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Killing Leliana in DAO doesn't prevent her from coming back and that's a pretty big deal.
Sure you can have Loghain in DAI but he doesn't even look the same.
Cullen is pretty different between games too especially coming from DAO.
If you're lucky you made choices that were compatible with what the writers had in mind but if not your choices end up being as relevant as the epilogue slides in DAO.
isn't that linked to the ashes though? and she disappears without a trace after you complete the game, hinting she was a ghost all along.
Also "scrapping all continuity" implies that not only are they "scrapping" choices, but the events of the previous games, which is not true in the slightest.
Which is an incredibly lazy way to deal with the whole mess and account for her being dead all along.
My point stands though. You just have to look at the epilogue slides in DAO to realise that these slides which were the result of your choices are discarded in later entries in the series.
The idea has always been to create the illusion that choices mattered -except when they didn't in which case they had no compulsion about ignoring said choices.
which is what they're doing if they're going to excuse themselves from never bringing up events of the previous game under the weak guise of "we only want to incorporate choices if they're meaningful, therefore no codex entries! only these 3 choices!".
the events of the previous games do not matter, if they did then they'd have consequences or at least be mentioned to help give the illusion of continuity rather than the trilogy being a self contained series while Veilguard doesn't have to pay heed to those games just because it happens elsewhere on Thedas.
I'm all for continuity except that most of the time it was never anything more than window dressing, a footnote or a reference in passing.
Don't get me wrong, seeing Morigan's kid in DAI was great but being stuck with Leliana and Cullen no matter what never felt right to me.
The whole "X will remember that" à la Telltale is a great trick to give the illusion of choice and player agency and it remains to be seen if the new game will allow choices to matter within the limits of its own narrative.
Dragon Age has always been evolving straying away from its roots with each new iteration. DAO was pretty much a love letter to fans of the old BG games and it's highly unlikely that we'll ever get another DA game like it (ironically BG3 feels like it's borrowed more than a page from DAO).
Don't buy into their nonsensical attempt at damage control.
That "explanation" they gave is utter ♥♥♥♥♥♥♥♥ and they are absolutely aware of that! Which to me is highly insulting!
How exactly does sidestepping your personal world state by ignoring it or using vague descriptions keep your history intact? Ignoring a person's history effectively creates an alternate history, one that is devoid of detail, nuance, or personalization. They are fully aware of this! It sets a default state of the world where your past history never existed.
It's no longer Dragon Age!
It becomes Bioware's default version of Dragon Age.
They know exactly what they're doing. They just think people aren't smart enough to realize it!
It's so very insulting!
it is precisely why a character like Varric is going to die sooner than later because it'd be very baffling to have such an involved storyteller present and then subsequently never talk about the events in those games.
I didn't say it would validate, I said it wouldn't invalidate. They can also circle back to some of the other decisions in the future if they so desire.
When you say "scrapping all continuity" your implying that all of the events of the previous games didn't happen. The story is more than the choices we make and a lot of the story is outside the control of the player. Solas is still trying to tear down the veil regardless, he still absorbs mythal, mythal still sends part of herself through the eluvian. The hero of Ferelden still ended the blight, Hawke still save Kirkwall and Anders still blew up the Kirkwall chantry.
This is all contuinity. Just because a thing isn't mentioned in this specific game doesn't mean it didn't happen.