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I replayed them recently, and DAO aged quite a lot:
- No it hasn't better combats than DAI, your fault if you refused learn use DAI Tactical View better than DAO Tactical View.
- No it hasn't better exploration than DAI and DAV, it is more far behind on that.
- No it hasn't better party building than DAI, on par.
- No it hasn't as good and complex character building than DAV.
- No all companions aren't that top, Alistair and Morrigan are very develop and on very high levels, but all other no way at same level. And Leliana is much better written in DAI, and mostly all DA2 companions are better done than those of DAO but Morrigan and Alistair. Taash is much better written than Oghren. Emmrich is much more original than any DAO companion. And more.
And ok DAO main story stories aren't match by other DA on:
- Antagonists.
- Introduction.
- Evil choices.
- Amount of choices with some consequences.
That's short to make it an obvious better game. For me BG2 always been clearly better, even with some crap in aspects of main story, and annoying D&D.
Where DAO aged a lot:
- Exploration, DAO was at end of lowdown tendency on that aspect, but reactions created efforts to stop it, DAI was on the rising slope, DAV too.
- Combats party RTwP aged a lot, they get tired many players, plenty agreeing it's no match with TB or true real time.
- Graphics, yeah thats normal but even DA2 aged much less, and DAI even less obviously, and DAV is one of the best gorgeous looking game ever, when at DAO release The Witcher 1 released more than 2 years before was looking great and much better.
- Writing originality, many elements are very smart writing in DAO, but the work on originality is low, there's abuse of clichés. It's something that is much more tempered in later games in general, even in DAI and DAV.
What I meant is that DAI took a similar approach to DAO when it comes to combat (however, the fact alone that in Origin you can spec every single stat of your companions is what makes it superior, to me) but the open-world structure does not help pacing and narrative at all (Andromeda has this problem too: both games are too dispersive) in comparison with DAO that had linear and handcrafted missions with a few more open areas.
They addressed this issue in Veilguard (and the level's design is very good imho) since they went back to their roots, but now what's different is the action-oriented gameplay.
So, when considering gameplay and world structure both titles did only 50% right of what made Origin great back in the day.
Yes, but this right here is Bioware's trademark magic, what makes DAO (or ME2) so good, and probably the most important factor.
Veilguard's writing has its moments and may be inconsistent when it comes to quality for sure, but the main problems IMHO are the way choices are handled and how quests don’t flow together as naturally as they used to do in the past titles.
None of Inquisition, Andromeda, or Veilguard (for what I've seen so far, I haven't finished it yet) has that "get mages support>go to Redcliffe> defend Redcliffe>get inside the castle> find the blacksmith's daughter inside the castle> how to deal with Connor's situation> clear the Circle of Magi Tower> save Connor> get The Urn of Sacred Ashes> save the Earl and so on" if you know what I mean.
Another good example that shares this philosophy would be (I think) the Bloody Baron quest in The Witcher 3.
And most of this quests had moral grey zones.
That's how you should do it by the book.
About choices, I think that since they have accustomed us in the past to immediate consequences during dialogues, they really should get back the Coercion system (intimidation\persuasion) or the Renegade\Paragon mechanic, or at least something similar to it.
People want and now expect at least some immediate and visible consequence dialogue by dialogue, quest by quest, rather than just seeing effects in the medium or long term.
Chose the templars or side with the mages, save this city instead of that city or the "character X noticed that you said Z instead of Y then in 30+ hours from now something will happen", It's simply not enough in comparison with what they did in the past.
But if they hammer down these 2 points the next game won't be as controversial as this one.
Found the bioware dev.
Good joke, btw
because it sold less units the inquisition? its not hard to see why they would not go back...