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You could make each of your arguments for pretty much any character´, if we're following your line of thought how they could be replaced by someone else once they outlive their initial usefulness.
Like, let me apply your MO here:
Harding outlives her usefulness pretty quickly, she contributes nothing any person with a bow couldn't and if it's just contacts we still got Varric (sort of, if you know, you know), as a consultant, as you've put it.
Neve and knowledge about Venatori? You just kill these idiots on sight and destroy their crystals, there's nothing worth knowing, really, because they're something between fodder and mustache twirling idiots.
The main allied faction are a bunch of useless resistance fighters who crumple like tissue paper under pressure. They actually cause more work than they're a help so far.
Bellara might as well be a consultant with some cutscenes at the end, no need to be a companion
Lucanis has a short range teleport and knows how to put a knife in things. If that's all the qualification you need to kill a god, several people come to mind who can fill that opening.
As with a lot of characters, we are mostly just TOLD he's very good at what he does - killing MAGES specifically. The actual gameplay and story doesn't reflect that as much.
Davrin. Well fair point. Though any Warden could take his place (e.g. my Warden Rook), or anyone really after Weisshaupt since the game keeps hammering in how 'the blight has changed and we know nothing anymore'. If you argue Taash could be replaced by people with experience fighting in their lane of expertise, so can he.
The game doesn't allow hard lines like firing companions etc, so I don't say you're without some good points here - some of these people, strictly speaking, don't need to be with you or have 'mechanical' relevancy to your grand strategy.
But if you've got people who formed a coherent, efficient fighting unit with you, their leader... why would you bench or fire them?
I think it's one of the points this game tries to make with fists of ham - that seeing each other as more than tools to get a job done is a good thing, something the Dread Wolf didn't want to understand for a long time.
Yes, to some degree, but the difference is that other companions appear from time to time through the whole story, in different moments, they act as starting triggers of some events, as a result providing some meaningful impact, meanwhile, Emmerick and Taash each have one such moment (and even these moments quite questionable).
On top of that, we kind of don't have Varric, so Harding is the only connection to Inquisition and forth, plus she must travel with us in some cases to introduce us. And she properly included in main story even if you don't take here as companion.
For Neve it's not only faction but also contrabandist quests, basically, she is fully included in the main story.
For Bellara it's a bit more difficult because she knows Arlatan and we kinda need someone on-site to operate with different artefacts and magic (and also in the end she can be chosen for magic things). Plus for cut-scenes in the end she should be operating in field in order to be corrupted. In the end, she is properly included in the main story.
I can agree about Lucanis, then again his presence is impactful, but at least he is present several times during some events when he is not your companion, and he is doing something during these events. But in general it could have been any random mage killer, and Lucanis is such random mage killer.
For Davrin I can agree, it can be any random grey warden and in our case it's Davrin, we have two Archdemons, so theoretically we needed two wardens, and on top of that PC kinda should not die, so he can't sacrifice himself even if he is the warden.
I do like Emmerich and Taash and rotate them into the squad regularly.
Would've appreciated if they (and the other companions) were better fleshed out and stitched into the story- which they're unforuntately not, right now