EA SPORTS™ WRC

EA SPORTS™ WRC

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shadow82 Nov 2, 2023 @ 7:00am
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Get your bloom in check, stop your eyes to bleed.
Taking the decision of using UE was a curse and a blessing. While it comes with a lot of road block to have a completly smooth experience in a racing game, it also comes with a lot of customization possibility on client side outside of the game...

Thanks to some contributors in other post that mention potential via tweaking of some of the engine files, I focused namely on the engine.ini.

First of all ensure to back-up your files located in %LOCALAPPDATA%\WRC\Saved\Config\WindowsNoEditor\. We are going to edit the one named engine.ini.

Did you back that all up ? Right let's get to it, open it and scroll down until the very last line which should be Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content. Press enter twice and copy paste the following :

[/script/engine.renderersettings] r.DefaultFeature.Bloom=0 r.BloomQuality=0 r.DefaultFeature.MotionBlur=0 r.MotionBlurQuality=0 r.Color.Mid=0.35 r.TonemapperGamma=2.5

This will ensure that both Bloom and Motion Blur are disabled, whatever level of quality you set in game for post processing (which means some other effects might remain while making sure bloom is off). Color.Mid and TonemapperGamma will shift the color tone of the game and provide it a more smooth look and not so blindingly white like for example in Mexico.

In addition to that, to help with performance on my system I was reducing things like shadow quality and object density. Unfortunatly both of these options seem to not only decrease the quantity and quality of related objects but also their loading distance. Meaning the lower you go, the more pop-ins you get. Very distracting.

To get around that you can use some additional commands you can paste right after the previous ones :

r.ViewDistanceScale=3 r.Shadow.DistanceScale=2 foliage.LODDistanceScale=2

This will make sure that whatever you choose for the quantity and quality of trees, shadow, foliage, weed, bushes, that they will be drawn far enough ahead to avodi distracting pop-in. Note this might impact performance to some degree as it replicate higher settings (for example if you use low it will draw less objects but they will appear as if you were on high).

Please all those parameters above are set to my own liking first and most likely more tailored toward my rig, so feel free to adjust values as you see fit. Nonethless I do feel they are good basis to work on. Hope this help you having an optimized experience until the developper does something about it (or not...).

Edit: also, there might be way more things feasible, if some folks with more knowledge about UE than me wish to help, please jump in. For instance I tried to disable auto-exposure without success so far.
Last edited by shadow82; Nov 2, 2023 @ 7:05am
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Showing 1-15 of 21 comments
Omence072 Nov 2, 2023 @ 7:06am 
This is cool, but why don't people want motion blur in racing games? It helps to give a sense of speed.
shadow82 Nov 2, 2023 @ 7:11am 
Originally posted by Omence072:
This is cool, but why don't people want motion blur in racing games? It helps to give a sense of speed.

Just remove the 2 MotionBlur parameters and it won't be deactivated if you wish to keep it. ;)
DemonicSquid Nov 2, 2023 @ 8:17am 
Originally posted by Omence072:
This is cool, but why don't people want motion blur in racing games? It helps to give a sense of speed.

It doesn't give a sense of speed to be honest. The sense of speed comes from a correct field of view setting that gives you the correct distance between your eyes, dashboard, and track elements. MB was originally a bandaid for low frame rates, and is still an option because of that.
Doc8Ball Nov 2, 2023 @ 8:42am 
As Demonic said. With the proper FOV and seating setup a game running high FPS will create its own natural motion blur just from the movement. When you run motion blur at high fps it can almost cause the image to look like its stretching textures. Or give a sense of "Tunnel Vision"
Doc8Ball Nov 2, 2023 @ 8:45am 
Question: Should the last line be "r.foilage.LodDistanceScale"? Or is it right as you typed it?
shadow82 Nov 2, 2023 @ 8:47am 
Originally posted by Doc8Ball:
Question: Should the last line be "r.foilage.LodDistanceScale"? Or is it right as you typed it?

That is without the r. just foilage.LodDistanceScale (you can check https://framedsc.com/GeneralGuides/ue4_commands.htm for the list of full command).
Last edited by shadow82; Nov 2, 2023 @ 8:47am
Doc8Ball Nov 2, 2023 @ 8:48am 
Originally posted by shadow82:
Originally posted by Doc8Ball:
Question: Should the last line be "r.foilage.LodDistanceScale"? Or is it right as you typed it?

That is without the r. just foilage.LodDistanceScale (you can check https://framedsc.com/GeneralGuides/ue4_commands.htm for the list of full command).
I believe ya lmao. Thanks man. Just wanted to make sure. I know UE can be really picky about command lines lol
Raigavin Nov 2, 2023 @ 8:49am 
Originally posted by Omence072:
This is cool, but why don't people want motion blur in racing games? It helps to give a sense of speed.

If people have low refresh rate display (60Hz), you don't specifically need a motion blur option enabled (because its already happening).
Last edited by Raigavin; Nov 2, 2023 @ 8:50am
TeknoBug Nov 2, 2023 @ 9:06am 
Originally posted by Omence072:
This is cool, but why don't people want motion blur in racing games? It helps to give a sense of speed.
Again that's incorrect, stop repeating that nonsense.
redriot77 Nov 2, 2023 @ 11:36am 
I tried it but it didn't change anything. :( Mexican sand is still too bright in cockpit view.
Just wondering when making these file changes if they will be overwritten if we undertook a game-files/verify?

I suppose making backups would the the easiest way before hopefully it is officially fixed.
Last edited by Bernard The Gurnard; Nov 2, 2023 @ 1:32pm
Paparazzo Nov 2, 2023 @ 1:41pm 
Can anyone provide us some before and after screenshots comparisons about this change? Thank you!
Nico Nov 2, 2023 @ 2:12pm 
as redriot77
I tried it but it didn't change anything. :( Mexican sand is still too bright in cockpit view.

any idea ??
Last edited by Nico; Nov 2, 2023 @ 2:13pm
marcinmarcin79 Nov 2, 2023 @ 2:27pm 
Someone knows how to disable this horrible vignetting/rainbow on windcreen from inside? Looks like a bug, but from outside is ok. only through windscreen... just some stupid creativity probably
shadow82 Nov 2, 2023 @ 4:51pm 
Originally posted by marcinmarcin79:
Someone knows how to disable this horrible vignetting/rainbow on windcreen from inside? Looks like a bug

It is not, it is a feature from real world car as well. It only affect a few car from what I tested namely the Puma WRC and the C3 WRC2. Not sure there is a way to get rid of that.
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Date Posted: Nov 2, 2023 @ 7:00am
Posts: 21