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Make sure you have something that applies and detonates their abilities (or make sure they can combo off each other). Generally speaking, I was an Evoker for most of the game but once I hit the end game and realized that dagger and orb is much faster at damaging and mana regen/ability cooldown.
Mid-game I made sure that big boss fights I brought two people with healing support (Usually Harding and Lucanis because they combo off me and each other so whatever position I was in when their cooldowns reset I could use them). I was taking on the corruption bosses about ten levels under but I couldn't finish the big bad dragon until level 45 or so)
You might also consider investing some enchantments FOR mana and mana regen if you're having issues. There are also runes for the dagger that can reset your cooldowns.
With my enchantments and gear I am constantly in a cycle of spamming the base missile spell along with the two Crow spells and the Crow Ultimate and comboing off of Lucanis because the Crow Force Rush thing explodes one of his abilities.
But game got 100% times easier when I got the Mythal Dagger unique. It's no physical damage but 360 total damage (80 in each element) which pairs VERY nicely with element boosting enchantments. My staff is only chosen for its effects so something that explodes extra damage when shield/armor/barrier is broken or something with mana regen. I only ever use it in dragon fights and to destroy blight cysts.
When I'm not dodge spamming I'm spamming the X and Y buttons. This works for melee classes but I'm not playing a spellcaster to just spam light/heavy attack chains. If i wanted that playstyle I'd play a melee character.
I loathe the consoleification EA has been forcing into DA since EA acquired BioWare. It's led a marked decrease in the quality of the product.
I get the financial motivations behind it. Console is a much bigger market and if they can make the game multiplatform they just sell more units. But, this is directly at odds with the entire vision for the game set out by BioWare when they made Origins. It was to be a spiritual successor to BG2 with rich, tactical combat and where one's choices mattered to the story.
So, while I get the purely capitalistic motivations for this behavior I just hate practice of big publishers buying up studios that has become popular and successful for their own unique creativity and then insidiously changing the the company over time by dumbing down the products they make in order to make them palatable for mass consumption.
That's another thing, combat for a mage gets much easier as you unlock those combos with the light, light, heavy or the light, light, shift+light. The dagger and orb has got some fun combos that are a lot easier to pull off than the staff.
The only problems I had were with bosses like dragons who were ice-resistant because it just neuters the hell out of your damage. For them I would switch to the fire spells you get from the start. Lots of the cast have time slow (or taunt, but time slow seems far superior for mages for CC). There are abilities which decrease cooldowns and later on a rune that resets your companions CDs. And you're also just completely immune during casting which is kind of ridiculous.