Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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EA thinks the game failed because. . it wasn't a live service?
So. Dunno if the folks here saw, EA CEO Andrew Wilson feels the game perhaps didn't do so well because. . um. Hm. Lemme check my notes here. .

Because it wasn't a live service game and that gamers want service.

That's. . That's quite the hot take here.

Like, yeah, I think the people crying about "woke" are tool bags but I'm not gonna sit here and say "live service'll fix it all". That's so out of touch that. . that. . I don't have an analogy or metaphor that demonstrates how out of touch they are. It's just super out of touch.

I'd post a link but I think it's much easier and safer for everyone if they google on their own.
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Mostrando 46-60 de 83 comentarios
androrix 10 FEB a las 16:33 
It is called cognitive dissonance.
silent88 10 FEB a las 18:04 
inquisition had a similar reception for the first year or two. I suspect Veilguard will become a good game when players start playing it expecting it to be itself, instead of some other game each player wanted. It will happen sometime down the road. Might require a return to tolerance whenever that is valued again.
Navi 10 FEB a las 21:28 
Publicado originalmente por silent88:
inquisition had a similar reception for the first year or two. I suspect Veilguard will become a good game when players start playing it expecting it to be itself, instead of some other game each player wanted. It will happen sometime down the road. Might require a return to tolerance whenever that is valued again.

Not really sure there, Inquisition had the same sales in the first week that Veilguard has scraped in three months. The difference between the two isn't just failed expectations.
I own Mass Effect 3 and Inqusition just for the co-op, so I think he's right.

This theory didn't help Anthem though which I don't own.
Última edición por Green Skeleton; 11 FEB a las 2:48
Since the dawn of time, EA has always demonstrated a major disconnect from the playerbase. They are responsible for the creative death of so many of my favorite childhood game IPs it still pisses me off.

I am hopeful that when the AAA bubble does finally burst they are one of the first to go down with their ship.
YeulEmeralda 12 FEB a las 12:43 
Publicado originalmente por silent88:
inquisition had a similar reception for the first year or two. I suspect Veilguard will become a good game when players start playing it expecting it to be itself, instead of some other game each player wanted. It will happen sometime down the road. Might require a return to tolerance whenever that is valued again.

Inquisition actually won a few GOTY awards and it got DLC.

Veilguard was quietly murdered and buried.
Letterit 15 FEB a las 1:49 
Publicado originalmente por Navi:
Publicado originalmente por silent88:
inquisition had a similar reception for the first year or two. I suspect Veilguard will become a good game when players start playing it expecting it to be itself, instead of some other game each player wanted. It will happen sometime down the road. Might require a return to tolerance whenever that is valued again.

Not really sure there, Inquisition had the same sales in the first week that Veilguard has scraped in three months. The difference between the two isn't just failed expectations.
Clearly, and still DAV is as clearly overall better than DAI, go figure.

For me players mass average taste constantly decrease, the amount of players with bad tastes and low skills to learn enjoy new gameplay is increasing more and more.

Bioware is a broken trademark, it's been shown since long and again and again, and I mean negativity against it reach laughable high proportion since long, it's weird EA can't admit it and trash finally the trademark.
Fruh 15 FEB a las 9:06 
Publicado originalmente por Ozone:
They fired their entire writing team because it wasn't a live service game?


That's the biggest plot hole in this narrative.
Navi 16 FEB a las 23:54 
Publicado originalmente por Letterit:
Publicado originalmente por Navi:

Not really sure there, Inquisition had the same sales in the first week that Veilguard has scraped in three months. The difference between the two isn't just failed expectations.
Clearly, and still DAV is as clearly overall better than DAI, go figure.

For me players mass average taste constantly decrease, the amount of players with bad tastes and low skills to learn enjoy new gameplay is increasing more and more.

Bioware is a broken trademark, it's been shown since long and again and again, and I mean negativity against it reach laughable high proportion since long, it's weird EA can't admit it and trash finally the trademark.
Ehhh, this would require Veilguard to have new mechanics. The game has fewer skills and fewer interactive options than Inquisition does, however. Similarly BG3 is a more involved game with more laborious gameplay, yet a large number of people gravitate to it.

One of the big criticisms of Veilguard wasn't that it was esoteric or hard to understand, but that it was too simple, and consequently the difficulty scaling only made things more grindy instead of more challenging.
Letterit 17 FEB a las 0:37 
Publicado originalmente por Navi:
Publicado originalmente por Letterit:
Clearly, and still DAV is as clearly overall better than DAI, go figure.

For me players mass average taste constantly decrease, the amount of players with bad tastes and low skills to learn enjoy new gameplay is increasing more and more.

Bioware is a broken trademark, it's been shown since long and again and again, and I mean negativity against it reach laughable high proportion since long, it's weird EA can't admit it and trash finally the trademark.
Ehhh, this would require Veilguard to have new mechanics. The game has fewer skills and fewer interactive options than Inquisition does, however.
What interactive options? Both have character building oriented to combats.

Character building in DAV is quite more deep than in DAI, ok DAI is party and DAV not really, but the point remains and complex party synergies isn't the strong point of DAI.

Publicado originalmente por Navi:
Similarly BG3 is a more involved game with more laborious gameplay, yet a large number of people gravitate to it.
There's no link between DAI and BG3, perhaps a bit between DAO and BG3 despite they are deeply different to each other, but DAO sold a lot less than DAI.

Publicado originalmente por Navi:
One of the big criticisms of Veilguard wasn't that it was esoteric or hard to understand, but that it was too simple, and consequently the difficulty scaling only made things more grindy instead of more challenging.
RTwP is hardly the best way for high challenges, But I played at higher difficulty DAV but not at max difficulty, I don't care so won't bother argue on that.

For the simple comments, a lot of comment argue simple puzzling but DAV has more complex puzzling than DAI. For combats with higher nor max difficulty, it's about adapting build and play to apply higher damages and combats are fine, perhaps it's different at max difficulty. A good example is mage and play or resistances and weaknesses a lot, switch weapons and equip right weapons and items for right combats.

If DAV combats are simple, then all other similar games hadn't more complex combats, certainly not any DA.

EDIT:
And DAV is a lot more innovative in combats than DAI.
Última edición por Letterit; 17 FEB a las 0:38
It was gonna be live service until around 2022/2023....you can really tell they rushed this out the door including all the game writing and story
Navi 17 FEB a las 22:32 
Publicado originalmente por Letterit:
If DAV combats are simple, then all other similar games hadn't more complex combats, certainly not any DA.
This and everything else in that rant is thus-far objectively false. DA:V simply has less skills, less actions you can consequently choose and use, and less progression options, than DA:I or DA:O.

And by interactive options I mean world interactions, character interactions, and subsequent game choices.

Honestly, the Astrarium connect the dot puzzles by themselves in Inquisition were more complex than anything in Veilguard. Certainly more complex than aiming a couple beams at thew only thing they will interact with or moving an object a few feet.

DA:O still sold over twice what DA:V did.

You can enjoy the game if you want, but it is objectively an easier and simpler game mechanically than most the rest of the titles in the series save for maybe 2. If you somehow find it more difficult or confusing than prior titles, that's a you issue. Or the tooltips/UI really is also that much worse.
Última edición por Navi; 17 FEB a las 22:37
Letterit 22 FEB a las 14:51 
Publicado originalmente por Navi:
Publicado originalmente por Letterit:
If DAV combats are simple, then all other similar games hadn't more complex combats, certainly not any DA.
DA:V simply has less skills, less actions you can consequently choose and use, and less progression options, than DA:I or DA:O.
Deeply wrong, DAV has a much complex skills tree and from far, and much complex synergies to build,

Publicado originalmente por Navi:
Honestly, the Astrarium connect the dot puzzles by themselves in Inquisition were more complex than anything in Veilguard.
Bad point of DAI, artificial puzzles put in the game and with zero merge with exploration and global gameplay, bad point of DAI design. Moreover nothing complex and very repetitive.

Publicado originalmente por Navi:
You can enjoy the game if you want, but it is objectively an easier and simpler game mechanically than most the rest of the titles in the series save for maybe 2. If you somehow find it more difficult or confusing than prior titles, that's a you issue. Or the tooltips/UI really is also that much worse.
it's who who have issues with previous tittles and imagine difficulty or complexity when it's nothing noteworthy, your comment on character building in DAV is huge, you clearly stayed at the door and dig nothing, most probably rushed the game.
Última edición por Letterit; 22 FEB a las 14:53
Navi 30 MAR a las 23:08 
Publicado originalmente por Letterit:
Publicado originalmente por Navi:
DA:V simply has less skills, less actions you can consequently choose and use, and less progression options, than DA:I or DA:O.
Deeply wrong, DAV has a much complex skills tree and from far, and much complex synergies to build,

Publicado originalmente por Navi:
Honestly, the Astrarium connect the dot puzzles by themselves in Inquisition were more complex than anything in Veilguard.
Bad point of DAI, artificial puzzles put in the game and with zero merge with exploration and global gameplay, bad point of DAI design. Moreover nothing complex and very repetitive.

Publicado originalmente por Navi:
You can enjoy the game if you want, but it is objectively an easier and simpler game mechanically than most the rest of the titles in the series save for maybe 2. If you somehow find it more difficult or confusing than prior titles, that's a you issue. Or the tooltips/UI really is also that much worse.
it's who who have issues with previous tittles and imagine difficulty or complexity when it's nothing noteworthy, your comment on character building in DAV is huge, you clearly stayed at the door and dig nothing, most probably rushed the game.
You can claim this as many times as you want, but it's an objective fact Veilguard has less skills than it's predecessors, and it's skill tree does not save it there. You're talking about a bunch of passives and skill modifiers. The most any of the classes has in Veilguard is the warrior with 17 potential skills, the warrior in Origins has 48 potential skills, Inquisition the warrior has 62 potential skills. There is a markedly massive difference in the amount of skills available for tailoring your characters. Even if we included all the traits for the warrior as their own skills, you'd only be up to 26. Still landing at roughly half of the amount of options either of the other games provide. They simply give you fundamentally less options, less ways to synergize your builds, and less variance in your resulting character build and play style.

And if you're going to complain about DA:I's puzzles not fitting, then the same point would be levied against the limited ones present in Veilguard. Even more so when you have ones embedded in the environment that mechanically make no sense to their locale. And that doesn't refute my point either, a dot link puzzle is still mechanically more complex than anything in Veilguard.

You can call it rushing the game if you want, but if it's easy enough to rush the game first-play, then guess what, it's an easy game.
Última edición por Navi; 30 MAR a las 23:18
Letterit 30 MAR a las 23:43 
Publicado originalmente por Navi:
it's an objective fact Veilguard has less skills than it's predecessors
A warrior for example has 17 skills, 6 extra skills, 9 traits and none are basic number increase, 8 special attacks/defenses/counters.

That's related to choices when you build a warrior, and no DA does better but DAO Mage. In fact DAO has a choice problem, with most builds using same same skills for other classes than mage.

For other points, you fake you achieved 100% of areas of the game but you clearly didn't, this proving you skipped more complex puzzling. And pretend those more complex puzzling are simpler that a link dot mini game is so ridiculous, lol.
Última edición por Letterit; 30 MAR a las 23:46
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