Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Matze Dec 9, 2024 @ 9:34am
[For those who really played it] How does it compare to DA2 and DA:I?
I really enjoyed DA:O and preordered DA2:SE - my biggest mistake so far when it comes to buying games. Years later I got DA:I and I thought it was okay, definitely better than DA2, but miles away from DA:O. And still good enough to sink 100 hours into it.

So of course I was sceptical when they announced the Veilguard and I'm still on the fence. How does it compare to the second and third game? Should I get it or wait for a sale?
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Showing 16-30 of 41 comments
Drakashin Dec 9, 2024 @ 12:46pm 
Originally posted by Ffabbia:
The writing is terrible, its extremely predictable what will happen, the factions are all black and white, the good guys are good, the bad guys, bad. All the enemies you face have the same 4 types, fast agile melee, tanky dude with shield, ranged guy, and super tank/mini boss. Companions have 0 convictions around anything, even deciding not to help their city fight off a dragon does nothing to their relationship with you. They just say "I understand it was a hard choice" and move on... I would be ♥♥♥♥♥♥♥ pissed if someone with the means to save my hometown with all my family and friends decided to go help elsewhere, no matter the reasons. Instead they just disappear for 30 minutes of gameplay and comeback as if nothing happened. There is 0 conversation around the ethics of the people you choose to ally with, murder cult who secretly runs a nation, no issue, shadow society who undermines the Tevinter Empire's Templar Order, No Problem!. Wardens who refuse to help fight the Blight, oh well, we will just go behind the 1st Warden's back with 0 hesitation. Oh the Inquisition is busy fighting the Blight in the south and provides 0 aid outside handing me a wolf statue he conveniently found when the other 6 are in the Fade?? got it... then there are the pirates... they are basically not even relevant outside of having the gender confused Qunari companion from them... even if you pick them as your MC origin, they are irrelevent completely. Varric conveniently gets hurt in the first 20 minutes and then ♥♥♥♥♥ off on bed rest the entire rest of the game leaving a random exiled Grey Warden in my playthrough to decide the fate of the world... everyone just falls in line behind my guy with 0 credentials on world saving, no reason to trust me, I just show up to various secret societies, ask for help, and they throw their lot in behind me, no questions asked, even if I condemn their city to death...

Enough examples of bad writing?? I could have had ChatGPT come up with a better storyline in 30 minutes...

No idea you gave no examples at all of 'terrible writing.' You gave a bunch of disjointed examples of how you feel some party members don't properly react to events, all provided largely free of wider context. Would have helped if you'd used paragraphs too.

Let me break it down for you.

Bad writing.
"Lo shelly we goes to fight some stuff which is held by a considerable body of men to be bad stuff. dragon it is yeah;; me i not sure. me i fink it be hard to fyt"


Better writing:
A dragon has ravaged the countryside. I need three willing volunteers to help me take it down.

I mean those are examples of bad writing. Showing that the factions are very shallow in terms of their ideology and that the characters don't have much in the way of depth.

For example in the game Neve says something along the lines of 'the docks used to be full of people.' It's a piece of dialogue relaying information in a very straight forward way. It works, but it's not good. Better would have been "I used to come to the docks as a kid, they were so full of life back then". Same information but now has depth and a bit of world building to it. And the game is full of the former. It provides information but in a very monotone, and often repetitive, way.

To use a earlier example you had. It's like comparing one of Brandon Sanderson's books to something like Twilight. Most people agree that Sanderson's books are very well written and thought out. Twilight, even the people who like it, tend to agree it's not a great written book but it's a guilty pleasure read.
Ffabbia Dec 9, 2024 @ 12:56pm 
Well if I'd been there I'd have probably said 'the docks were busy once' and not imparted additional information about my childhood. Not everyone is loquacious. Some people prefer to speak in short, blunt sentences - it depends on the character.

Neve is all about duty and action, so it's in her character to keep things on point.
Craster Dec 9, 2024 @ 12:57pm 
Originally posted by Ffabbia:
The writing is terrible, its extremely predictable what will happen, the factions are all black and white, the good guys are good, the bad guys, bad. All the enemies you face have the same 4 types, fast agile melee, tanky dude with shield, ranged guy, and super tank/mini boss. Companions have 0 convictions around anything, even deciding not to help their city fight off a dragon does nothing to their relationship with you. They just say "I understand it was a hard choice" and move on... I would be ♥♥♥♥♥♥♥ pissed if someone with the means to save my hometown with all my family and friends decided to go help elsewhere, no matter the reasons. Instead they just disappear for 30 minutes of gameplay and comeback as if nothing happened. There is 0 conversation around the ethics of the people you choose to ally with, murder cult who secretly runs a nation, no issue, shadow society who undermines the Tevinter Empire's Templar Order, No Problem!. Wardens who refuse to help fight the Blight, oh well, we will just go behind the 1st Warden's back with 0 hesitation. Oh the Inquisition is busy fighting the Blight in the south and provides 0 aid outside handing me a wolf statue he conveniently found when the other 6 are in the Fade?? got it... then there are the pirates... they are basically not even relevant outside of having the gender confused Qunari companion from them... even if you pick them as your MC origin, they are irrelevent completely. Varric conveniently gets hurt in the first 20 minutes and then ♥♥♥♥♥ off on bed rest the entire rest of the game leaving a random exiled Grey Warden in my playthrough to decide the fate of the world... everyone just falls in line behind my guy with 0 credentials on world saving, no reason to trust me, I just show up to various secret societies, ask for help, and they throw their lot in behind me, no questions asked, even if I condemn their city to death...

Enough examples of bad writing?? I could have had ChatGPT come up with a better storyline in 30 minutes...

No idea you gave no examples at all of 'terrible writing.' You gave a bunch of disjointed examples of how you feel some party members don't properly react to events, all provided largely free of wider context. Would have helped if you'd used paragraphs too.

Let me break it down for you.

Bad writing.
"Lo shelly we goes to fight some stuff which is held by a considerable body of men to be bad stuff. dragon it is yeah;; me i not sure. me i fink it be hard to fyt"


Better writing:
A dragon has ravaged the countryside. I need three willing volunteers to help me take it down.
It's mad that your main defence is being pedantic about the meaning of the word "writing" and using the literal definition of "written language" to try and invalidate him lmfao. You don't even address anything the guy said. That alone shows everyone reading this you've really nothing to stand on here, good job. Gotta be a troll working on the inside.
Drakashin Dec 9, 2024 @ 1:39pm 
Originally posted by Ffabbia:
Well if I'd been there I'd have probably said 'the docks were busy once' and not imparted additional information about my childhood. Not everyone is loquacious. Some people prefer to speak in short, blunt sentences - it depends on the character.

Neve is all about duty and action, so it's in her character to keep things on point.

Garrus is about duty and action and he provides way more detail in his little quips as you explore the map. It's not an excuse to be one dimensional which is what almost all the characters from DAtV suffer from. One of their personality traits become everything that they are.

And games aren't real life, dialogue is meant to give information and expand the world building as that's one of the easiest ways to do so and that there are numerous times that this happens with all the characters and not just Neve is an example of poor writing.
Rabidnid Dec 9, 2024 @ 1:54pm 
Well the biggest change is it's nothing like previous DAs. It is however mass effect 2 with the allied power graph from mass effect 3. With DA environment, lore and gameplay.

Basically the writing is fine but a little clunky in spots during the first half. There is a lot of dialogue around identity and the options are very flexible. Overall a really enjoyable DA with probably the best ending of any DA game.
DemiseKey Dec 9, 2024 @ 4:10pm 
Originally posted by Matze:
I really enjoyed DA:O and preordered DA2:SE - my biggest mistake so far when it comes to buying games. Years later I got DA:I and I thought it was okay, definitely better than DA2, but miles away from DA:O. And still good enough to sink 100 hours into it.

So of course I was sceptical when they announced the Veilguard and I'm still on the fence. How does it compare to the second and third game? Should I get it or wait for a sale?

I 100% it. It's an 8/10 experience, maybe the weakest Dragon Age imo, but a decently good game experience. The combat is really fun, I think the characters are mostly good (if not the flattest in the series), but I still like everyone. It definitely feels like a reboot and a direct sequel to Inquisition. DA:I was my favorite for a lot of reason, but I also adore Origins and 2 (having had both on console even before PC and replaying all of them many times). The writing in Veilguard is fine, a bit eh at first, but it gets a LOT better. I do not think it has as much grey and impact as any of the previous games, and the series was generally sanitized, scared to talk about issues that have existed in Thedas, but I still think it was an enjoyable time. It kind of feels like the DEVs had things set up that they wanted to do but....didn't get to or couldn't do, if that makes sense.

I think the people that have been saying your choices do not have an impact are wrong, because they do, but not as much as I would like--but that's been every game. I really thought the Inquisition choices would be more important but they are just...not. They do not invalidate any, but it kind of sucks. The lack of the Dragon Age Keep this time was felt.

I think Dragon Age 2 is also a very good game with not a lot of development time, but the characters and story are worth it and make replaying fun. I think no game will touch me like Dragon Age: Inquisition. I think no game will ever erase how important Origins was for everyone, and I think Veilguard isn't that bad of a game, and neither is Dragon Age 2, but I also feel like it has its highs and lows, and you can't know how you feel until you do play it. It honestly feels close structurally to Mass Effect 2, with the heavy companion missions and having a lot of consequences to that, but with the lore writing of Mass Effect 3--where they wanted to tie up loose ends in a neat little package.

There are moments of the game that I will never forget, in a good way.

I've watched reviews and disagreed with those people, and others that I agreed with. There's a lot of reviews happening of people who have not played it, unfortunately. If I had to recommend something, I'd revisit Dragon Age 2, and maybe buy this on sale, if the price seems to iffy to you.

But yeah, it's maybe the weakest Dragon Age, but it's still a Dragon Age, and it has a lot of really fantastic high points, and some average points. I think if you like action combat, you'll enjoy your time. I did, even though I yearn for the older games forever.
Lucht Dec 9, 2024 @ 4:34pm 
Personally, I think veilguard is closer to DA2 in that it's more about personal relationships and helping out your friends. It's much less busywork than DAI though. But if you didn't really like DA2 then you should probably wait for a sale.

I don't think this game is as bad as some people say it is but it's also not amazing game of the year quality either. I liked it but I also liked DA2. (Never even knew people hated the game til after I'd finished it. LOL)

I also didn't actually finish DAO mostly because of the combat and I'd gone backwards through the franchise from DAI so that's probably why I didn't gel with it very well.

But yeah, it's a decent game but if DAO is your fave, then probably wait for a sale. ^_^b
Ffabbia Dec 10, 2024 @ 1:57am 
Originally posted by Drakashin:
Originally posted by Ffabbia:
Well if I'd been there I'd have probably said 'the docks were busy once' and not imparted additional information about my childhood. Not everyone is loquacious. Some people prefer to speak in short, blunt sentences - it depends on the character.

Neve is all about duty and action, so it's in her character to keep things on point.

Garrus is about duty and action and he provides way more detail in his little quips as you explore the map. It's not an excuse to be one dimensional which is what almost all the characters from DAtV suffer from. One of their personality traits become everything that they are.

And games aren't real life, dialogue is meant to give information and expand the world building as that's one of the easiest ways to do so and that there are numerous times that this happens with all the characters and not just Neve is an example of poor writing.

Ok, let's dive deeper, you got my interest.

The point your making here is that a single line of dialogue within the game which remarks on the lack of people at the docks epitomises the entire game - that this single line acts as a kind of template for the whole Veilguard experience, in that it simply states a simple fact without expanding upon the topic or adding additional details or flavour.

You mentioned Mass Effect - so let me single out Kaiden's comment upon reaching the Citadel in Mass Effect 1

"Big place"

Kaiden does not say: "The Citadel is huge, far bigger than I expected it to be. It brings back a lot of memories. I remember docking here briefly after leaving Jump Zero, it was busy then too - the Wards alone contained..... etc. etc. etc. etc. etc."

So if I were to use the same logic, cherry picking a single line of dialogue (I say single line, but there's plenty more examples) and using it to 'prove' that the entirety of Mass Effect's writing sucks how convincing would I be?

Honestly I could probably pull this trick with any videogame. I've only ran through Veilguard once so far, so I don't have any super-specific memories of the dialogue, but I didn't notice too many incidents of horribly-written dialogue. Some of it was lacklustre, some of it wasn't - I could say exactly the same about Inquisition.
Last edited by Ffabbia; Dec 10, 2024 @ 1:59am
Ashuran Dec 10, 2024 @ 2:30am 
Originally posted by Matze:
I really enjoyed DA:O and preordered DA2:SE - my biggest mistake so far when it comes to buying games. Years later I got DA:I and I thought it was okay, definitely better than DA2, but miles away from DA:O. And still good enough to sink 100 hours into it.

So of course I was sceptical when they announced the Veilguard and I'm still on the fence. How does it compare to the second and third game? Should I get it or wait for a sale?

This is more similar to DA2 in terms of gameplay and combat. It is a good game in general. If you can wait for a sale, wait for a sale. However I jumped in last week and did not regret buying it full price.
Drakashin Dec 10, 2024 @ 3:31am 
Originally posted by Ffabbia:

Ok, let's dive deeper, you got my interest.

The point your making here is that a single line of dialogue within the game which remarks on the lack of people at the docks epitomises the entire game - that this single line acts as a kind of template for the whole Veilguard experience, in that it simply states a simple fact without expanding upon the topic or adding additional details or flavour.

You mentioned Mass Effect - so let me single out Kaiden's comment upon reaching the Citadel in Mass Effect 1

"Big place"

Kaiden does not say: "The Citadel is huge, far bigger than I expected it to be. It brings back a lot of memories. I remember docking here briefly after leaving Jump Zero, it was busy then too - the Wards alone contained..... etc. etc. etc. etc. etc."

So if I were to use the same logic, cherry picking a single line of dialogue (I say single line, but there's plenty more examples) and using it to 'prove' that the entirety of Mass Effect's writing sucks how convincing would I be?

Honestly I could probably pull this trick with any videogame. I've only ran through Veilguard once so far, so I don't have any super-specific memories of the dialogue, but I didn't notice too many incidents of horribly-written dialogue. Some of it was lacklustre, some of it wasn't - I could say exactly the same about Inquisition.

You were asking for an example of bad writing and I decided to give one that isn't quoted nearly as much as some. I could have gone with almost any conversation with Taash and several from Neve but those have been shown so many times at this point that it's just low hanging fruit. But that goes back to what I said before that the character's are one dimensional in the game.

I will admit some fault that I could have chosen a better quote than a single line as, yes, every game will have a bad line or several. But, the amount of bad lines in DAtV is just, at this point, funny to me. You could probably go onto a stream, listen for 10 or 15 minutes and get several more examples of bad/bland overworld conversations. I can even forgive some of the cheesier ones like the 'it's quiet, too quiet' line as you can attribute it to a nod to other media tropes. But then you also have lazy writing like the entire final act of the game where it's nearly identical to the Mass Effect 2 Suicide Mission including Rook's speech. And hey, I'll grant it they copied it decently as that was the best part of the game according to most people, but that doesn't mean it wasn't lazy writing.

But what about a example of good dialog? Other than the final speech I really haven't really found any that caught my attention. And, like I said, that dialog follows Shepherd's pretty closely.

Edit: I will also admit that Kaiden is, imo, the worst written character in the Mass Effect series and didn't like a lot of his dialog either and honestly forgot he existed lol
Last edited by Drakashin; Dec 10, 2024 @ 3:42am
Ffabbia Dec 10, 2024 @ 4:03am 
I need to replay the game, and probably do so a third time afterward, as it needs to bed in properly, but I'm replaying the previous Dragon Age games first as I want to get the whole picture. Right now I'm around half way through Act 2 of DA:2 so will be a few months before I get to Veilguard again.

But when I do I'll be paying particular attention to the dialogue and companion interactions. All I can say at this stage is that, in the main part, it seemed decent enough when I ran through it the first time. Not a masterpiece, not as good as Origins, or Mass Effect, or KotOR or even Cyberpunk... but decent enough for an action-RPG, probably on par with Inquisition which really only sparkled and came alive when strong characters like Dorian, Vivienne and Solas were in the room.

I pay no attention to streamers on Youtube whatsoever, many of them are extremely selective in what they show.
Last edited by Ffabbia; Dec 10, 2024 @ 4:06am
riles656 Dec 10, 2024 @ 4:24am 
Definitely wait for sale.

While its not as bad as people say, its also nowhere near as good as people say. Its maybe 4/10, when you are drunk and skip cut scenes. If you actually watch the cut scenes, its rough. Most of the character lines seem to be written by a 5 year old.

The story from the previous dragon age games? Yeh, that's gone. Almost seems like they tried to reboot and re-imagine the franchise with this game, all the while dumbing it down so its easier for newer players. Gone are the days of telling your party members how they will fight and what spells they can or can't cast. It's been over simplified and now party members come with pre-selected classes that you can't alter in any way and skills that that are not available to the player that you have to unlock with skill points.

The enemy and the race designs are bad. The fights are kinda fun tho, just don't do anything higher than hard difficulty. The enemies become damage sponges and fights tend to drag on.

Other than that, its not too horribly bad. You know that joke about how the previous games are dragon age and how veilguard identifies as dragon age? It's that.
Last edited by riles656; Dec 10, 2024 @ 6:22am
DigiAngel Dec 10, 2024 @ 9:13am 
It's an entirely different type of game. It's more like a Dragon Age themed game..kind of like Fallout 76 wasn't a real Fallout game.
Drakashin Dec 10, 2024 @ 12:52pm 
Originally posted by Ffabbia:
I need to replay the game, and probably do so a third time afterward, as it needs to bed in properly, but I'm replaying the previous Dragon Age games first as I want to get the whole picture. Right now I'm around half way through Act 2 of DA:2 so will be a few months before I get to Veilguard again.

But when I do I'll be paying particular attention to the dialogue and companion interactions. All I can say at this stage is that, in the main part, it seemed decent enough when I ran through it the first time. Not a masterpiece, not as good as Origins, or Mass Effect, or KotOR or even Cyberpunk... but decent enough for an action-RPG, probably on par with Inquisition which really only sparkled and came alive when strong characters like Dorian, Vivienne and Solas were in the room.

I pay no attention to streamers on Youtube whatsoever, many of them are extremely selective in what they show.

I make sure to watch VoD's so I get the whole picture as I only played a 4 or 5 hours of the game to try it out since my friend lent me his copy, but I understand what you mean. And yea, I agree that it's a decent ARPG and I also agree that DA:I relied on those characters to carry the show. The issue for DAtV, for me, is that it didn't have those strong characters, at least not nearly as much though when they were there it had some of it's stronger dialog moments. But Dorian, the only one constantly there, felt watered down from what he was in DA:I. Going to steal someone else's quote that I heard as I think it sums up DAtV perfectly for me: DAtV is a decent ARPG, but it isn't a good Dragon Age game.

The combat carries the game for a lot of people and that's fine. It wasn't up my ally as I said in my initial response to OP that it can feel repetitive at higher difficulty and that was my impression of it. But I think we can both agree that out of most BioWare games DAtV has some of the weakest dialog and that's alright for some people but I think that was where Dragon Age shined was it's moral ambiguity and how the dialog/story was written and without it, to me, it just didn't feel like a DA game. If it was a new IP people wouldn't have had nearly the reaction that they are.

Since you're playing through the games again, just something fun to keep an eye in addition to the dialog on as it helps explain why Dragon Age, as a series, had a lot of ups and downs in terms of reception: Dragon Age never had a core gameplay identity. Mass Effect you had a 3rd person sci-fi shooter as it's core gameplay and in 2, 3, and Andromeda you had that gameplay tightened and improved. Dragon Age went from a combat similarish to Neverwinter Nights with being able to pause and plan your attacks, then to a more action combat of DA2, then to a combo of the two in DA:I, and then back to a more heavily action combat in DAtV.
Sythia Dec 11, 2024 @ 5:19pm 
Comparing it to Inquisition, I thought it was a lot better in most gameplay aspects. I really hated a lot of Inquisition's gameplay - the janky movement, the collect-a-thons, the annoying travel, the worst-of-both-worlds combat, everything - and compared to that, moving and playing around in Veilguard's world is a genuine delight. I had a lot of fun in that moment-to-moment stuff, and seriously, just traversing the world felt good, which has never been true of other DA games in my opinion.

On the other hand, Veilguard is less successful at establishing a consistent sense of world and a consistent narrative voice; I feel like Inquisition felt fairly consistent in that regard. This feels more like a collection of writers who didn't really talk to each other about how they were approaching the writing, or think much about how fantasy writing can benefit from worldbuilding. There are fantastic moments and face-palmingly cringe moments, but most of it is somewhere in the muddy middle between kinda awkward and pretty good.

I do think the "narrative" suffers a lot from poor use of voice talent. Some of it seems to be bad direction (people saying lines in ways that don't match other lines or the context), some of it is actors who don't seem to be able to speak with emotion, and a lot of it is that they just completely disregarded accent consistency, which makes the world feel like it's filled with generic characters instead of people who come from specific backgrounds and cultures. A lot of the "cringe" dialog people complain about is as much if not more due to misplaced American accents than it is actual script writing.

Overall I think I feel like I enjoyed it about as much as Inquisition, but for quite different reasons; and I have a fair number of complaints about both.
Last edited by Sythia; Dec 11, 2024 @ 5:23pm
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Date Posted: Dec 9, 2024 @ 9:34am
Posts: 41