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Not really sure there, Inquisition had the same sales in the first week that Veilguard has scraped in three months. The difference between the two isn't just failed expectations.
This theory didn't help Anthem though which I don't own.
I am hopeful that when the AAA bubble does finally burst they are one of the first to go down with their ship.
Inquisition actually won a few GOTY awards and it got DLC.
Veilguard was quietly murdered and buried.
For me players mass average taste constantly decrease, the amount of players with bad tastes and low skills to learn enjoy new gameplay is increasing more and more.
Bioware is a broken trademark, it's been shown since long and again and again, and I mean negativity against it reach laughable high proportion since long, it's weird EA can't admit it and trash finally the trademark.
That's the biggest plot hole in this narrative.
One of the big criticisms of Veilguard wasn't that it was esoteric or hard to understand, but that it was too simple, and consequently the difficulty scaling only made things more grindy instead of more challenging.
Character building in DAV is quite more deep than in DAI, ok DAI is party and DAV not really, but the point remains and complex party synergies isn't the strong point of DAI.
There's no link between DAI and BG3, perhaps a bit between DAO and BG3 despite they are deeply different to each other, but DAO sold a lot less than DAI.
RTwP is hardly the best way for high challenges, But I played at higher difficulty DAV but not at max difficulty, I don't care so won't bother argue on that.
For the simple comments, a lot of comment argue simple puzzling but DAV has more complex puzzling than DAI. For combats with higher nor max difficulty, it's about adapting build and play to apply higher damages and combats are fine, perhaps it's different at max difficulty. A good example is mage and play or resistances and weaknesses a lot, switch weapons and equip right weapons and items for right combats.
If DAV combats are simple, then all other similar games hadn't more complex combats, certainly not any DA.
EDIT:
And DAV is a lot more innovative in combats than DAI.
And by interactive options I mean world interactions, character interactions, and subsequent game choices.
Honestly, the Astrarium connect the dot puzzles by themselves in Inquisition were more complex than anything in Veilguard. Certainly more complex than aiming a couple beams at thew only thing they will interact with or moving an object a few feet.
DA:O still sold over twice what DA:V did.
You can enjoy the game if you want, but it is objectively an easier and simpler game mechanically than most the rest of the titles in the series save for maybe 2. If you somehow find it more difficult or confusing than prior titles, that's a you issue. Or the tooltips/UI really is also that much worse.
Bad point of DAI, artificial puzzles put in the game and with zero merge with exploration and global gameplay, bad point of DAI design. Moreover nothing complex and very repetitive.
it's who who have issues with previous tittles and imagine difficulty or complexity when it's nothing noteworthy, your comment on character building in DAV is huge, you clearly stayed at the door and dig nothing, most probably rushed the game.
And if you're going to complain about DA:I's puzzles not fitting, then the same point would be levied against the limited ones present in Veilguard. Even more so when you have ones embedded in the environment that mechanically make no sense to their locale. And that doesn't refute my point either, a dot link puzzle is still mechanically more complex than anything in Veilguard.
You can call it rushing the game if you want, but if it's easy enough to rush the game first-play, then guess what, it's an easy game.
That's related to choices when you build a warrior, and no DA does better but DAO Mage. In fact DAO has a choice problem, with most builds using same same skills for other classes than mage.
For other points, you fake you achieved 100% of areas of the game but you clearly didn't, this proving you skipped more complex puzzling. And pretend those more complex puzzling are simpler that a link dot mini game is so ridiculous, lol.