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For me it's less about expectations and more about integrity. This is a game built upon a cemetery of great concepts made by the previous team. At best, it will be okay gameplay-wise. At worst, it will become a humiliation to actual Bioware that has built its reputation upon great, impactful RPG games. We might see Bioware close down if this game also just flops.
People with talent probably went to work for people who care about the creative process, not just doing 8-5 shifts according to the KPIs.
If the game absolutely sucks then so be it - but until that happens I'm all for keeping an open mind.
Both games suffered from a very, very troubled development with constant changes of focus and direction, and, above all, lack of proper oversight by someone with a clear directive vision.
`Veilguard seemed that way too - at least to begin with. An abandoned first draft, a rework that apparently would have made it a horde mode multiplayer-only live service game, and then the total scrapping of the above and transformation into a linear, narrative-driven single player title - thank God!
The difference is that the game finally has a clear steer with John Epler at the helm, who's been working on Dragon Age games for 15 years. It was him that got the team to finally start pulling together in a cohesive direction, with a clear end goal.
It could still suck of course, but there's also far more room for optimism.
Brianne Battye - 2012-Present (Wrote for Inquisition, Cullen, a bunch of books.)
Trick Weekes - 2005-Present ( Lead Writer of Trespasser, and now Veilguard. Also Wrote Solas, and a bunch of other ME companions like Garrus and Mordin Solus)
Sheryl Chee - 2005-Present (Writer since Origins, wrote for every game.)
Sylvia Feketekuty - 2010-Present (Writer for Inquisition, The Tevinter Nights Short stories and Veilguard)
Karin Weekes - 2006-Present ( Lead Editor for every game since origins )
Lukas Kristjanson - (1996- 2023) and Mary Kirby (2006-2023) who were both laid off, but whose writing is still present within Veilguard and who both still proudly tout on twitter that they're proud of their work on it.
John Epler - 2007-Present. Current Creative director, prior narrative director on Dragon Age and going back all the way to Origins where he was a cinematic director.
And Mark Darrah is also currently returned to be a consultant on Veilguard.
Sorry, you've no idea what you're talking about. Indistinguishable from the culture war tourists...You've no idea who is on or off the team and you probably don't even give a ♥♥♥♥ if they are or not.
Just like this person. Just another culture war front, and on to the next when the bones are dry.
this is.
Seeing Andromeda was like watching your sweet grandmother mindlessly shamble at you while rainbow worms ooze from the cracks in its skin as you grip your axe wondering whether to brain it in or whether there was still some hint of humanity left worth saving.
Lets be real, the original Bioware would never had developed Veilguard. The infection of the EA acquisition was ground zero for the beginning of the end. RIP Bioware.
Press F for respects
Naughty Dog also chased out their lead writer for that (in my opinion) hack Druckmann and they didn't have someone to reign him in (sometimes with creatives, the wrangler is more important than the writer kek) so now they are stuck with him while Amy Hennig, the writer of Uncharted is doing her own thing.
Sometimes, the "old guard" remaining isn't for the best - i couldn't STAND Borderlands 3 writing, it was insufferable, endless quips and millenial "humor", it was written by the same old group i think, now B4 is coming out and i just think - will we have to suffer through another horrid story? And the gameplay was great, but the writing was SO BAD most fans either try to mute the characters (lel) or get fatigued.
The lead writer for Veilguard is some dude called Trick Weekes (a pimp name if i ever heard one) and i dont know a lot about him - he did write a bunch of Dragon Age books so at least he can write so there's that.. This dude is old, old guard - since 2005 at Bioware apparently.
You literally just made up a quote and then attacked me over something I didn't even say. There's straw men, and then there's this.
OK fine, let's explore this. I have nothing better to do except work.
You can start by pointing out what I allegedly 'made up' Explain which parts of my previous posts were non-factual.
After you've done that you can point out the precise thread where I allegedly wrote:
"this is not a game by the same team that had done the previous Dragon Age entires."