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But this is pretty standard for most RPGs or even all I would dare say. Only a handful of choices really change the game, while the rest help define how your character expresses themselves within the world. Even if they don’t lead to big shifts in the narrative, they add to the experience by making your character feel more personal
Even mass effect did this better,
You get faction things really. Your own faction has better connections and talking to Emrich opens up more dialogue. Also when handling things about fade and death you get here and there a special Mournwatch insight.
But, eh, you know. It won't change huge things.
For a second game if you really up for that... how about shadow dragons or crows? At least that connects you to a CITY.
As human, I don't think I had a single line, choice, or response all throughout the game that reflected Rook being human. It's very weird tbh.