Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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IceBorg Sep 29, 2024 @ 10:45am
its so joever
in a recent interview they said none of your choices from origins and 2 will matter and only 3 choices from inq will matter.
https://www.si.com/videogames/news/dragon-age-veilguard-world-state-choices-origins-da2-inquisition-romance
Last edited by IceBorg; Sep 29, 2024 @ 12:33pm
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Showing 16-24 of 24 comments
pr1mus Sep 30, 2024 @ 6:29am 
Originally posted by ArcaneSyntax:
I didn't say it would validate, I said it wouldn't invalidate.
if your choices are banished to the shadow realm of head canon that solely exist inside one's mind then that's about as invalid as it gets. i want choices to be acknowledged, not to be valid as figments of my imagination.

maybe players should just imagine a Veilguard of their own if it's all the same to people such as John Epler, i can certainly imagine a more worthy sequel.

Originally posted by ArcaneSyntax:
They can also circle back to some of the other decisions in the future if they so desire.
Originally posted by ArcaneSyntax:
future
yep, and BioWare and by extent Dragon Age's futures are looking mighty certain right now. :D

Originally posted by ArcaneSyntax:
When you say "scrapping all continuity" your implying that all of the events of the previous games didn't happen.
in regards to choices you've made, then yes, they did not happen.

Originally posted by ArcaneSyntax:
The hero of Ferelden still ended the blight, Hawke still save Kirkwall and Anders still blew up the Kirkwall chantry.

This is all contuinity. Just because a thing isn't mentioned in this specific game doesn't mean it didn't happen.
these are not choices, these are things that happen in the canon regardless of the choices you made along the way, do you understand the difference between say choosing whether Alistair becomes king and the Warden ending the blight? one has a permutation and the other always happens.

Originally posted by ArcaneSyntax:
The consequences of the well of sorrows already doesn't matter at the end of Trespasser.
and they don't matter in Veilguard either, looking forward what Morrigan and the Inquisitor have to say about the event which was now deemed to be a complete nothingburger, will they address it i wonder?
Coldhands (Banned) Sep 30, 2024 @ 6:30am 
Originally posted by dulany67:
Originally posted by Coldhands:
Why can’t the world still be contiguous? This game isn’t directly continuing from the events of DA1 or 2. That a Blight got stopped years ago in Fereldan, or there was a ruckus in Kirkwall a long while back probably doesn’t impact this story enough for the precise details to matter.
To a certain degree, you are right. But in large part it's about respect for the series and player. Some of the choices won't even be remembered, but there are some major decisions that absolutely affect the world state. Who drank from the well? Who is king of Fereldan? Who is the southern Divine? Does Morrigan have a child?

Sure that might not directly affect the story of DAV, but referencing those major choices would enhance the immersion of the player and add to continuity.
After more than a decade since the previous game, I have to imagine BioWare is designing Veilguard with the mindset that a large number of its players won't have played all or any of the previous games and so aren't writing this one to reference them beyond broad strokes.
ArcaneSyntax Sep 30, 2024 @ 6:44am 
Originally posted by pr1mus:
if your choices are banished to the shadow realm of head canon that solely exist inside one's mind then that's about as invalid as it gets. i want choices to be acknowledged, not to be valid as figments of my imagination.

I for one would like choices to amount to more than just a marvel cameo.

Just because you're entertained by jingling keys in front of your face doesn't mean that it's good for the game.

Originally posted by pr1mus:
yep, and BioWare and by extent Dragon Age's futures are looking mighty certain right now. :D

Well they aren't dead yet, not that I imagine you give a care

Originally posted by pr1mus:
in regards to choices you've made, then yes, they did not happen.

I imagine you were very upset that Leliana is alive in DAI or that the hero of Ferelden is somehow always missing.

Originally posted by pr1mus:
these are not choices, these are things that happen in the canon regardless of the choices you made along the way, do you understand the difference between say choosing whether Alistair becomes king and the Warden ending the blight? one has a permutation and the other always happens.

This stuff is all continuity which you have repeatedly said they are throwing out.

Originally posted by pr1mus:
and they don't matter in Veilguard either, looking forward what Morrigan and the Inquisitor have to say about the event which was now deemed to be a complete nothingburger, will they address it i wonder?

Probably not because again, trespasser already invalidates it. The consequences of Morrigan drinking from the well is apparent in the immediate aftermath of her doing so, and then Flemeth is gone in Trespasser so that's done.

I'm sure you'll have a quick witted rebuttal, gotta go where the wind shifts.
pr1mus Sep 30, 2024 @ 7:54am 
Originally posted by ArcaneSyntax:
I for one would like choices to amount to more than just a marvel cameo.
and now you're left with nothing, lol.

i for one enjoyed reading the codex and war table entries that involved characters and choices i made from the previous games, it made our playthroughs unique and memorable and added to the continuity between the games but apparently this is a bad thing now according to you and the writers (who coincidentally no longer have to account for pesky players and their world states).

Originally posted by ArcaneSyntax:
Just because you're entertained by jingling keys in front of your face doesn't mean that it's good for the game.
are you going to be the one person that's going to argue that continuity in a game where your choices carry over from previous games was a bad decision? lol.

did you do save people in Mass Effect 2's suicide mission just to get upset when they reappeared in 3 or what? i agree, BioWare should've just made their own default world state and make them all MIA just so they didn't have to bother accounting for all these permutations.

Originally posted by ArcaneSyntax:
Well they aren't dead yet, not that I imagine you give a care
i do not, sometimes you need to put Old Yeller out of his misery and BioWare cannot afford another blunder, and much like their previous efforts they only have themselves to blame when they expect this title to do well by slapping people who supported this franchise so far in the face.

Originally posted by ArcaneSyntax:
I imagine you were very upset that Leliana is alive in DAI or that the hero of Ferelden is somehow always missing.
yes, because it is a symptom of bad writing, imagine if Zevran comes back in Veilguard as king of Antiva despite dying in some people's playthroughs? my wouldn't that be a hypothetical that is going to age like milk in a month from now?

Originally posted by ArcaneSyntax:
This stuff is all continuity which you have repeatedly said they are throwing out.
Alistair being made king is not continuity in the canon, Alistair can have several different outcomes which do not involve him being crowned king. have you played these games or did you not know this?

Originally posted by ArcaneSyntax:
Probably not because again, trespasser already invalidates it. The consequences of Morrigan drinking from the well is apparent in the immediate aftermath of her doing so, and then Flemeth is gone in Trespasser so that's done.
how so?
Drake Ravenwolf Sep 30, 2024 @ 8:11am 
Originally posted by dulany67:
Originally posted by Coldhands:
After more than a decade since the previous game, I have to imagine BioWare is designing Veilguard with the mindset that a large number of its players won't have played all or any of the previous games and so aren't writing this one to reference them beyond broad strokes.
That seems probable, but I think it is a mistake. As we see, this game isn't generating a lot of buzz from new players and this one thing has caused a lot of consternation in the older fans. IMO, it would have been a better a strategy to keep older fans happy and generate a greater level of base support and rely on good word of mouth.
Its a mistake many other companies have also made; assuming that the old fan base will buy anything you put out so no need to cater to them, instead cater to people who don't buy your product in the hopes of growing your base. But instead of getting more people, you just alienate your old fans and get the worst of both worlds.
ArcaneSyntax Sep 30, 2024 @ 9:07am 
Originally posted by pr1mus:
and now you're left with nothing, lol.

i for one enjoyed reading the codex and war table entries that involved characters and choices i made from the previous games, it made our playthroughs unique and memorable and added to the continuity between the games but apparently this is a bad thing now according to you and the writers (who coincidentally no longer have to account for pesky players and their world states).

A codex entry, mission table mission or a line of dialogue is not interesting or meaningful. it has literally no bearing on the story at all. Call me old fashioned but if you're gonna have decisions be carried over, they should matter.


Originally posted by pr1mus:
are you going to be the one person that's going to argue that continuity in a game where your choices carry over from previous games was a bad decision? lol.

did you do save people in Mass Effect 2's suicide mission just to get upset when they reappeared in 3 or what? i agree, BioWare should've just made their own default world state and make them all MIA just so they didn't have to bother accounting for all these permutations.

Nope, I'm saying that they've never done it well in this series. This isn't Mass Effect where it's 1 story over 3 games, it's Dragon Age where previous decisions largely don't matter and events largely play out exactly the same way regardless of your previous choices.

This isn't like the Rannoch or Tuchanka missions in ME3 which were extremely dependent on previous games choices to get certain outcomes.

The largest impact any of them had was who the Grey Warden contact was in Inquisition.

Originally posted by pr1mus:
i do not, sometimes you need to put Old Yeller out of his misery and BioWare cannot afford another blunder, and much like their previous efforts they only have themselves to blame when they expect this title to do well by slapping people who supported this franchise so far in the face.

I don't think theyve blundered so far, maybe the reveal trailer in early june sucks, but I've liked everything else so far. Wanting to punish the devs and hurt their livelihoods because you can't read a codex entry about the well of sorrows sure is showing the kind of person you are.

Originally posted by pr1mus:
yes, because it is a symptom of bad writing, imagine if Zevran comes back in Veilguard as king of Antiva despite dying in some people's playthroughs? my wouldn't that be a hypothetical that is going to age like milk in a month from now?

Yeah, which is why they aren't gonna have Zevran at all, so it doesn't matter if he's dead or not. Even if they did include him, they can't meaningfully do any Zevran content because he's not alive for some people, therefore he's reduced to a marvel cameo. jingling keys.

Originally posted by pr1mus:
Alistair being made king is not continuity in the canon, Alistair can have several different outcomes which do not involve him being crowned king. have you played these games or did you not know this?

Continuity isn't just choices, but it includes choices to, what are you even arguing here? You're the one arguing that the only continuity is choices, not the events of the previous games so they're throwing it all away.

Originally posted by pr1mus:
how so?

Flemeth is gone. The temple and well tied the person to Mythal. Mythal is flemeth and Flemeth is either a part of Solas or is a part of Morrigan. Either way, this doesn't have any impact on Veilguard.
pr1mus Sep 30, 2024 @ 9:49am 
Originally posted by ArcaneSyntax:
A codex entry, mission table mission or a line of dialogue is not interesting or meaningful.
speak for yourself lol

Originally posted by ArcaneSyntax:
Call me old fashioned but if you're gonna have decisions be carried over, they should matter.
they matter to the player because this is their world they've shaped, did it matter whether Loghain or Alistair became king? it didn't, but they still thought to include them into the subsequent games because it nods back to the players involvement and how they shaped Thedas which at one point made these BioWare games so popular.

fast forward to the post-Inquisition and Andromeda age of BioWare with these largely disconnected universes where your previous choices aren't reflected in the game anymore and you have both writers and fanboys defending the decision that it's a good thing that the sequels are self contained even though the appeal of ME/DA was that the saves carried over and made one (attempted) cohesive narrative, but apparently this is bad or something now that the writers are cutting corners.

Originally posted by ArcaneSyntax:
Nope, I'm saying that they've never done it well in this series. This isn't Mass Effect where it's 1 story over 3 games, it's Dragon Age where previous decisions largely don't matter and events largely play out exactly the same way regardless of your previous choices.
so what, you're in favor that they don't improve upon that just because Dragon Age hasn't done the system justice in the past? lol.

Originally posted by ArcaneSyntax:
I don't think theyve blundered so far, maybe the reveal trailer in early june sucks,
"maybe"?:steamhappy: you realize this is their saving throw after Anthem and Andromeda yeah?

Originally posted by ArcaneSyntax:
Wanting to punish the devs and hurt their livelihoods because you can't read a codex entry about the well of sorrows sure is showing the kind of person you are.
i'm sorry that me voting with my wallet is punishing the devs. *shrug* i can't help it if this is the game they decided to make.

Originally posted by ArcaneSyntax:
Yeah, which is why they aren't gonna have Zevran at all, so it doesn't matter if he's dead or not. Even if they did include him, they can't meaningfully do any Zevran content because he's not alive for some people, therefore he's reduced to a marvel cameo. jingling keys.
like they did with Leliana, correct? certainly BioWare isn't a stranger to retconning lore and bringing people back from the dead. :)

Originally posted by ArcaneSyntax:
Continuity isn't just choices, but it includes choices to, what are you even arguing here? You're the one arguing that the only continuity is choices, not the events of the previous games so they're throwing it all away.
yes, choices you make that carry over, you don't make the choice whether something that is canon carries over because that is done regardless, you don't make a choice in DA Keep whether the Warden stops the blight or not for instance.

Originally posted by ArcaneSyntax:
Flemeth is gone. The temple and well tied the person to Mythal. Mythal is flemeth and Flemeth is either a part of Solas or is a part of Morrigan. Either way, this doesn't have any impact on Veilguard.
yo this guy doesn't know the Inquisitor can drink from the well as well lmao.
Hyung Jin Moon Sep 30, 2024 @ 12:05pm 
the only 3 choice affect are: hand cut or not, who drink in well, did you have side with mage or knight,,,, thats it GG
Drake Ravenwolf Sep 30, 2024 @ 12:08pm 
Originally posted by Hyung Jin Moon:
the only 3 choice affect are: hand cut or not, who drink in well, did you have side with mage or knight,,,, thats it GG
I wish, these are the three choices:
Originally posted by ja1337:
https://www.reddit.com/r/dragonage/s/oJ22K6Sd99
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Date Posted: Sep 29, 2024 @ 10:45am
Posts: 24