Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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kaffeend Nov 14, 2024 @ 6:39am
Rapiers are NOT off-hand weapons
This really bothers me in a Shadiversity kind of way. A quick google search will reveal that the rapier is held in the main hand, with a main gauche (or parrying dagger) held in the off-hand for parrying. Not only this, but rapiers are very long. Not the needles they are in Veilguard.

I just don't understand how the art team could have made such a novice mistake.
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Showing 1-15 of 27 comments
Orion Invictus Nov 14, 2024 @ 6:42am 
In a what kind of way?

Also, everything in the game feels like it's either too small or too big. The characters, for instance, feel like they're tiny, at least to me, while doorways are massive.
kaffeend Nov 14, 2024 @ 6:47am 
Originally posted by Orion Invictus:
In a what kind of way?

Shadiversity is a YouTuber who discusses castle designs (mostly) and critiques video game (and film, TV etc.,) representations of them.

Also, everything in the game feels like it's either too small or too big. The characters, for instance, feel like they're tiny, at least to me, while doorways are massive.

Yeah. The art team were probably not very well lead tbh.
kaffeend Nov 14, 2024 @ 6:50am 
Originally posted by Character Name:
But hey, at least they aren't swinging around French M1822's.

But they are! It's one of the Lords of Fortune sabres.
Quacksalber Nov 14, 2024 @ 7:04am 
Did Metatron mention that in his anti this game video, or was he only on about woke?
kaffeend Nov 14, 2024 @ 7:05am 
And the bows...
kaffeend Nov 14, 2024 @ 7:09am 
Originally posted by EH!:
Did Metatron mention that in his anti this game video, or was he only on about woke?

Who are you asking? And I don't think I know Metatron.
CrazyOdd Nov 14, 2024 @ 7:12am 
The weapons are all over, design wise. No rime or reason, not even what "looks cool"...
Quacksalber Nov 14, 2024 @ 7:17am 
Originally posted by kaffeend:
Originally posted by EH!:
Did Metatron mention that in his anti this game video, or was he only on about woke?

Who are you asking? And I don't think I know Metatron.
I was asking you as you mentioned Shadiversity. Metatron used to make videos about weapons, armour and such - I was wondering if he might have brought up something actually interesting in his video on this game, like the accuracy of weapons.
Arngrim Nov 14, 2024 @ 7:32am 
offhand rapiers are a thing in many video games, it´s "fantasy", nothing to get riled up about.
kaffeend Nov 14, 2024 @ 7:37am 
Originally posted by EH!:
I was asking you as you mentioned Shadiversity. Metatron used to make videos about weapons, armour and such - I was wondering if he might have brought up something actually interesting in his video on this game, like the accuracy of weapons.

Ah, I see. I haven't seen anyone doing that kind of video of Veilguard. Not that I'd expect it. It isn't Kingdom Come: Deliverance, after all. Still, they could have put in a bit of effort with some of the designs.
Orion Invictus Nov 14, 2024 @ 7:45am 
Originally posted by Character Name:
Originally posted by Aria Athena:
Of all the things... This is classic in games. Weapons and names are not historically accurate. Fantasy games just take designs from all over the world and whichever era they feel like, and give them the name a plebeian like me would expect them to have. Just take a look at longswords in basically any game. If I had to take a guess, I would blame D&D.

Imagine your character in GTA jumps into a "Camaro" that looks like a VW Microbus.
GTA isn't a fantasy game.
Arngrim Nov 14, 2024 @ 7:49am 
Originally posted by Character Name:
Originally posted by Arngrim:
offhand rapiers are a thing in many video games, it´s "fantasy", nothing to get riled up about.

Then they aren't rapiers. It's that simple.
Why?
BlackShuck Nov 14, 2024 @ 7:53am 
Yeah in our world, but its a fantasy world. That btw is exactly the reason why people hate the real world politics in it. Magic isn't real either nor are dragons.
Nice Nov 14, 2024 @ 8:01am 
Im a huge armor & weapons nerd- antiquity, medieval... from liking history and tabletop rpgs, not from a collectors perspective

A rapier COULD be worn in the offhand, theres historical references to rare dual wielders including rapier- but theres a reason for it being rare, dual wielding in general is very niche, youre using double the energy, the bigger weight of a main weapon twice to have the same range... it can be done and someone skilled could find some edge with it, but generally is more so from the novelty and the enemy not knowing how to handle dual-wielding

A shorter offhand weapon isnt even just for parrying, having a shorter weapon can do wonders because of the smaller range- if/when an opponent gets past your ideal range, too close, youre in a bad spot, even more so if he have a shorter range weapon or grabbed you etc. If someone got next to your blade up close its very hard to maneuver or get away and find a way to angle-hit with the weapon he just avoided
Stabby time.
Offhand weapons arent just for parrying at all- for that go for a buckler

That said... doesnt make sense for DA does it?
Even the first one had unrealistic weapons - like the Horrible, gigantic, absurdist Mauls in Dragon Age Origins

And its been so in every title. Fgs were talking a game that since its inception(but waaay more from 2 ownward) we have martial warriors, non casters- even dwarven ones that in lore cant do magic- doing special warrior moves that have chi shonen magic energy all around doing AoE alacadabras, even summoning spectral blades out of nowhere

Weapons, armor and realism were a nitpick of mine on Dragon Age Origins- it was worse there because the setting was more grounded, so because it looked more like a medieval europe it creates some expectations... then comes unrealistic armor, cartoony mauls (and some swords), not to mention ridiculous blood splatter that would make Tarantino laugh and disaprove(as too much)

Its like complaining about some knife or bo length in Final Fantasy 7. Pretense realism, historical similarity and so on are clearly out of the window from the get go.

And lore wise it doesnt matter- its very high magic fantasy land
Preteen me being mad at historicity in crazy settings was one thing im glad i grew out of

DA is so heavily high magic since DA2 we cant assume things that way. Heck all armor and weapons could be made from extra light fantasy alloys- heck most are ENCHANTED, enchantments everywhere (insert autistic dwarf quote here), every shop, faction. I wouldnt be surprised if some park bench repelled doves poo because magic or whatever

Not my favorite type of fantasy but thats like what, 70, 90% of fantasy settings in games?
At least its one more fitting for d&d and similarly inspired games, where super powered level 'adventurers' are randomly around with the equivalent wreckage power of 21st century tanks. A dozen demons and some giant ones from the depths of hell, melted in less then a minute

Fgs theres a dwarf with a gigantic crossbown with double strings in an x formation that literally makes no sense- and hes been what, the mascot and face of DA for 3 titles now.



Originally posted by Settings:
Originally posted by Orion Invictus:
In a what kind of way?

Also, everything in the game feels like it's either too small or too big. The characters, for instance, feel like they're tiny, at least to me, while doorways are massive.

Similarly, the Dagger that mages wield is a full on short sword. You literally begin the game with a "dagger" but if you switch to it it's a ♥♥♥♥♥♥♥ Gladius with a full hilt guard.

Btw one thing it took me awhile to learn/realize after years nerding over weapons is that our modern classifications and concepts DONT FIT how things were. Historians struggled in trying to classify weapons in ways they werent back then- and D&D started many of the usage done today

Theres a bunch of weapons we treat as special specific categories where the name translate as blade or sword- and that was it. People were just calling then blades, but they varied in trend by year, region, even maker.

Heck theres even improvisations- like some museum pieces that were found to have been other 'weapons'(lenght, type) but shaved off, probably from damage or whatever.
One particular case i forgot wich right now had history and weapon buffs debating over the pro-cons of why do a weapon designed like that- turns out everything pointed to being refurbished from bigger swords, cheap, so it was all the rage with Landsknechts simply because they just wanted a extra blade- any- and that was cheaper... so they could drink and ♥♥♥♥♥ more, or buy a bigger codpiece or whatever

Standardization only begins very late with official armies, when firearms were already becoming very common place. Think Napoleon more or less. Romans had MORE standardization then all other peers back then but even they werent as standardized as people like to think. Different legions and whatnot could be wielding slight different gladius, etc etc...

Theres historical blades gladius sized that were called knives by their peers, other swords. Most cultures for most of history called all of them blades/swords regardless of size

Even the likes of claymore and Zweihander were called like that later. They were just 'wow, so you like one of those really big swords huh?'. Ffs zweihander meant two-hander- and surprise, they called all two-handed swords that(even the medium ones) not just the uber huge ones we today classify as that.

Classifications and most concepts we have today are that- modern. Todays perceptions.

People werent shopping for 'offhand weapons' either. Some used then as such, others just as backup, what types varied a lot, etc etc. Even the manuals from late medieval varied between then- what one master tought varied to the next- and heck were niche as hell, the majority didnt learn from manuals. No rights, no wrongs. Most victorious and long living warriors were killing enemies by flank or surprise anyway, absolute best wining 'techniche' over dueling 1x1 on equal conditions.... that came later with egocentric rich nobles fashioning personal blades in town

Basically by the time youre pondering what to call a blade or if its being used right or wrong your guts are already falling. No one cared that much, that came later with academia and how to file pieces for museums, or derive how things evolved over time
Quacksalber Nov 14, 2024 @ 8:13am 
Originally posted by Nice:
Im a huge armor & weapons nerd- antiquity, medieval... from liking history and tabletop rpgs, not from a collectors perspective
(snip)
This was really interesting. (I have nothing else to offer as I know nothing about this subject),
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Date Posted: Nov 14, 2024 @ 6:39am
Posts: 27