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What's that estimate of 251.4K by PlayTracker? What's that estimate of 766.1K By Gamalytic? What's that estimate of 1.03M by VG Insights?
Considering the average is a whopping 1.09M, how about we use sense and just meet in the middle?
The game sold somewhere between 1,5 and 2 million. I'll play it very favorably and say 2 million. If everyone bought this at launch full price, that would be 140 million dollars.
Companies take a 30% cut unless it is EPIC. So let's say around 40 million goes to those companies and that leaves around 100 million. Most of this money goes to EA for funding the game.
Now the development cost. We have no confirmation on this but let us be realistic. Inquisition released in 2014 so 10 years ago and this comes from Bioware interviews, the game cost around 150 million to make. Now take inflation into account, the troubled development time where they started again and the 9 year development cycle, this game will absolutely have cost more than 200 million dollars. No doubt in my mind about that.
But even if you take the 150 million dollar budget (there is no way in hell it cost LESS than Inquisition), the game would still not recover from its development cost and therefor didn't make a profit. Even if I high ball it at 3 million copies sold, the numbers would be 210 million but after the 30% cut, it would be -63 million so 147 million dollars. Still not enough.
The estimate sales expectations for this game before launch was around 10 million. They didn't sell anywhere NEAR 10 million! So in conclusion. Yes. The game is a failure. Even with no concrete budget numbers, it is very easy to concern this.
The reviews are mixed because not again, not that many played this game so the ones that reviewed it wanted to play or try it out regardless and what they found was a very average to disappointing game that doesn't live up to the Dragon Age name.
And one more thing. If this was an actual success, then companies boast about it for their investors but they didn't. If a big company is quiet about a game's success, then it wasn't a success. This ALWAYS happens.
I was asking a question. Given that it was not answered, I'll assume you do not know. I don't know what these "estimates" are based on. I assumed somebody would know, but apparently, we just want to talk about everything but what the question that was asked.
EA stated it cost over $250 Million to produce the game; even if every single one of the 2 million copies sold were at full price ($59.99) which is doubtful then they still haven't hit the $200 Million mark. That right there means it's a flop
El juego es objetivamente un fracaso comercial Costó 200 millones de dólares (sin contar la inversión en publicidad) y tras dos meses de su lanzamiento solo tiene 4000 jugadores simultaneos ahora mismo.
Para que te hagas una idea, Wukong costo unos 70 millones, se lanzó en Agosto y tiene hasta 60.000 jugadores simultáneos en un día normal. The Veilguard ni ha generado beneficios hasta ahora, ni los va a generar nunca. En un año pasate por aquí y mira como tiene ya al menos un 75% de descuento y en menos de 2 años lo verás al 90% y lo meteran en alguna suscripción como Amazon Prime o lo regalaran en la Epic Store.
No le han metido Denuvo ni el primer mes. Lo han sacado sabiendo que iban a tener pérdidas, pero les da igual porque como empresa ya generon enormes ingresos con otras franquicias.
Además, recordemos que aunque Bioware pertenezca a EA, se trata de una empresa canadiense. No cabe duda que a cambio de recibir las habituales subvenciones para I+D, han diseñado el juego cortado por el patrón de la idelogía woke.
They officially didn't make their money back. So heads are going to roll. There's a reason they're refusing to say exact numbers. Steam also reported a huge refund wave as well.
I'm sure that none of this was in the least bit suspicious.
To be fair, for a singleplayer game, player count doesn't mean anything.
Not defending the game.
Edit: oh, and we're on the precipice of 'mostly negative' review scores.
Our species is at worst doomed and at best we have an extremely dark century in front of us. Act accordingly and try to surround yourself with solid friends and family. Don't dwell for too long in any Steam community or any forum for that matter. It is filled with keyboard bridge dwellers that want nothing else but to trigger and feed that monster.
End of line.
All of this makes me sad tho, as the game deserved to sell way better than it did. I'm fully convinced it's a result of hate-mongering among the community, but that only shows what social media did to people. The public dialogue is officially dead, but I won't let anyone kill my enjoyment of a hobby I cherish so deeply. And that's why I basically quit all the socials, including YouTube. I feel WAY healthier this way.
I wonder how the "negativity vortex" missed Wukong, PoE2 and Space Marine 2....
Weird how that works.