Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Dakkar Dec 31, 2024 @ 6:24pm
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Dragon age was, objectively, a huge success.
Over 2 million copies sold.
IGN, Gamespot, Polygon, Etc, all praising it, giving it their highest score.
Reviews are "Mostly positive" rather than "Negative."

Why are people saying this game was a failure?
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Showing 76-90 of 212 comments
Originally posted by Sage & Poot:
Quit crying about politics. What's woke about it? There are people of color? Someone who defies a gender role? The Fast Asleep Club is full of the snowiest of snowflakes. The game is doing incredibly well, and if it wasn't for review bombing by people who never played it, it would be doing even better.
🤣😂🤣😂🤣😂
Zmidponk Jan 3 @ 1:31pm 
It's very interesting that, in the same thread, people are saying it didn't sell anywhere near 2 million, and saying therefore it was a flop, and others accepting it sold over 2 million, but still saying it was a flop.

And there is your answer. There is a certain group of people who want the game to be a flop. As such, they will start from the position of 'it was a flop', and, no matter whether they dispute or accept the 2 million figure, they will put together a narrative that will justify that starting assumption, even if they have to quite obviously do so by basing it on nothing that is even remotely concrete or confirmed, and is, instead, a whole mess of assumptions and speculations that make drunken calculations scrawled on a bar napkin look like audited, professional accounts.
Originally posted by Zmidponk:
There is a certain group of people who want the game to be a flop.

Not an accurate assessment of what I see at all. Flop=No Net Profit. If the report of a 250M dollar budget is accurate, 2mil, under 2 mil over 2 mil is irrelevant. The game needs 5 mil just to break even. There's nothing subjective in this whatsoever. Me personally. I want this game to succeed because I love the lore behind the franchise. Grey Wardens, Elves, Dwarves, Templars, Mages, The Tevinter Imperium, Qunari, Religions Andraste and Qun. It has all makings of a great fantasy role playing game and I have barely touched on the vast lore of this game. Nobody wants this game to succeed more than me except maybe the developers. I don't care about any other Bioware game. Like fk Mass Effect and the other crap they wasted time on that made them take 10 years to put another Dragon Age game.

Pointing out that they Fk'd up by waiting so long is pointing out a Bioware mistake, not my wishful thinking. Where they could have capitalized on the success of inquisition by following it up with an equally as massive game as inquisition was, but no, they switched their focus to games that have no bearing to the Dragon Age Fantasy Fan. They literally waited till all the fans of Inquisition grew up and got jobs before releasing another game in the series.

I don't wish that were the case, that's just the facts, so the sales have suffered. They gave it a massive budget banking on inquisition's success not realizing they waited WAY WAY WAY too long for that to have any impact whatsoever. FLOP = NO NET PROFIT. So far, they have lost their @$$ on this game.

If the budget was 25M and not 250M, then they would already be in profit territory. They're not. They need to hit 5mil just to break even and looking at the current sales and the fact that they already dropped the price to try to boost sales, which never works. I can just about guarantee we won't ever see another Dragon Age game and you can blame Bioware for that. Not for the content of this game, but for not focusing their efforts on the series that brought them their most sold game of all time.
Last edited by !RJ_Truth; Jan 3 @ 3:12pm
Originally posted by The Yeen Queen:
Originally posted by robmeisterNL:

https://steamdb.info/app/1845910/charts/
https://vginsights.com/game/dragon-age-the-veilguard
Here are the most trusted estimates.

You misspelled "Guesses that back up my confirmation bias". The steam charts don't prove overall sales or cost of production.

Check the link again, there is owner estimations from 4 sources.. With a range from 250k owners to 2,32 million.. SteamSpy has been the best indicator in the past, so I would trust them personally.
Raith Jan 3 @ 6:26pm 
Originally posted by Dakkar:
Over 2 million copies sold.
IGN, Gamespot, Polygon, Etc, all praising it, giving it their highest score.
Reviews are "Mostly positive" rather than "Negative."

Why are people saying this game was a failure?

Because of these numbers from the previous game.

-12 million units
Dragon Age: Inquisition has sold over 12 million units globally since its launch in November 2014-

When the game is good, you'll get success like this and even surpass it. Hands down DragonAge Inquisition was a better overall game. Objectively speaking when it came to the year it came out. The company didn't just take a step back for this game, they totaled there reputation. As a huge dragon age fan, I hope the next will be better in the future.
Originally posted by Zmidponk:
It's very interesting that, in the same thread, people are saying it didn't sell anywhere near 2 million, and saying therefore it was a flop, and others accepting it sold over 2 million, but still saying it was a flop.

And there is your answer. There is a certain group of people who want the game to be a flop. As such, they will start from the position of 'it was a flop', and, no matter whether they dispute or accept the 2 million figure, they will put together a narrative that will justify that starting assumption, even if they have to quite obviously do so by basing it on nothing that is even remotely concrete or confirmed, and is, instead, a whole mess of assumptions and speculations that make drunken calculations scrawled on a bar napkin look like audited, professional accounts.
well my estimations of it needs to sell 12 million to break even, so the difference of 500k with 1.5-2 million copies sold isn't changing my financial failure proposal, now if it was the difference between 12 and 12.5 million copies sold then i'd look into things a tad more seriously.
did it do well with the people who played and reviewed the game . sort of if you read a lot of the reviews they come across as neutral, but since it's positive or negative they gave the game a positive score on steam i dare say if there was a neutral option the ratings for the game wouldn't be anywhere near as high on steam.

i managed to give a low ball estimate using a 23 man team for the entire 8 years of production, where the VA's donated their work for free the company didn't research any new tech or make any new advancements for the game the video capture was all done for free and still got to 100mil spent just on a 23 man teams wage over that period using wage numbers supplied by bioware themselves no other additions and when they currently have a 422 man workforce a 23 man team for the project of this size is way to low and would of definately been higher at times . So yeah :|
Originally posted by Sir_Blaze:
well my estimations of it needs to sell 12 million to break even

Show your math on that one? My calculations showed 5million needed to break even.

My Simple Math

250,000,000 budget / $50 a copy = 5,000,000 copies need to sell to break even.

The raised the price back up, so it's actually $59, but I'm all for the simple math and even numbers just to show the point. I don't see your 12 mil to break even. 12 mil would be a really good profit for them and that would be good, but it's not the break even mark.
Originally posted by Cassidyshdw:
Originally posted by The Yeen Queen:

You misspelled "Guesses that back up my confirmation bias". The steam charts don't prove overall sales or cost of production.

Yeah but it's guess nonetheless.

Exactly. Pure speculation, nothing more.

There aren't even guesses game sold well, because it's not possible

It's not possible? Why? Because YOU don't like it?

(simply because game went on sale so they can fake annual raport and if game indeed sold well, they would announce it)

Because they totally announce the sales figures for every game.... 🙄
Silent Jan 3 @ 8:42pm 
Originally posted by !RJ_Truth:
Originally posted by Sir_Blaze:
well my estimations of it needs to sell 12 million to break even

Show your math on that one? My calculations showed 5million needed to break even.

My Simple Math

250,000,000 budget / $50 a copy = 5,000,000 copies need to sell to break even.

The raised the price back up, so it's actually $59, but I'm all for the simple math and even numbers just to show the point. I don't see your 12 mil to break even. 12 mil would be a really good profit for them and that would be good, but it's not the break even mark.
Calculation is a bit more complicated than "copies_sold" * "price" - "budget". First of all, budget was not announced. 250kk is just a prediction, based on development time. Also it is not clear if this prediction includes marketing cost. Next you need to take into account platform fees (for example, Steam take 30%). Finally - regional prices. In some countries games are >50% cheaper.
Last edited by Silent; Jan 3 @ 8:46pm
Originally posted by AdmiralHoratio:
Originally posted by The Yeen Queen:

You misspelled "Guesses that back up my confirmation bias". The steam charts don't prove overall sales or cost of production.

Check the link again, there is owner estimations from 4 sources.. With a range from 250k owners to 2,32 million.. SteamSpy has been the best indicator in the past, so I would trust them personally.

"Owner estimations"? No. And SteamSpy only indicates sales on one specific store on one specific platform.
Originally posted by Silent:
Originally posted by !RJ_Truth:

Show your math on that one? My calculations showed 5million needed to break even.

My Simple Math

250,000,000 budget / $50 a copy = 5,000,000 copies need to sell to break even.

The raised the price back up, so it's actually $59, but I'm all for the simple math and even numbers just to show the point. I don't see your 12 mil to break even. 12 mil would be a really good profit for them and that would be good, but it's not the break even mark.
Calculation is a bit more complicated than "budget" - "copies_sold" * "price". First of all, budget was not announced. 250kk is just a prediction, based on development time. Also it is not clear if this prediction includes marketing cost. Next you need to take into account platform selling cuts (for example, Steam take 30%). Finally - regional prices. In some countries games are >50% cheaper.

It's spelled "pure speculation", not "prediction". Until you come up with an official source for production cost, all you're doing is guessing. And with your confirmation bias and desperate need for this game to be a financial failure, you're going to guess high on production cost.
Silent Jan 3 @ 8:56pm 
Originally posted by The Yeen Queen:
Originally posted by Silent:
Calculation is a bit more complicated than "budget" - "copies_sold" * "price". First of all, budget was not announced. 250kk is just a prediction, based on development time. Also it is not clear if this prediction includes marketing cost. Next you need to take into account platform selling cuts (for example, Steam take 30%). Finally - regional prices. In some countries games are >50% cheaper.

It's spelled "pure speculation", not "prediction". Until you come up with an official source for production cost, all you're doing is guessing. And with your confirmation bias and desperate need for this game to be a financial failure, you're going to guess high on production cost.
Not really. In project management there is a method called "analogous estimating", when you pick numbers from other project with similar timespan/workforce/complexity and predict cost/deadlines for your project.
Last edited by Silent; Jan 3 @ 8:56pm
Armi Jan 3 @ 10:24pm 
Played DA Origins back in the day and after that Inquisition both great games. After seeing all the drama with Veilguard I hesitated on buying the game.. until a few days ago and ohh boy… i was foolish on takin on all that reviews into account.
The game is not perfect but is good and all that stupid floops can be ignored totally and since i have enjoyed this game alot.
Combat and graphics are good
Storyline is good and enjoyable
Customisation good
40 eur price tag good

Get the game consume its content and have fun
Originally posted by Silent:
Originally posted by The Yeen Queen:

It's spelled "pure speculation", not "prediction". Until you come up with an official source for production cost, all you're doing is guessing. And with your confirmation bias and desperate need for this game to be a financial failure, you're going to guess high on production cost.
Not really. In project management there is a method called "analogous estimating", when you pick numbers from other project with similar timespan/workforce/complexity and predict cost/deadlines for your project.

That doesn't make your guess any more likely to be accurate. Unless you have a verifiable inside source, your figures are meaningless.
Set pieces (World) and combat took a step forward.


Art style - writing -RPG elements - and characters - Took 10 steps back, EA Bioware please never write a game like this EVER again.

EA Bioware, PLEASE SELL Mass Effect IP to Larian studios....Please
Last edited by AudioJake; Jan 3 @ 11:11pm
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Date Posted: Dec 31, 2024 @ 6:24pm
Posts: 212