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Also you can't just go 8/10 unless by a new player you mean "Never seen a game before".
See, now I feel bad for shortening so long review you wrote into a couple negative sentences. But it is what it is.
Still, I'll own it. YMMV
PS: Jesus, the ♥♥♥♥♥♥♥ Tyson/Paul fight still hasn't started.
I didn't have any issues with the dialog, and despite the romance not being as "steamy" as they promised (not even close to steamy... like are all the folks left at BioWare just a bunch of prudes who think that was steamy?), but I still really loved the romance with Lucanis. (I'm trying out Davrin next, and then doing another playthrough for Emmerich).
Also, since I play for story and lore, I turned on the "prevent death" feature so I could power through all the fights, especially the boss fights (I get annoyed when I have to keep redoing them because I don't care enough about combat mechanics to learn how to fine tune by strategy). Some people love the new system, some hate it, I don't care either way.
The lore in this game and the Solas parts are really would made me love it as much as I do. The companions are okay, but they aren't as strong as the more established characters. I think they did such a great job on the parts they were already well versed in. Overall, I had fun playing this game.
I am liking it a lot. Probably my fave DA game since DAO
Was 7/10 for me. Wouldn't play it again, did not seem to be enough choice and variety in the game, but my first and only play through was satisfying enough.
Crafting resources, gold and valuables are randomized, though.
I won't even bother review it, for players not playing only open world RPG, DAV is a must play, much more than DA2 and DAI (open world like anyway) and not that far from BG3,
I would only quote why not play it:
- You don't play single character RPG, in DAV there's companions but in combats they are more assets. More over main character building is rather complex and deep but for each companions it's simpler, again they are only complement of main character building.
- You don't play non open world RPG, despite some complex and rather large areas, it's at opposite of open world, this not meaning it's linear.
- You don't play RPG with real time combats. When you open menu action instead of using shortcuts, it pauses but it's not making it RTwP combats.
- You need play evil main character, then the game isn't for you.
- You can't endure 3/4mn of bad dialog about nonbi, but one, last, is relatively fun, its weird so many took it seriously and failed see the humor aspect.
- You hate Bioware or EA, sigh.
And that's it, and don't listen junk as:
- Main character is considered as an idiot, FALSE. It's from players unable to quote it's only during tutorial phases where some companions dialog ensure you don't miss a new trick or a basic interaction.
- All puzzling is basic, FALSE, there's many good puzzling, and some (optional) even difficult, and exploration is great and a lot non linear even if it's no open world.
- It's designed for idiots with ultra hand guiding, FALSE, player options can remove most of hand guiding . And just choose exploration global option "no help" isn't enough, you need remove some key options of hand guiding manually.
- Combats are ultra easy, FALSE, or no more than previous DA. But you need play with combats player options to tune it to yourself (and you can set Nightmare values). And if not enough for you, then remove the visual hint hand guiding for enemies melee attacks, and last option is remove the visual hint hand guiding for enemies long range attacks (but that last would be a little extreme, but still available before whine it's too easy).
Agreed. I'm glad you enjoyed it. You pretty much summed it up well. What did you play as? I was mage elf my first playthrough. Now I'm a Qunari baddie.
My next playthrough I'm deciding whether to be a Mournwatcher Warrior or an Antivan Crow Mage. Buy I'm stuck whether or not to play an Elf or another Human for either one. Sifting through Reddit for Slider ideas.
All they enemies being lame reskins of each other with repetitive move sets adds nothing as well. If you fought 1 mage enemy youve fought them all, wail on them till they do the inevitable AoE then wail on them again till they teleport.
Go to a location and see the same encounters that you saw in the area just like last time to the point where i just run past them cause i just dont care any more.
Who on earth can reasonably praise this games lame combat as good.
Well it's the same as every other dragon age game in that. Spongy enemies that take a ridiculous amount of time to kill is a signature of the DA games.
Yet in every other DA game atleast i had to use an ounce of my brain to position my team and set up skills due to the tactical game play so every encounter dosnt feel the same like it does in DaV where im just dancing around
and even if i didnt like the combat it was at least possible to overlook it and slog through it for the multiple narrative options making multiple replays worth it. DaV is the only DA game im only playing once cause it has 0 replay value. Getting the illumanati ending was insulting levels of character assassination that it isnt even worth touching again.