Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Showing 1-15 of 16 comments
Omen3608 Aug 20, 2024 @ 7:03am 
That seems to be the prologue as well, so if these are just level 1 spells I'm really liking it.
Ffabbia Aug 20, 2024 @ 7:38am 
Long post alert.

I don't yet know how I feel about the game's combat. I need more information to make an informed decision, or - better still to actually play the thing.

Was having an argument on the Origins Steam forums about this very thing with a bunch of people who were all like: "raaaawrrrrrrrr this game sucks, worst combat ever! Dragon Age is ruined forever! Bioware are finished rawwwwwwr!"

My moderate stance of "wait and see, it's hard to tell from a short video of the game's intro' earned me a good old roasting from people who felt that this gameplay video told them all they needed to know about the game.

But regardless.

I loved Dragon Age Origins' combat for it's tactical depth and complexity - and yes it was complex. Slashing things with a sword while standing still might not be complex in itself, but the plethora of spells, skills and abilities, and how you employed them to cope with and adapt to different combat scenarios was.

I loved Dragon Age 2's combat for it's wild, over the top frenetic quality. With the right Build Isabela becomes a human buzz saw, ripping through foes like wet tissue paper. Mages could blast apart entire waves of mobs by chain casting different AOEs on top of one another. It was wild, it was fun and it was fast and it was furious.

I did not particularly love Inquisition's combat. The eight spell limit, the removal of almost all utility and control spells and abilities, the general sameness of encounters left me feeling bored - I only ever felt truly engaged during the dragon fights, the remainder were simply routine.

For the first two games levelling up was like: "OK, I really need this one, but damn, that other one is so cool too, but then again I should learn this first..... but to get that I have to learn.... ahhh.... decisions... decisions.... so much stuff I need, but so many steps before I can get it all....."

That delicious sense of choice, and prioritisation of choice, mixed with long-term planning to get the perfect build..

Inquisition was more like: "OK levelled up. Got everything I need for my build already... er.... ok fine, guess I'll just upgrade this one... done...." There was none of that feeling of anticipation I got from the other games knowing I'd really soon get a really cool, even game-changing mechanic to use. I also quickly found that the optimal way to beat every none-boss encounter was:
- Select a party member, preferably a ranged attacker
- Select mob
- Send in whole party to attack it
- Engage autoattack
- Use whatever is off cooldown
- Relocate party if necessary
- Tab to next mob
- Repeat until all mobs dead


So Veilguard's decision to change combat entirely could be very bad... BUT... it could also be very good!

If it's like Inquisition it will be (from my perspective) bad, but we already know it won't be. Instead it will be something new entirely. If we're going to lose the tactical choice and complexity that came with Origins and DA:2 then abandoning DA:I's 'half way house' is possible sensible. Make it a fast, hack and slash game instead. Hack and slash can be fun IF it's done right. The creators of Diablo know a thing or two about how to make decent, fun, engaging hack and slash action combat. If it's anything like that I'll be satisfied.
Kris23 Aug 20, 2024 @ 8:02am 
Originally posted by Ffabbia:
Long post alert.

I don't yet know how I feel about the game's combat. I need more information to make an informed decision, or - better still to actually play the thing..


They ate going to show an extrnded warior high lvl combat this week sometime
Ffabbia Aug 20, 2024 @ 8:04am 
I'll keep an eye out.
Omen3608 Aug 20, 2024 @ 8:14am 
Originally posted by Kris23:
They ate going to show an extrnded warior high lvl combat this week sometime
Are you training to become a troll now? :dredge_susfishious:
Kris23 Aug 20, 2024 @ 8:44am 
Originally posted by Omen3608:
Originally posted by Kris23:
They ate going to show an extrnded warior high lvl combat this week sometime
Are you training to become a troll now? :dredge_susfishious:

If you need proof

https://x.com/dragonage/status/1823751789453435295?t=Ht_oEA6IaIShQK9KDMjUlA&s=19
Omen3608 Aug 20, 2024 @ 8:53am 
Originally posted by Kris23:
Originally posted by Omen3608:
Are you training to become a troll now? :dredge_susfishious:

If you need proof

https://x.com/dragonage/status/1823751789453435295?t=Ht_oEA6IaIShQK9KDMjUlA&s=19
I was just joking about your misaligned fingers when typing. No offense meant. <3
It reminded me of some of the posts I had to read recently.
Last edited by Omen3608; Aug 20, 2024 @ 11:50am
rpgchoices Aug 20, 2024 @ 12:38pm 
I'm more of a turn based isometric combat kind of person but dragon age could have potato combat and I'd still enjoy it. The spells look like of amazing for level one, especially that wave-like one...
hexnessie Aug 20, 2024 @ 3:52pm 
I was also seriously disappointed by DAI combat - e.g. all those potions and elixirs and bees I could hoard and there's barely any inventory room to carry them...

In the mage trailer all I can see is jets of color shooting here and there which doesn't tell me yet how fun the combat will be (only that it will be pretty).

I just hope my ranged rogue retains the headshot ability, I loved to kill off Venatori before they even knew I was there
Omen3608 Aug 20, 2024 @ 3:58pm 
Originally posted by criffyzou:
Theories on the little orb the spellblade has at the end ?
Just a wild guess, but I could imagine it to be some sort of block orb that allows him to parry while using a blade?!

Edit: Just found this by chance. He doesn't elaborate, but it seems they are being used together.
https://twitter.com/GambleMike/status/1825926716755521581
Last edited by Omen3608; Aug 20, 2024 @ 4:11pm
pjedilord Aug 20, 2024 @ 4:21pm 
RTX looks wow?
Corona Scurrae Aug 20, 2024 @ 4:52pm 
so we get full raytraced ssr and global illumination? looks good. I'm happy that this gen we get true hd textures in each game.
ArcaneSyntax Aug 20, 2024 @ 5:53pm 
Mage gameolay looks rad as hell.
Dark red Knight Aug 20, 2024 @ 9:06pm 
honestly mage game play looks interesting though hard to realy ruin a mage given theyve always been the flashy one, and glad they can finally move as opposed to just standing there and being targets, and looks like might have a wide range of basic moves given the only one that looks like its a slot spell is the phalanx looking one (ie the elden ring move that summons swords so thats neat (id say the basic is the beam, normal ball one, and the aoe), plus level 1 game play still so wed only unlock one move and id say that is the starting one)
Shadow♥ Aug 21, 2024 @ 3:22am 
The mage game play looks so freaking fun. I want to see more of it so much. I always play as a mage and the play looks awesome. I also believe i saw some spellblade there when they used daggers and magic. This is cool.
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Date Posted: Aug 20, 2024 @ 6:49am
Posts: 16