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The game began production as "Project Joplin" 10 years ago. It had multiple restarts and several dev left Bioware. That 250 million estimate may not even be the full amount. The development time of the 2 previous starts and the salaries of all the staff wasn't on the house. It must be accounted for and gets folded into the projects budget. Factor in advertisement and marketing costs?
The final budget may actually be well north of $250 million.
It's a easy number to assume. Given that the game has been in development for 10 years, restarted twice, staff coming and going the lowest estimate I've heard is 150M plus whatever they spent on marketing which, for a AAA studio, can double the cost I wouldn't be surprised if it's quite a bit more than 250M.
Look at Stellar Blade for example: 5 year development, 21.5 hour game length, 292 max employees (2023), 30-50M estimated cost.
DAtV: 10 year development with 2 restarts, 30 hour game length, 320 employees (2019), estimated cost (from what I've found) 150M-400M
IMO the nail in the coffin isn't even the analytics as, at this point, it depends on the person looking at the data. The nail in the coffin is that the staff has been pretty much entirely moved to the Mass Effect game and there is no plans for DLC. Do you think that EA wouldn't milk the fans for all they're worth if the game sold well?
1) It's not a 30 hour game
2) By the Stellar Blade math, this is like a $100M estimated cost.
It's real extra sus to hold up some math so distinctly different and go "ah, a correlation!"
Having actually played and beaten Veilguard... and now some of ME:Andromeda as well
It's very clear to me that Andromeda got far more care and attention, and budget, than Veilguard. For good and for ill.
Depends on what they completed. It can be around a 30 hr game without rushing.
GOTY let's gooooo
And it's pity-worthy. Wish you'd be a better person.
The blight, before the gods were unleashed, was barely a fraction of its full self, and with the release of the gods it's still... just a fraction. There's grim machinations in play that clearly seek to truly free the blight, fully.
The classic devs are already making the expensive games, though.
I mean one I can think of off the top of my head is why is the Maker's throne empty? Yes, Solas (or was it Corypheus) says that the 'Maker' doesn't exist, yet there is a throne in the golden city indicating that something was there and that it seems to be older than the Elven gods. They also shut down a lot of potential DLC/storylines with how they only took 3 questions that had to deal with DA:I in the world state. And DLC doesn't even have to take place after end game, they could have added a mission(s) where you take control of the Inquisitor/Morrigan to go do something related to this game's objective, or added missions to show the fate of Ferelden from DA:O or the city from DA2.