Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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IceBorg Sep 29, 2024 @ 10:45am
its so joever
in a recent interview they said none of your choices from origins and 2 will matter and only 3 choices from inq will matter.
https://www.si.com/videogames/news/dragon-age-veilguard-world-state-choices-origins-da2-inquisition-romance
Last edited by IceBorg; Sep 29, 2024 @ 12:33pm
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Showing 1-15 of 24 comments
Gloomseeker Sep 29, 2024 @ 12:20pm 
You do realise that some of your past choices didn't matter and that most of them were referred to in passing to maintain a sense of continuity?

Killing Leliana in DAO doesn't prevent her from coming back and that's a pretty big deal.

Sure you can have Loghain in DAI but he doesn't even look the same.

Cullen is pretty different between games too especially coming from DAO.

If you're lucky you made choices that were compatible with what the writers had in mind but if not your choices end up being as relevant as the epilogue slides in DAO.
pr1mus Sep 29, 2024 @ 12:23pm 
Originally posted by Gloomseeker:
If you're lucky you made choices that were compatible with what the writers had in mind but if not your choices end up being as relevant as the epilogue slides in DAO.
the best parts of Inquisition was reading a codex entry or war table mission about some choice i made in a game 5 years prior, the idea that devs are now dictating for me that it isn't good enough so therefore they're scrapping all continuity so they can soft reboot the series is a baffling decision.
Drake Ravenwolf Sep 29, 2024 @ 12:28pm 
Can you link the interview? I'm having trouble finding it and want to send it to a Youtuber since I haven't heard the ones I watch talk about this
LuckyOwl Sep 29, 2024 @ 12:32pm 
Originally posted by Gloomseeker:
You do realise that some of your past choices
Killing Leliana in DAO doesn't prevent her from coming back and that's a pretty big deal.

isn't that linked to the ashes though? and she disappears without a trace after you complete the game, hinting she was a ghost all along.
IceBorg Sep 29, 2024 @ 12:32pm 
Originally posted by Drake Ravenwolf:
Can you link the interview? I'm having trouble finding it and want to send it to a Youtuber since I haven't heard the ones I watch talk about this
https://www.si.com/videogames/news/dragon-age-veilguard-world-state-choices-origins-da2-inquisition-romance
ArcaneSyntax Sep 29, 2024 @ 12:35pm 
Originally posted by pr1mus:
Originally posted by Gloomseeker:
If you're lucky you made choices that were compatible with what the writers had in mind but if not your choices end up being as relevant as the epilogue slides in DAO.
the best parts of Inquisition was reading a codex entry or war table mission about some choice i made in a game 5 years prior, the idea that devs are now dictating for me that it isn't good enough so therefore they're scrapping all continuity so they can soft reboot the series is a baffling decision.
They aren't scrapping any choices. the game is still written open ended enough that it doesn't invalidate any choices you made.

Also "scrapping all continuity" implies that not only are they "scrapping" choices, but the events of the previous games, which is not true in the slightest.
Gloomseeker Sep 29, 2024 @ 10:05pm 
Originally posted by LuckyOwl:
Originally posted by Gloomseeker:
You do realise that some of your past choices
Killing Leliana in DAO doesn't prevent her from coming back and that's a pretty big deal.

isn't that linked to the ashes though? and she disappears without a trace after you complete the game, hinting she was a ghost all along.

Which is an incredibly lazy way to deal with the whole mess and account for her being dead all along.

My point stands though. You just have to look at the epilogue slides in DAO to realise that these slides which were the result of your choices are discarded in later entries in the series.

The idea has always been to create the illusion that choices mattered -except when they didn't in which case they had no compulsion about ignoring said choices.
pr1mus Sep 29, 2024 @ 11:13pm 
Originally posted by ArcaneSyntax:
They aren't scrapping any choices. the game is still written open ended enough that it doesn't invalidate any choices you made.
you mean they're going to never address any of it so players can have their own imaginary headcanon, how is that supposed to validate anyone's choices? how do choices matter if they're inconsequential?

Originally posted by ArcaneSyntax:
Also "scrapping all continuity" implies that not only are they "scrapping" choices, but the events of the previous games, which is not true in the slightest.
which is what they're doing if they're going to excuse themselves from never bringing up events of the previous game under the weak guise of "we only want to incorporate choices if they're meaningful, therefore no codex entries! only these 3 choices!".

the events of the previous games do not matter, if they did then they'd have consequences or at least be mentioned to help give the illusion of continuity rather than the trilogy being a self contained series while Veilguard doesn't have to pay heed to those games just because it happens elsewhere on Thedas.
Coldhands (Banned) Sep 29, 2024 @ 11:17pm 
That’s fine. Inquisition is ten years old, DA2 is twelve, and Origins came out fifteen years and three console generations ago. Veilguard can just reference those games as the occasional member berry for old fans and that’ll be enough.
Gloomseeker Sep 30, 2024 @ 12:27am 
Originally posted by Ethram:
Originally posted by Coldhands:
That’s fine. Inquisition is ten years old, DA2 is twelve, and Origins came out fifteen years and three console generations ago. Veilguard can just reference those games as the occasional member berry for old fans and that’ll be enough.
No.
DA and world continuity is staple of the series. If they remove that, this isn't Dragon Age anymore. Change the title and don't wipe your mug with title of great series, that this game, won't come even close.

Gaslighting fans that their choices don't matter actually, and it was sooo long ago, is pathetic.

I'm all for continuity except that most of the time it was never anything more than window dressing, a footnote or a reference in passing.

Don't get me wrong, seeing Morigan's kid in DAI was great but being stuck with Leliana and Cullen no matter what never felt right to me.

The whole "X will remember that" à la Telltale is a great trick to give the illusion of choice and player agency and it remains to be seen if the new game will allow choices to matter within the limits of its own narrative.

Dragon Age has always been evolving straying away from its roots with each new iteration. DAO was pretty much a love letter to fans of the old BG games and it's highly unlikely that we'll ever get another DA game like it (ironically BG3 feels like it's borrowed more than a page from DAO).
cjqnsnyc Sep 30, 2024 @ 12:42am 
Originally posted by ArcaneSyntax:
Originally posted by pr1mus:
the best parts of Inquisition was reading a codex entry or war table mission about some choice i made in a game 5 years prior, the idea that devs are now dictating for me that it isn't good enough so therefore they're scrapping all continuity so they can soft reboot the series is a baffling decision.
They aren't scrapping any choices. the game is still written open ended enough that it doesn't invalidate any choices you made.

Also "scrapping all continuity" implies that not only are they "scrapping" choices, but the events of the previous games, which is not true in the slightest.


Don't buy into their nonsensical attempt at damage control.
That "explanation" they gave is utter ♥♥♥♥♥♥♥♥ and they are absolutely aware of that! Which to me is highly insulting!

How exactly does sidestepping your personal world state by ignoring it or using vague descriptions keep your history intact? Ignoring a person's history effectively creates an alternate history, one that is devoid of detail, nuance, or personalization. They are fully aware of this! It sets a default state of the world where your past history never existed.

It's no longer Dragon Age!

It becomes Bioware's default version of Dragon Age.
They know exactly what they're doing. They just think people aren't smart enough to realize it!

It's so very insulting!
Last edited by cjqnsnyc; Sep 30, 2024 @ 12:44am
Coldhands (Banned) Sep 30, 2024 @ 4:57am 
Originally posted by Ethram:
Originally posted by Coldhands:
That’s fine. Inquisition is ten years old, DA2 is twelve, and Origins came out fifteen years and three console generations ago. Veilguard can just reference those games as the occasional member berry for old fans and that’ll be enough.
No.
DA and world continuity is staple of the series. If they remove that, this isn't Dragon Age anymore. Change the title and don't wipe your mug with title of great series, that this game, won't come even close.

Gaslighting fans that their choices don't matter actually, and it was sooo long ago, is pathetic.
Why can’t the world still be contiguous? This game isn’t directly continuing from the events of DA1 or 2. That a Blight got stopped years ago in Fereldan, or there was a ruckus in Kirkwall a long while back probably doesn’t impact this story enough for the precise details to matter.
pr1mus Sep 30, 2024 @ 5:24am 
Originally posted by Coldhands:
Why can’t the world still be contiguous? This game isn’t directly continuing from the events of DA1 or 2. That a Blight got stopped years ago in Fereldan, or there was a ruckus in Kirkwall a long while back probably doesn’t impact this story enough for the precise details to matter.
but then you consider that Morrigan and Inquisitor are both in the game and the decision of the Well of Sorrows and who gets tied to a god conspicuously stops being a thing because much like the other decisions the developers decided they don't want to account for those things because making their own default world state was easier than incorporating choices from previous games.

it is precisely why a character like Varric is going to die sooner than later because it'd be very baffling to have such an involved storyteller present and then subsequently never talk about the events in those games.
ArcaneSyntax Sep 30, 2024 @ 5:59am 
Originally posted by pr1mus:
you mean they're going to never address any of it so players can have their own imaginary headcanon, how is that supposed to validate anyone's choices? how do choices matter if they're inconsequential?

I didn't say it would validate, I said it wouldn't invalidate. They can also circle back to some of the other decisions in the future if they so desire.

Originally posted by pr1mus:
which is what they're doing if they're going to excuse themselves from never bringing up events of the previous game under the weak guise of "we only want to incorporate choices if they're meaningful, therefore no codex entries! only these 3 choices!".

the events of the previous games do not matter, if they did then they'd have consequences or at least be mentioned to help give the illusion of continuity rather than the trilogy being a self contained series while Veilguard doesn't have to pay heed to those games just because it happens elsewhere on Thedas.

When you say "scrapping all continuity" your implying that all of the events of the previous games didn't happen. The story is more than the choices we make and a lot of the story is outside the control of the player. Solas is still trying to tear down the veil regardless, he still absorbs mythal, mythal still sends part of herself through the eluvian. The hero of Ferelden still ended the blight, Hawke still save Kirkwall and Anders still blew up the Kirkwall chantry.

This is all contuinity. Just because a thing isn't mentioned in this specific game doesn't mean it didn't happen.
Last edited by ArcaneSyntax; Sep 30, 2024 @ 6:01am
ArcaneSyntax Sep 30, 2024 @ 6:00am 
Originally posted by pr1mus:
Originally posted by Coldhands:
Why can’t the world still be contiguous? This game isn’t directly continuing from the events of DA1 or 2. That a Blight got stopped years ago in Fereldan, or there was a ruckus in Kirkwall a long while back probably doesn’t impact this story enough for the precise details to matter.
but then you consider that Morrigan and Inquisitor are both in the game and the decision of the Well of Sorrows and who gets tied to a god conspicuously stops being a thing because much like the other decisions the developers decided they don't want to account for those things because making their own default world state was easier than incorporating choices from previous games.

it is precisely why a character like Varric is going to die sooner than later because it'd be very baffling to have such an involved storyteller present and then subsequently never talk about the events in those games.
The consequences of the well of sorrows already doesn't matter at the end of Trespasser.
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Date Posted: Sep 29, 2024 @ 10:45am
Posts: 24