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Narrative freedom will always be a tradeoff with choice.
That said, i had a scene with Taash that said "brrak it off" or "continue romance / not exclusively".
That came later. I assume its maybe the amount of "romantic" you choose in dialogue? I wemt for flirty with Taash, Lucanis, Bellara, Harding and Neve until o finnaly settled on Harding which almost feels like the "canonical" relationship they had in mind.
But i havent finished it yet so i didnt check how it goes with the others.
I would have liked it too, to see more of the others but i appreciate how much work they put in into all the scenes. By far the best romancing cutscenes and writing ive ever experienced in an rpg. It feels they matter here.
Its adressed by the story, a lot of scenes change with choice of partner etc.
Was a bit disappointed that you could do what you want but none of it really mattered expcept that Shadowheart jealousy angle.
And with that, you know why romance in DAV feels so empty. Because when you romance a companion, you still act as you do with any other companion.
I mean, I got that banter between Taash and Lucanis where they ask him "So you and Rook are a thing yeah ?" And I was like : Ho wcan you even know ? We litterally don't spent time together, we don't talk in a way that shows we care for each other, hell we don't even TOUCH ONE ANOTHER.
Whereas, in Inquisition, if you romanced Cullen, you went to his office quite often, you get a guard witnessing you and Cullen being... quite close (:D), and during one cutscene with Dorian he goes "so, you have a thing for handsome templars ?" Hmmm, how did you know ? :3
Yeah, it seems there was a preferred way to go. I went with Lucanis since i didnt like Neve and her constant white savior style ghetto tourism and it felt organic.
Neve went "hardened" which fit her more self centered "im with the poors of Dock Town" better and the quests actually progressed her own arc and the healing of the relationship between her and Rook.
From what you describe it seems that the other way feels more forced and stilted.
I don't think I'm going to do many playthroughs not saving Treviso and it really does suit her character, I'm not sure if the writers were self aware enough to realize the kind of person they made Neve. I've taken her out with Bellara a lot since and being mad at the person who made the call (however self centered preserving power dynamics is)- I could handle her being short with Rook, but taking it out on other people?
The major problem for me is the stakes weren't in any way equal and Neve's white saviour style attitude turned the second things weren't about her interests and she never acknowledges it. I'm hoping her character quests do something because....ick.
In reverse, Lucanis being broken and hardened is justified given you gave into preserving power dynamics over which city was in critical danger.
I think a different character suits Dragon Age and I think trying to do otherwise would have created more problems. I think the way romances come across is a side effect of everybody being romance-able. I've heard Lucanis is better, flows better romance wise if you've picked the Crows for your background.
And the npc romances are just... so weird and they come out of absolute nowhere, unless I just missed their dialogues somehow (but I tried to check on npcs as often as I could between missions so it shouldn't have happened?
Something is just... off.
I think you nailed how I feel about it pretty well there. It's because the romances just feel like a very general afterthought - written INTO dialogues and not with specific dialogues and scenes around them.
I also feel like the lack of ability to just go to a companion and talk to them about things whenever you feel like talking - even if it's just 2 lines of dialogue of the 'what do you think of our progress' variety - detracts from the experience immensely. They don't feel like companions, they feel like statues in the base camp you can sometimes observe moving.
So yeah, of course the game runs smooth if you take all the tricky things out of it
Oh and this too. We can interact with Assan more than anyone else. It makes you feel like you an onlooker, rather than one of a team. Seems they wrote the player character last, or it was originally someone different with no romance options and they cobbled it in at the end.