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Solas and his backstory won me over. I was enjoying the game mildly at the start, but as soon as I encountered part of his backstory, I instantly became 100% more interested. Then they continued to feed me with bits of interesting lore and more of Solas and by the time I got to Act 3, my rating of 7 went up to 8.
Holly triple post, use the edit button my good man.
I get that. It was different for me at first, but then I ended up enjoying it more. I do miss not being able to control each of my characters, but I found this way easier. I'm also pleased that our companions don't die. It allows me to just focus on the fight, especially since some of them are really hard.
I agree 100% with this. Nothing to add.
Agreed again, nothing to add.
I don't think they look that cartoony. It looks a little like telltale games sometimes, but it's not that bad for me.
Thanks for your opinions!
-No Fortnite cartoony look.
-Make it more dark fantasy again,more bloody (no, just one city overcome by blight in the beginning doesnt count.)
-Ditch the silly redesigns of Darkspawn. and make Females like isabella look like in past games. (and actual Feminin) , also ditch the horrible Qunari redesign.
-in the vein above ,actual impactful body sliders in character creation.
-Giving Player actual options to disagree with there group members/NPC and that they can play in another way then just as a goody-to-shoes (like the renegade options in ME or past DA games)
-more meaningful player choices and have the past games choices have more impact on this one.
-Better writing, especially in dialogs, less Preachy and less dump down. Make certain companions aware of they hypocrasie or dont write it at all.
-More respect for past lore/games.
-Ability to Ditch a companion completly and still archieve the "good" ending.
I think this sums it up what they could have done better. thought if others think i forgot to mention something i would like to hear it.
No, I think it took me five or six days for my first playthrough. I'm on my second one now. Qunari Mage.
- I think the looks aren't that bad, but I agree it could have been better.
- I agree.
- I agree, but I like that they explain it. Also the Qunari have looked different in every game. I'm not too bothered by that. Same with Isabella.
- I am glad we have body sliders at all, none of the previous games had them. I agree they should have had it where you can make any shape you want.
- I agree.
- I agree again.
- I agree, but I think there are some really good parts where the writing shines.
- I agree, but I do like the bits they added.
- Agreed!
Alongside compelling and interesting dialogue and characters.
Also that there would be at least some carry over from previous games, proper romances, companions being more feisty in banter, a lot less companion quests where I just click stuff for them. no convos where I act like a teacher for 7 year old, lol.
I think the game suffered really badly from what's been going on at Bioware and that they were basically told to make it asap and not waste time on things not all players would see. I expect they just more or less followed the plot Gaider had left, stuffed it all into 1 game, and will either ditch the series or reboot it differently. I don't get why they spent money on weird gendered language in the translations which would also have been better spent on actual content. Then again, maybe they got AI to do it.
All in all, I think the game is good *given the circumstances*, but I would have preferred the devs were left to make the game they originally planned.
-Better loot
-no white energy walls that break exploration cause you cannot go there yet
-better writing overall
-some redesign are horrible
-darker tone because even when it gets dark it quickly fade away thanks to how the companions and such act
-actual npcs to talk with not just codex entries to read if you want to know more.
-Actual choices with actual different outcomes, even if they do not matter on the big scheme.
-Handling old characters better than just cameos or semi deus ex machinas/info dump.
-Handling previous game choices better.
-No post credit screene which is WoW Shadowlands Jailer level or awful writing with
the "haha it was us all along" as some extremely smart manipulative group
Many of these can be blinked over if it would be a new title, but it should be treated, and rated as a sequel to an RPG.
Too cartoony...look back at DA:O..it was so dark it was hilarious...
And the writing and dialogue choices. I thought Bethesda had the worst dialogue system out there. Yet Bioware somehow one-up'ed Bethesda in that department with this game. It's worse than Fallout 4.
I love the art style and the world building the most. Hdr really pops. Combat is really fun and I always love getting into a challenging fight. The writing is Ok but I am ok with that because that is really hard to do. I also liked the way the loot system works. Its unique.
Back in the days of Baldurs Gate 1/2 your actions could offend a party member to the point, that they turned hostile towards you; in Vailguard it only affects how quickly they want to ♥♥♥♥ you; if you dont commit every singly companion will be horny for the MC by the end, no matter what you did.
I also would have liked to get a grim dark fantasy with appropriate adult writing, instead we got a bunch of horny teens at the summer camp and need to play the camp counselor to make everybody get along.
Welll since you are (mostly) in agreement with me, even with your fair counterpoints, you see what they could have done alot better. and this is why. no matter how good the gameplay may be (and just personally i prefer more tactical gameplay over action), that game would cap at 5/10 for me ,cause of the stuff i have listed.
its a game that will down the line in ten years either be remembered as the weakest/worse one of the series IF they continue to make more, or as the Sad and cheap end of it, if they dont.
like the last season of Game of thrones.
As I've been pondering this question I've come to realize I'm basically asking for a return of everything Origins gave us which is kind of pointless because EA has been slow walking the franchise away from that vision with each subsequent version of the game. Nor are they even capable, I believe, of replicating Origin's success as most of, if it not all, the old guard have either left or been forced out due to "corporate restricting" and that old-school BioWare magic is long gone.