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The guardians can be a real pain in the ass, especially since you can meet them way under-leveled. If you're level 24 going against a level 20 one, I feel like you should probably be able to beat it. It's possible you're not playing well enough, but I can't see your gameplay so I can't see why you're dying. Options include leveling up some more and coming back later and turning down the difficulty for this fight.
There's no set order but my personal one is to watch for the 'there are quests here' on an area's world map icon and go grab those little quests before moving the story on. I tend to go to and from the lighthouse a fair bit, just because of the dialogue it opens up, as well as to explore the crossroads etc. as I'm doing it.
Collect statues for permanent bonuses.
As for the blocked missions, I don't think I'm crazy on this one. There's a "clear the blight from the crossroads" mission and there's just a giant freaking gate and nothing that can be done about it. The mission says it's active and there is 0 you can do about it. Ditto for wolf statues. Earlier in the game there were quest markers and the boat didn't show up to take you anywhere. Other quests clearly say, "Return here after blah blah is unlocked," but several seem blocked and don't tell you anything until you're running into a wall on the path where the quest marker is. At least next play through I map out an order of operationsI guess.
Another example is I have 3 guardians available, 20, 25, and 30 (unless they change) and there's no indication in the journal entry of which is doable or easiest, and then there are blocked crossroad quests based on guardian fights, and no indication in the quest's journal entry that I need do stab ogres in the eyeball to do it.
I don't feel very particularly cool or tough, but it worked.
Yes, thank you, this was really important and was also a mechanic that I didn't quite understand, and it gave me a little edge. Making sure I was using a party that can trigger two detonators per recharge also helped a lot, and retooling my party to deal with strengths/weaknesses also helped. Like if it's a fire guy, getting Neve's ice cube system let me turn them into a snow cone.
I think both of my "complaints" are actually somewhat related. The quest I was having a problem were definitely not "locked out" but also not fully intended to be done in "act one." I do think they need difficulty and more consistent/clearer "blocked" notifications if progress can't be made. I still have one completely blocked quest on my list with no indication that it's blocked.
Anyway, I was rewarded with an absolutely AMAZING 🐺 lore dump, so I suffered a bit but it was worth it! And now I'm a way better player.