EA SPORTS™ WRC

EA SPORTS™ WRC

View Stats:
TreFatKids Oct 31, 2023 @ 5:34pm
Unreal Engine Ruined It
The stuttering completely ruins the game... Way to go. I understand Unreal does real time shader compiling, but c'mon... And you expect me to go through this every time I update my drivers and or receive a game update? Absolute joke. And the fact that I only get 60-80fps on a 4090 lol
< >
Showing 16-30 of 49 comments
Happy Senpai Oct 31, 2023 @ 7:31pm 
What shock me the most wasn't the stuttering, but the quality of graphic at ultra.... I am running 7900 xtx at 5120x1440.. I am barely at 70 fps which stutter time to time, I wouldn't mind if the game look decent... but man does it look bad.
Early access = Early refund and save me money
Last edited by Happy Senpai; Oct 31, 2023 @ 7:32pm
Mrexcitement68 Oct 31, 2023 @ 7:32pm 
100% UE4 , some have even had a UE4 error pop up on running the game.
Mrexcitement68 Oct 31, 2023 @ 7:34pm 
Originally posted by I don't look at idiots:
What shock me the most wasn't the stuttering, but the quality of graphic at ultra.... I am running 7900 xtx at 5120x1440.. I am barely at 70 fps which stutter time to time, I wouldn't mind if the game look decent... but man does it look bad

Yes it does look average , the previous WRC games from the other mob looked much better.
TeknoBug Oct 31, 2023 @ 7:43pm 
Originally posted by Sp3ct3r:
Welcome to Unreal Engine 5... Where you need DLSS to get some semblance of acceptable performance. Btw, WRC uses DLSS 2, so enjoy the old generation upscaling and lack of frame generation because "♥♥♥♥ you give me money lol" - EA
UE5? I thought it was UE4.
Hofstadter Oct 31, 2023 @ 7:52pm 
Here, if you're feeling lazy:
"EA Sports WRC is the first game from Codemasters to be based on Unreal Engine and on Unreal Engine 4.9 to be exact. The change in graphics technology was already done at the end of 2019 as the in-house built Ego Engine cannot handle distances longer than about two miles, which was the main reason for the change along with the simplicity of Unreal's editor, which allows the team to build far more roads than they have ever done before."
Al Paca Oct 31, 2023 @ 8:08pm 
I expected the stutter to be real bad but I've only seen it a few times. I'm not going to get deep into the game, however, until the first few patches come out but i'm impressed so far. I have a 3060 Ti and the performance is great on Ultra settings, all things considered. Getting well over 60fps at 2k resolution.

Having said that, like always, they released a game that needs more polishing but they want the players to tell them what to focus on. Is what it is these days.
Beethy Oct 31, 2023 @ 8:12pm 
Am I taking crazy pills? The game runs better for me, while showing much more detail and superior draw distance than DR2.0. Maybe it's because DLSS is doing some of the heavy lifting, but this game performs very well overall. Even in some areas I heard people were struggling in like Monte Carlo. I wonder if it's a CPU bottleneck issue some people aren't aware of. I recall seeing a user in here with a 8 year old CPU, who wondered why he wasn't hitting 60fps.
I have a RTX 2080, i7 9700k. Mostly sitting around 50-70fps with a mix of ultra and high, at 1440p, DLSS balanced.
Messiah Nov 1, 2023 @ 5:58am 
There are graphics settings that can make games look way more blurry. Like they just add Photoshop filters on top of the base games crispy graphics. So try lower AA with different AA models, lower Post-processing or turn it off, remove Bloom, remove depth of field, remove motion-blur.

So many graphics settings just feel like cheap filters making everything look worse. So try and tweak your game and don't think everything on Ultra is necessarily a good thing.

Things I like to have on high/Ultra.

Textures (high-ultra
Shadows (medium-ultra, low usually brings in pixels but medium seem ok in most games)
Terrain (high-ultra, like background, track overall)
Draw distance (high-ultra, how far you can see, stop pop-ins)

Audience and foliage can get away on lower in a racing game but test it out to be sure. I never run any game on Ultra even though I noticed UE5 seem to handle these effects nicer than UE4 did. Since WRC is on UR4 it will still suffer from some of this blurry effects on some settings high/ultra.
Omence072 Nov 1, 2023 @ 6:02am 
Motion blur is good to have for racing games, gives a better sense of speed.
Last edited by Omence072; Nov 1, 2023 @ 6:02am
SteelWalker Nov 1, 2023 @ 7:14am 
I think Codemasters has ruined the Unreal Engine with WRC.
Last edited by SteelWalker; Nov 1, 2023 @ 7:14am
Siven'' Nov 1, 2023 @ 7:29am 
4090 and 13700k getting 40-60 fps with dlss 60-80 and it stutters:D
its funny to get stutter mid corner you will instantly crash absolute trash game refund while you can.
also graphics looks outdated!
Sp3ct3r Nov 1, 2023 @ 7:30am 
Originally posted by Siven'':
4090 and 13700k getting 40-60 fps with dlss 60-80 and it stutters:D
its funny to get stutter mid corner you will instantly crash absolute trash game refund while you can.
also graphics looks outdated!
Yeah, same here.
But you can get 144fps+ if you turn Car Reflections to Low and Shadow Quality also to Medium or Low. It's mostly the car reflections tanking framerate, from what I've seen. Go into bumper cam and check, you'll get much higher FPS than any other cam.

So if you really want to play, turn down reflections and shadows. The stuttering is still an issue, but because the framerate should be much higher now, the shader compiling process should also appear less stuttery
Last edited by Sp3ct3r; Nov 1, 2023 @ 7:31am
Tripokaridos Nov 1, 2023 @ 7:42am 
Originally posted by TreFatKids:
The stuttering completely ruins the game... Way to go. I understand Unreal does real time shader compiling, but c'mon... And you expect me to go through this every time I update my drivers and or receive a game update? Absolute joke. And the fact that I only get 60-80fps on a 4090 lol
60-80 with 4K and DLSS off ?
< >
Showing 16-30 of 49 comments
Per page: 1530 50

Date Posted: Oct 31, 2023 @ 5:34pm
Posts: 49