Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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How good is the reactivity on human or qunari?
Im close to finishing my elf crow and I was thinking to do a qunari grey warden next or a human mourn watch. Elf had several elf exclusive choices and some dialogue. What about qunari? A friend of mine told me it only gets exclusive choices when talking to Taash but besides that none that he remembers which is kinda dissapointing. Im guessing humans get nothing. Anyone that has played as this races I would appreciate your opinion on this!
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Showing 1-9 of 9 comments
Irinka Mar 31 @ 3:42pm 
Originally posted by Illuminary:
Qunari Grey Warden had more conversation and plot interaction than Human Mourn Watch for me.
I see, but would you say it was because of the grey warden part or the qunari part? From what Ive checked in forums Grey Wardens are the background with the most reactivity but im more curious about the races. Already know Elf is like the one with the most but cant find much on the Qunari besides the interactions with Taash
Irinka Apr 1 @ 3:45am 
Originally posted by Illuminary:
Originally posted by Irinka:
I see, but would you say it was because of the grey warden part or the qunari part? From what Ive checked in forums Grey Wardens are the background with the most reactivity but im more curious about the races. Already know Elf is like the one with the most but cant find much on the Qunari besides the interactions with Taash

Grey Warden. But because of Taash and the Qun there is a tiny bit more reactivity as Qunari. No one cared I was human, more so I was part of the Mourn Watch.
I see! Thank you I really appreciate it!
The choices are just basic set dressing that doesn’t amount to much. Only the faction rep, damage advantage and passive is the only significant thing when picking a faction.
Irinka Apr 1 @ 6:25pm 
Originally posted by Bankai9212:
The choices are just basic set dressing that doesn’t amount to much. Only the faction rep, damage advantage and passive is the only significant thing when picking a faction.

But this is pretty standard for most RPGs or even all I would dare say. Only a handful of choices really change the game, while the rest help define how your character expresses themselves within the world. Even if they don’t lead to big shifts in the narrative, they add to the experience by making your character feel more personal
Originally posted by Irinka:
Originally posted by Bankai9212:
The choices are just basic set dressing that doesn’t amount to much. Only the faction rep, damage advantage and passive is the only significant thing when picking a faction.

But this is pretty standard for most RPGs or even all I would dare say. Only a handful of choices really change the game, while the rest help define how your character expresses themselves within the world. Even if they don’t lead to big shifts in the narrative, they add to the experience by making your character feel more personal
Except Origins went the extra mile with those, sure DA2 and inquisition didn't have them either but they weren't as focused on character backstory. Only 1 choice in the middle and the end section matters overall in veilguard. Except its not that personal, someone making a reference to something the player doesn't experience doesn't add or change who rook is throughout the game.

Even mass effect did this better,
I am playing as a Mournwatcher on the PS5 and.. eh
You get faction things really. Your own faction has better connections and talking to Emrich opens up more dialogue. Also when handling things about fade and death you get here and there a special Mournwatch insight.
But, eh, you know. It won't change huge things.
For a second game if you really up for that... how about shadow dragons or crows? At least that connects you to a CITY.
Irinka Apr 2 @ 1:51pm 
Originally posted by Bankai9212:
Originally posted by Irinka:

But this is pretty standard for most RPGs or even all I would dare say. Only a handful of choices really change the game, while the rest help define how your character expresses themselves within the world. Even if they don’t lead to big shifts in the narrative, they add to the experience by making your character feel more personal
Except Origins went the extra mile with those, sure DA2 and inquisition didn't have them either but they weren't as focused on character backstory. Only 1 choice in the middle and the end section matters overall in veilguard. Except its not that personal, someone making a reference to something the player doesn't experience doesn't add or change who rook is throughout the game.

Even mass effect did this better,
Can't really say much since I agree. Origins really did it better. I still think the choices are good for roleplaying as a more sarcastic, honest or tough Rook even if they don't affect the narrative as much
Irinka Apr 2 @ 1:54pm 
Originally posted by GamusLepus:
I am playing as a Mournwatcher on the PS5 and.. eh
You get faction things really. Your own faction has better connections and talking to Emrich opens up more dialogue. Also when handling things about fade and death you get here and there a special Mournwatch insight.
But, eh, you know. It won't change huge things.
For a second game if you really up for that... how about shadow dragons or crows? At least that connects you to a CITY.
I see. Well a lot of people on several reddit forums were saying Mourn Watch had a lot of reactivity. I don't mind if they are simply dialogue choices that don't amount to much. Did play as a Crow and really liked it! Shadow Dragons could be interesting too definetly gonna try it!
kuponut Apr 3 @ 7:54am 
As a human rogue Grey Warden, there was a good amount of reactivity when it came to the warden backstory, and a bit for class. Some of it were in dialogue trees too, but mostly in overworld dialogues, which you can't unfortunately control. For Lords of Fortune Rooks for example, Rook will say in a random dialogue that they used to be a galley slave, and that is their "canon" backstory that the player isn't able to control. It's a bit like that for Grey Wardens too, you get a set backstory that you're unable to control.

As human, I don't think I had a single line, choice, or response all throughout the game that reflected Rook being human. It's very weird tbh.
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