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Shocked is a status effect among many others; duration bonuses make those status effects last longer.
Bonuses to elemental damage only affect damage done with that element. It won't do anything if you're only doing damage of a different type.
That said:
Range weapon: yes also staffs, as many skill nodes of the mage class have + range damage sills
Barier: not really ... its a magical armor ... in DAI you (the player) could cast a spell on yourself and get a magical armor. They removed that in DAV because ... reasons, i guess
Bleeding: could be, however if you look closely at the skills of davrin it often states that they cause bleeding, so unless it is otherwise stated your skill does not cause bleeding
Shock damage: yes it requires you to use that specific spell ... however i have seen companion items (or skill nodes, not sure) that state:
- doing cold damage also causes shock damage
- or, when doing fire damage you do cold damage instead
Blast/Strike/Area/Projectile/...: This is just the ability type ... go to your skill tree and hover over an ability ... it will state 2 of those types ... like the starting skilll of a mage is a Blast/Projectile ability, so it will receive all bonuses from both skill nodes throught your skilltree
If you open the codex (i think its key "L") there is a tab on the left which is called "Terminology" ... There they added a list of, well, terminology used in that game.
It does, however, mean I have to do more Reading - LoL - But, now I have a much better idea (understanding) of what I'll be Reading. :D.
Again... Massive Thanx Mates!!!
ROFL!!!! =D (Okay... that was just Funny). But also, Great to Know!