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Back in my day BG2 fans were upset about how much action elements were incorporated into what was then being called the spiritual successor to BG2.
I have to wonder just how many people played Origins, and how many people played BG3, hear people say that Origins is a CRPG, and say they want that.
The combat in Origins is bad and carried entirely by party AI. Bioware still wanted the DA series to have CRPG roots, but they created an unholy mixture as a result of the success they saw with ME being an action game.
I'd like a CRPG DA game, but let's not get it twisted. The story and world building is what hard carried DAO, not the combat. Inquisition has a lot in common with what Origins was trying to accomplish, except it didn't have exceptional AI to sweep for it so its a pain to replay without mods all around.
That's not the point though. It just seems like people are mindlessly saying CRPG=good and ARPG=bad and then reframing the combat in Origins to fit that shallow narrative.
Origins inspired much of BG3, especially its companions and romance, but where you see it the least is in BG3's combat. Referring to Origins as a CRPG without elaborating conjures up a very different image than how Origins plays.
Again, I have to wonder how many of these people have actually played Origins, or played it the past few years without nostalgia goggles.
BG3 was streamlined and made less complex to reach a wider audience, true, but Origins attempts to blend CRPG and ARPG and it just never quite landed.
It alienated people who actually play CRPGs not only because of Bioware's legacy (oh how history repeats itself), but also because the genre was pretty much dead by 2009. It wasn't revived until the Kickstarter craze of the early 2010s. For action fans, specifically people familiar mainly with ME, they didn't enjoy it either because it's quite clunky compared to that game.
Inquisition's combat landed with a thud, and ultimately was labeled inoffensive by the majority of players because they stick to difficulties where tactics are optional, and that's the most successful launch Bioware had until that point. It's largely unsurprising that this is the combat we got, and all things considered it's very well done and seems like its the thing that survived the many development direction changes this DA4 suffered.