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The whole game was rushed. And so many wildly inappropriate things, like, why are we even ABLE to stop and loot things while we're on our way to stop the gods doing this thing they are doing? Isn't time of the essence? But no, let me do the nth jump puzzle. No worries.
This is what happens when brain dead MBAs kill creativity and don't give development teams time and resources to think through their projects. We get a sloppy, incomplete, inconsistent mess like this.
It's like respecing your character is intended in the game so you play with whatever you find more than what you want. While respecing is boring as hell because there's no QoL to help you with it at all and the skills tree is quite impractical to explore.
To be fair, you never played any of the others then, because that is exactly what happens in EVERY Dragon Age game before this too. At one point you will hit the endgame, and then be stuck doing that for hours, no more freedom of exploration, and then once you're done, that's it.
As for the looting? Same thing. Mind, it was worse in Inq, wherein the Herald of Andraste, a holy figure, with, as Harding says, hundreds of people working for them, would have to go around gathering elfroot, not even special ones just normal, for some supply request from a lower member who should be the one doing it.
And yes, you could stop in the middle of a siege and do some light looting and shopping, or in the middle of a plot to blow up the meeting you were at. And the prior games, save Inq and that was added later, had no NG+ elements at all. the golden nug was added to Inq in a patch, and as I said in my first post, had some issues wherein the final few things you could gain and send back made a lot of quests in the game redundant, as the 'unique' gear was worse than craftables from post-game(which itself was a DLC).
I will absolutely agree that the skill tree is annoying to navigate. I will say, there's actually a LOT of varied points on it, like what gear you can use, what elements(if a mage), and even a lot of various helps they can be, in small and large ways, to a particular build.
But you have to scroll over EACH point to find out what they do, and, when something like a list of them you could bring up that automatically takes you between them would have been better.
And even worse, since GEAR is a bigger determination on not only the type of damage you do, but also HOW you do it, it sucks. Sure, you can reduce the difficulty to compensate for that, Storyteller IS a mode where any build will work, and doesn't even need to use skills, but I should be able to build my character how I want.
Either I want a way to send back the 'rarity' of my unlocked gear to a previous character, as well as all those decour and other items that otherwise mean nothing and are thus worthless, or a way to raise rarity of gear in the caretaker's shop, maybe as one of the middle tier upgrades after you unlock enchantment.
Oh, and one more complaint, Decour items have their own category in the shops...but other than themes, which are awesome BTW and change the whole feel of the lighthouse, the items can ONLY be placed in one room, with a very limited amount of spaces, and it's not even a room you'll visit often UNLESS you're using them.