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if it's not difficult at all then why aren't developers doing it? lol, what's a game where assets conform to these permutations?
but hey, nice buzzword at least!
The top scar's option is the sign that the slider limit was a political decision. In a fantasy world with no silicone but with magic. Top scars are just a shallow attempt to be "inclusive". Most people with scars would much rather not have said scar's. As for software being the problem I mean that goes back to the DEI hire practice. How about getting someone who can do the job instead of tick a box since many other games do it well.
A quick google search of bust slider's provided even some indie game's (Sims3, Black Desert Online, She Will Punish Them, League of Maidens, Phantasy Star Online 2, Saints Row games, Dragon's Dogma 1 - 2, White Knight Chronicles, Star Trek online and so on)
But this just further proves that bioware of old has gone all we have left is the name. Remade with people who were hired for there jiggly bits, melanin count or sexual orientation instead of qualifications.
But overall nothing wrong if you like this game but do not be blind to the reason's behind the desgin choice. The addition of the scar's while a token gesture is a step forward but limiting the sldiers was a step back. To be truly diverse means to include not exclude other choices. The biggest tragedy is the butchering of the qunari from DA2 Arishok and DAI qunari to this is such a bad design choice.
because a scar is superficial and easier to implement, it doesn't have any bearing on what armors look like which is something body sliders do complicate and compound.
for instance healing magic has its limits, Anders (a mage) ran a clinic in DA2 where he explicitly tells people he cannot mend a broken bone of a client with magic, you have actual doctors in the DA universe that will rely on the sciences to do those procedures.
shapeshifters cannot transform into humans, Morrigan tells you this explicitly if you ask her if she can shapeshift to change her appearance.
the idea that scars don't exist in Dragon Age whenever you are healed with magic is conjecture on your part,
such magic doesn't exist, it's why there are surgeries instead. :)
i'm done lecturing you now, if you want to understand the DA lore you should go play it yourself rather than spouting how you expect magic to work in Dragon Age like a tourist would.
if we do start counting it canonical to the lore, we can open the flood gates on that and just start suggesting Qunari's weren't redesigned, they merely just used the Mirror of Transformation, new darkspawn and demon designs suck? Mirror of Transformation et cetera.
why does Iron Bull miss an eye if he can just use the mirror? why does the Inquisitor not regain his amputated arm using the mirror? why don't the Grey Wardens cure their blight with the mirror? why are these so many bald people when you can use the mirror? why didn't Arl Eamon use the mirror? you're just exchanging yourself with a different version of yourself from the apparent Dragon Age multi-verse.
why even use the mirror to remove your breasts if you can just exchange yourself for a version that isn't transgender? seems like the more logical and practical usage of the mirror anyway.
no, your position is that you can use the mirror to change a specific characteristic which is something you can't do, you're not changing something about yourself, you become an entirely different person from a different universe.
you can make the similar argument that you get your top surgery scars via the mirror by exchanging yourself for a version of yourself that is transgender and got the surgery in the universe where they originate from, funny how these deus ex machina devices where you can make literally anything up and have it be canon works out, huh?
not my problem magic doesn't work the way you want it to. ;)
but hey, according to Mr. Mirror of Transformation we can just invoke the mirror to get the surgery in a universe where science does exist if it's all the same to you, sorry just following the canon of the lore where we just make everything up.
Its absolutely ADORABLE how none of you were willing to even touch Redil X's point of the multiple games, nearly all of which are pretty old, that are able to provide decent body customization and have armors and outfits that can fit those bodies.
So why can't BioWare and EA do so with Veilguard in 2024?
the exception is of course DD2, which has superior customization and is way more advanced in terms of character creation that anything else we've seen on the market so far, but that's also a game that was released a few months ago so hardly an indication of "all these old games did this as well" when they just.. didn't. evidently it is also an aspect most of the focus was on for DD2 judging by the rest of the game, hopefully this'll become more of the norm in terms of character creation (or maybe more games can adopt the RE engine, one can hope).
I agree, you finally get it.
Neve is an amputee, the mirror isn't going to restore her leg; they're just getting replaced by a version of Neve that still has both her legs, the amputee Neve from this universe that we know goes poof.
edit: i feel like Catherine from SOMA trying to explain the cut+paste analogy to multiple Simon's lmao.
Black Desert Online turned ten this year and its armor and outfits are by no means only mere painted on textures and its still got one of the most extensive character customization set ups available. As far as I've been able to tell from some brief research the same goes for Phantasy Star Online 2, an even older game. I've seen a few others over the years, but I should hope I don't need to make an exhaustive list to have made the point.
https://www.reddit.com/r/blackdesertonline/comments/u3fjdy/is_there_anyone_else_has_a_bug_if_your_character/
the remedy is surprise: smaller breasts and normal proportions, out of those bounds you start clipping out, this would be an instance where textures would be the answer rather than assets that break.
https://www.youtube.com/watch?v=cMcc5oND30Q
these are textures, particularly egregious when you look at the fishnetting and how it conforms to the boobs, it kind of goes to show the problems when you design armor that isn't really supposed to be stretched, DD2 does a good job of designing armor that looks presentable in all sorts of shapes whereas here its a texture which look bad when you maximize sliders.