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Rapportera problem med översättningen
Mana regeneration, stagger build up, critical hit chance, critical hit damage.
Take the void blade/base arcane blasts, tempest and meteor
Never stop casting spells, you have unlimited iframes.
For more damage take Lucanis and his overpowered trinket that removes 10% defense and resistances per affliction stack, add max stacks of afflictions and you should be doing a minimum of 2k damage each spellcast against an enemy that resists you, and you are casting every second.
(If you don't have the skill that gives you back mana - for instance - you are cooked in 90% of the fights that REQUIRE multiple uses of abilities, which you will lose a lot of points to get way over the Necromancer if you are spellblade).
I tried all the three options for Mage and the easiest one to play by far is Necro simply because using health for mana you can spam all your abilities non stop and recup life with beam, which is also stronger on Necro. The others are also quite good, but are problematic when it comes to enemies that keep moving around (away from area effects and skills) and you also need to keep waiting for mana. Mechanics wise the most interesting are the other two (evoker and spellblade).
You start to become a force to be recognized when you reach around level 30 as a mage, in my opinion, simply because your greatest source of damage IS detonations and skills, meanwhile as ROGUE or Warrior that I have been playing now in Nightmare, pretty much from start to finish you can depend purely on your weapons to kill anything really, the skills only make it go faster.
As warrior you can both give an absurd amount of stagger with maul, as well as huge charge attacks with modifiers AND give multiple afflictions only using weapons without stopping to charge your Staff. Also, if you deflect anything you get flameweapons any other bonuses. Same for Rogue with Necrotic weapons.
Probably that's one of the reasons quite a few uniques in this game seem to only work in favor of Mages and barely make any difference for Rogue and Warrior.
^^ This is right. Half the game is your gear. People forget that because we're not used to it being so important in a Bioware game. But it makes a huge difference in Veilguard.