Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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CBonduMiel2 Dec 15, 2024 @ 11:53am
where can i see my companion stats
I want to see my companion stats, for instance, i use tash and lucanis to reduce enemies fire resistance and enemy defenses respectively, but i don't know how many stack of those affliction can i get on a single enemy at most using their abilities. I know rook have a maximum amount of stack they can get on any single enemy and that it is displayed in rook's stats screen.

Does anybody knows if they can only get 1 or if they just don"t have a maximum ? and if so, what's the most amount of stack i can put on enemies with them ?

I struggle to find what my companion can do without any kind of stats screen for them. I know it's available for Rook, does anybody knows where i could find my companion in-game stats for gameplay knowledge purposes ?

Thanks in advance.
Last edited by CBonduMiel2; Dec 15, 2024 @ 11:55am
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CBonduMiel2 Dec 15, 2024 @ 1:56pm 
does anybody know more about this ? like if there isn't a stats screen for companion is there a way to tell what their stats are ? maybe through looking up the companion stats and gear via modding tools like frosty mod editor ?
CBonduMiel2 Dec 15, 2024 @ 5:31pm 
Originally posted by Revan:
You cant add or look the stats of those bots you have as followers
so how am i supposed to know how much stack of each affliction they can get on enemies at most ? or if they have any bonus dmg that's not stated on their ability in the background ? i don't really care about defensive stats since they can't take dmg, but i do care about offensive stats, like if they have any bonus dmg or what's the maximum amount of stack of each affliction they can give to enemies ? the affliction would matter a lot, since a lot of companion bonuses makes enemies get afflicted by negative status effect, each with its own unique effect and those status effect often trigger effect from their each every time they trigger a stack on an enemy. So how can i tell how many stack they can give enemies at most so that i can know what's the best combination to build them for for my specific build ?

it makes no sense tbh.

Would using modding tool allow me to know that information ?
Last edited by CBonduMiel2; Dec 15, 2024 @ 5:40pm
CBonduMiel2 Dec 15, 2024 @ 5:42pm 
Originally posted by Frenker:
Originally posted by CBonduMiel2:
so how am i supposed to know how much stack of each affliction they can get on enemies at most ?
you are not supposed to that is too much for average player to handle so they don't let you do anything.

Basically devs have no respect for you as a player and think you are stupid you got 4 buttons for every companion and that's it.
so i'm just supposed to try and do it in combat without being to plan my companion builds ?

would using modding tools allow me to check those stats for myself ?
Francois Dec 15, 2024 @ 5:45pm 
My conclusion was that all stats work for the group as a whole instead of on individual characters, since the companions don't have their own health bars and are pretty useless in combat by themselves, except maybe Davrin and Lucanis. Bellara is only useful because she can auto-heal you. Neve is useful to auto-freeze enemies.

In other words, I'm fairly sure you just add your companion stacks to your own stats. Their skill trees are simple enough that you can look it up easily enough before selecting your party.
CBonduMiel2 Dec 15, 2024 @ 6:35pm 
Originally posted by Francois:
My conclusion was that all stats work for the group as a whole instead of on individual characters, since the companions don't have their own health bars and are pretty useless in combat by themselves, except maybe Davrin and Lucanis. Bellara is only useful because she can auto-heal you. Neve is useful to auto-freeze enemies.

In other words, I'm fairly sure you just add your companion stacks to your own stats. Their skill trees are simple enough that you can look it up easily enough before selecting your party.
what if rook maximum amount of stack is the maximum amount for the whole party ? is there then a point in stacking too much of an affliction, since you can't go any higher ?
Last edited by CBonduMiel2; Dec 15, 2024 @ 6:35pm
Francois Dec 15, 2024 @ 7:33pm 
Originally posted by CBonduMiel2:
what if rook maximum amount of stack is the maximum amount for the whole party ? is there then a point in stacking too much of an affliction, since you can't go any higher ?

I think that is correct - the party's max stack will only increase beyond Rook's max if a companion skill (or equipment?) increases the max stack size too. But, I am just speculating. It makes the most sense to me from what I observed.

How do you stack too much of an affliction? Each affliction has a count-down timer, and abilities have long cool-downs, so it's not easy to stack a lot of afflictions. If I recall, some skills or equipment allow you to add to a stack with each hit, but when reaching max stack it already does a lot of damage. When you detonate, the stack resets and you can start adding the affliction again, except when a skill or equipment allows you to keep the stack after detonation.
CBonduMiel2 Dec 15, 2024 @ 10:16pm 
Originally posted by Francois:
Originally posted by CBonduMiel2:
what if rook maximum amount of stack is the maximum amount for the whole party ? is there then a point in stacking too much of an affliction, since you can't go any higher ?

I think that is correct - the party's max stack will only increase beyond Rook's max if a companion skill (or equipment?) increases the max stack size too. But, I am just speculating. It makes the most sense to me from what I observed.

How do you stack too much of an affliction? Each affliction has a count-down timer, and abilities have long cool-downs, so it's not easy to stack a lot of afflictions. If I recall, some skills or equipment allow you to add to a stack with each hit, but when reaching max stack it already does a lot of damage. When you detonate, the stack resets and you can start adding the affliction again, except when a skill or equipment allows you to keep the stack after detonation.

well considering you can have somewhere between 3 to 4 maximum stacks at most and that you start with 0, and that you can use enchant to abilities and to gear to apply affliction, i wouldn't be surprised if you can have at least 3 or 4 of the same affliction at once if you managed to have 3 ability that each apply a stack and 3 enchant that does that too, one for each companion in your party and one for you and that's without considering other ways to apply affliction.
Last edited by CBonduMiel2; Dec 15, 2024 @ 10:17pm
mhaeric Dec 15, 2024 @ 10:28pm 
Originally posted by Francois:
Originally posted by CBonduMiel2:
what if rook maximum amount of stack is the maximum amount for the whole party ? is there then a point in stacking too much of an affliction, since you can't go any higher ?

I think that is correct - the party's max stack will only increase beyond Rook's max if a companion skill (or equipment?) increases the max stack size too. But, I am just speculating. It makes the most sense to me from what I observed.

How do you stack too much of an affliction? Each affliction has a count-down timer, and abilities have long cool-downs, so it's not easy to stack a lot of afflictions. If I recall, some skills or equipment allow you to add to a stack with each hit, but when reaching max stack it already does a lot of damage. When you detonate, the stack resets and you can start adding the affliction again, except when a skill or equipment allows you to keep the stack after detonation.

Therre's lots of equipment and/or skill points choices that have effects like "When you apply a stack of X affliction also apply Y affliction" or "Apply X affliction on critical hit" or "Apply X affliction when hitting a weakpoint" or etc.

On my burst based evoker mage I could apply full stacks of 4 shocked and 4 chilled within the first couple of seconds of a fight on most enemies because of all the passive traits I had in my build.

And yes, when a companion has the trait +1 to stacks of affliction X that is a party-wide stat.
Last edited by mhaeric; Dec 15, 2024 @ 10:30pm
CBonduMiel2 Dec 15, 2024 @ 11:38pm 
Originally posted by mhaeric:
Originally posted by Francois:

I think that is correct - the party's max stack will only increase beyond Rook's max if a companion skill (or equipment?) increases the max stack size too. But, I am just speculating. It makes the most sense to me from what I observed.

How do you stack too much of an affliction? Each affliction has a count-down timer, and abilities have long cool-downs, so it's not easy to stack a lot of afflictions. If I recall, some skills or equipment allow you to add to a stack with each hit, but when reaching max stack it already does a lot of damage. When you detonate, the stack resets and you can start adding the affliction again, except when a skill or equipment allows you to keep the stack after detonation.

Therre's lots of equipment and/or skill points choices that have effects like "When you apply a stack of X affliction also apply Y affliction" or "Apply X affliction on critical hit" or "Apply X affliction when hitting a weakpoint" or etc.

On my burst based evoker mage I could apply full stacks of 4 shocked and 4 chilled within the first couple of seconds of a fight on most enemies because of all the passive traits I had in my build.

And yes, when a companion has the trait +1 to stacks of affliction X that is a party-wide stat.

Including when it's from one of their skills or their gear and not from an enchant ?
Last edited by CBonduMiel2; Dec 15, 2024 @ 11:39pm
mhaeric Dec 16, 2024 @ 4:12pm 
Yes. Enchants just add an extra trait to their gear which behaves the same as other traits on it. Both screenshots below are the same build on my mage on the same fight. I've got the Shock Mastery passive skill from the Burst tree which gives +1 Shocked stacks and Early Frost passive trait from the Shadow Dragon tree which gives +1 Chilled stacks. They're also both with Bellara and Neve with the same builds except that Bellara has the Sunspoked Spectrometer accessory equipped in the second screenshot which gives +2 Shocked stacks.

My usual build with a cap of 4 shocked/chilled:
https://imgur.com/OAdGaHI

Same loadout for me and companions except giving Bellara +2 Shocked stacks with the Sunspoked Spectrometer accessory giving a cap of 6 Shocked afflictions:
https://imgur.com/t8ffXUq
(There's one less chilled stack in this because the build relies on Neve's trait where she applies shocked instead of chilled unless at full shocked stacks. It results in 1 less chilled stack because her chilled effects went toward filling the extra +2 shocked stacks first and there was one less left over.)
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Date Posted: Dec 15, 2024 @ 11:53am
Posts: 11