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Twitter has a host of folks who scribed the Q+A response.
I'm sure the gaming press types will post a summary soonish.
- A
The game starts 10y after Trespasser
Crafting is in the game, as is transmog
Locations in the world change based on your actions
Dual-wielding back for Rogues (we kind of knew that already)
There is a base
We won't need horses to get around Thedas (my speculating: we can teleport)
Nothing blocking map progression anymore (like what the war table did in DA:I)
Followers may leave you depending on your actions
No battle passes or EA accounts needed
There's a *lot* more, but the Q+A got granular AF -- like the manner of Solas's speech, beards, tavern music, etc.
- A
You're implying the devs had a choice of 'do a tactical game' or 'let's get super gay' and they chose door #2.
DA has been an action game since DA2 dropped. Dreadwolf was probably set to be an action game long before this dev team took the helm. Folding your arms and stammering about why dark/grim/tactical sequel never happened and somehow blaming it on the devs going inclusive with the companions is rather disconnected from reality.
It's been 15 years, my dude. DA:O is sadly not coming back. But perhaps there's a game in here that's still fun to play.
- A
No, you seem to struggle with comprehension from the replies you give. They said they don't care about any of the gimmick stuff if there is no good gameplay behind it. They want to be reassured there is a fundamentally solid game coming and not just hear about griffins and pasta, which is not reassuring at all.
You know what? You're right, I'm jumping the gun.
Pig, care to clarify what you meant here?
Because it sounds like you are blaming the devs for prioritizing character/romance content for removing something you loved about DA. Mind telling us what that is that you loved that the devs did away with?
(Just guessing: might it be tactics and blood and a grim, dark tone?)
- A
their charecter costumization hype is not talets/skills/weapons/stats, its make up and hair color and skin color and ass size, NO!
also, the more you try to make people special the more you make them different, we are all the same freaking human
I don't disagree -- combat has seemingly been clubbed into simple button mashing. You're not wrong.
But my first reply to you still stands.
The combat doesn't seem to suck to some folks because the devs chose to focus on interpersonal relationships, LBGT stuff, etc. instead of improving the core combat mechanic.
The combat seems to suck to some folks because the devs wanted. to. make. an. action. game.
The two things are unrelated!
- A
Re-upping as this is actual game news worth chatting about!
And Kotaku published a story on it if you want:
https://kotaku.com/dragon-age-veilguard-discord-q-a-banter-party-members-1851541486
Biggest thing I missed above: 3 person party (that we saw in the trailer) is the way the entire game is. 4 person parties RIP.
- A
The good:
DA:I bloat and filler surely going away if the sandboxes are going away
Crafting lives on
Transmog is happening
There is a base
No more blocking of locations (like how the war table did in DA:I)
The world changes based on your actions (seems interesting)
The bad:
(the elephant in the room #1) Combat will be super simple/action-y
(the elephant in the room #2) We won't directly control/position companions
Only 3 people in a party at a time
No more horseriding (not a major bad, but it was alright in DA:I, right?)
The debatable / we'll see:
No open world / sandbox zones in favor of mission-based
- A
Hub and spoke like Mass Effect can absolutely work. But the missions need to be great.
I also wonder what non-mission / non-at-base time looks like. The Q+A talked about taverns and tavern songs and what not. But if the tavern's not at the main base and I'm guessing most missions won't be in/near taverns, does that mean there is 'downtime' and wandering about in some places?
- A
https://x.com/shinobi602/status/1801703748311408736
A pause/replay on banter so you don't miss it? (LOVE the banter, this is great for me)
There's a little more about combat depth/tactics = fine
They try to sell the value of a 3 person party = pretty weak to me IMHO
Plus a few more bits in there. Have a look.
- A
This is a very poor analogy. The majority providers of goods or services in the real world are regulated by law to provide goods conforming to minimum standards. Your take is a peak dumb. Being part of the community would have changed nothing as there were multiple reboots of the product and changes of workforce, all with no community input. They don't care about you or the community. It would have make 0 difference to their direction or the outcome. And the event was scripted.
You live in a fantasy world and have no idea how the world works and assume being nice to a company will make things better. The reality is they only ever do what is legally required of them and they don't care about your politics or personal circumstances.
So, to inform your naive child like take. These game companies need to be regulated in law, like other product manufacturers. No amount of pandering in an echo chamber discord is going to fix the problems.
It is not my responsibility to babysit a AAA game studio to make objectively good games and how use a bespoke game engine. What I should have is reasonable rights enshrined in law to protect me from predatory exploitation from companies who are making bad games but misleading us to believe it's a great product.
You are taking personal accountability for the state of the game through defining yourself as part of the this fictional and exclusionary group of "visible fans" who have somehow curated this 5/10 tale of mediocrity and that it's my fault I was not there there to save you from yourself. This is called gas lighting.
Your views seem to extend as far a social media allows and you are ill equipped for this exchange. The game will be a 5/10 mixed reaction forgettable console game and it's a Dragonage game in all but name. Please don't forget to come back here after release to remind us how "visible fans" helped that happen.
Quite the opposite. I'm just accepting a less than perfect game, because with this franchise that's where we are, people. If you like DA, it's this or nothing. So I'll take this. I prefer to try this game rather than shuttering the franchise -- b/c that's what a boycott or a 'no thanks' from gamers would do to DA.
Regulate to do what, exactly? Who decides the quality of an entertainment product? Does playtesting have to delight a certain percentage of 15-22 year olds or the game doesn't ship?
This is some next level interventionism here. Government can help gamers call balls and strikes more clearly -- think parental ratings, a disclaimer that the commercial/trailer is not in-game footage, etc. -- and that's about it.
- A