @ 2:52am
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Date Posted: Nov 2, 2023 @ 8:41pm
Posts: 13