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At least in DR2, the "feel" did/do deliver quality stages at many locations without feeling "Disneyland". Actually, DR2 is fantastic, especially in VR.
I hope to be pleasantly surprised by the undulations/road surface once the VR is released.
That's a good point, there are a lot fewer ditches on the side of the roads in this game compared to DR2. I guess that's to make the game easier for casual players.
Yes, be sure to let us know if you think the Greek stages are a good representations of the real roads.
The DR2 and now EA WRC 2023 is just a proxy simulation in terms of stages.
Really sad to see the stages in "Finland" being nothing like the real thing. Reminds me of Outrun on the Amiga 30 years ago...
https://youtu.be/8FGmWTeGR7A
DR2 stages were decent but too short imo. Codemasters new WRC stages are on average twice the length of DR2 stages and even some are 30km long.
That's not the case with the new game, the stage develops ruts in the racing line.
Im very sceptical on this aspect. Always have been. I still remember DR2 first came out and i saw ghosts cutting through some of the routes entirely not even attempting to stay on the track. Maybe i jumped to conclusions and those ghosts were hacking? But i was able to follow the ghosts through the same lines so... idk
It was a long time ago since i played it already.
Do you see any ghost right now, somewhere ?
Unfortunately, most of the stages, the roads are very flat, and not all that interesting.
I saw someone driving a stage from Croatia, the roads were flat, perfectly smooth, no jumps over crests, and no cuts anywhere, it was a big disappointment.
Most of the special stages in the latest versions of KT's WRC have been fictionalized, and personally I'm not happy with that.
one of the draws to when i got into dr2 was that they were real stages. i liked that, however they suck. when i played KT's games i realized real quick how much more engaging they were. for a rally game i would rather have fictional stages that were expertly crafted to make the game challenging and fun opposed to boring stages with little to no technical diversity
The problem is some of the stages aren't real, they are recreations of the real stages using data from other roads. Also, some of the stages are flatter, and smoother than the real stages, and lack many of the road details the real stages have.
Lastly, almost all of the people that will play the game wouldn't know if they were driving a real stage, or a fictionalized one, they just aren't familiar enough with the real stages to know the difference.
I think if they want to know, they will know :)
https://www.youtube.com/watch?v=tKxmqCr3rxI