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I don't yet know how I feel about the game's combat. I need more information to make an informed decision, or - better still to actually play the thing.
Was having an argument on the Origins Steam forums about this very thing with a bunch of people who were all like: "raaaawrrrrrrrr this game sucks, worst combat ever! Dragon Age is ruined forever! Bioware are finished rawwwwwwr!"
My moderate stance of "wait and see, it's hard to tell from a short video of the game's intro' earned me a good old roasting from people who felt that this gameplay video told them all they needed to know about the game.
But regardless.
I loved Dragon Age Origins' combat for it's tactical depth and complexity - and yes it was complex. Slashing things with a sword while standing still might not be complex in itself, but the plethora of spells, skills and abilities, and how you employed them to cope with and adapt to different combat scenarios was.
I loved Dragon Age 2's combat for it's wild, over the top frenetic quality. With the right Build Isabela becomes a human buzz saw, ripping through foes like wet tissue paper. Mages could blast apart entire waves of mobs by chain casting different AOEs on top of one another. It was wild, it was fun and it was fast and it was furious.
I did not particularly love Inquisition's combat. The eight spell limit, the removal of almost all utility and control spells and abilities, the general sameness of encounters left me feeling bored - I only ever felt truly engaged during the dragon fights, the remainder were simply routine.
For the first two games levelling up was like: "OK, I really need this one, but damn, that other one is so cool too, but then again I should learn this first..... but to get that I have to learn.... ahhh.... decisions... decisions.... so much stuff I need, but so many steps before I can get it all....."
That delicious sense of choice, and prioritisation of choice, mixed with long-term planning to get the perfect build..
Inquisition was more like: "OK levelled up. Got everything I need for my build already... er.... ok fine, guess I'll just upgrade this one... done...." There was none of that feeling of anticipation I got from the other games knowing I'd really soon get a really cool, even game-changing mechanic to use. I also quickly found that the optimal way to beat every none-boss encounter was:
- Select a party member, preferably a ranged attacker
- Select mob
- Send in whole party to attack it
- Engage autoattack
- Use whatever is off cooldown
- Relocate party if necessary
- Tab to next mob
- Repeat until all mobs dead
So Veilguard's decision to change combat entirely could be very bad... BUT... it could also be very good!
If it's like Inquisition it will be (from my perspective) bad, but we already know it won't be. Instead it will be something new entirely. If we're going to lose the tactical choice and complexity that came with Origins and DA:2 then abandoning DA:I's 'half way house' is possible sensible. Make it a fast, hack and slash game instead. Hack and slash can be fun IF it's done right. The creators of Diablo know a thing or two about how to make decent, fun, engaging hack and slash action combat. If it's anything like that I'll be satisfied.
They ate going to show an extrnded warior high lvl combat this week sometime
If you need proof
https://x.com/dragonage/status/1823751789453435295?t=Ht_oEA6IaIShQK9KDMjUlA&s=19
It reminded me of some of the posts I had to read recently.
In the mage trailer all I can see is jets of color shooting here and there which doesn't tell me yet how fun the combat will be (only that it will be pretty).
I just hope my ranged rogue retains the headshot ability, I loved to kill off Venatori before they even knew I was there
Edit: Just found this by chance. He doesn't elaborate, but it seems they are being used together.
https://twitter.com/GambleMike/status/1825926716755521581