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The PC version is just a port from the console game.
Not to be that guy to accurately quote and represent previous comments but you know, the place,"the consoles", some here have argued heavily is the main selling platform for this game.
I have clearly stated this should be a £30 base game on Steam and £50 Deluxe.
As i said, this issue will reflect in the post release reception of the game if the game is going to the PS4 game with and Instagram filter sold as a PS5 AAA i predict it to be.
This is why they shouldn't have taken analogies off the SAT.
Modern game engines allow for a game development with cross-platform releases in mind, meaning game developers will only have to write the game code once and deploy it across different platforms with minimal changes.
A lot of development tools and middleware (i.e. Speedtree) offer cross-platform support from the get go now. They take the different platforms into account and help developers tune their scenes accross all platforms, allowing for a more seemless experience accross all systems.
While the initial development of Dragon Age 4 started out in 2014, it does not mean the game we will be playing now was developed for, and on, a PS4 [development kit]. Dragon Age 4 as we know it today went into production around 2020/21, and while there may be ideas, models, gameplay and the like that carried over from scrapped versions (Joplin, Morrison), it was always developed with modern platforms in mind.
Ah I see. I didn’t realise it’s legit £20 cheaper on PC.
*noice*
None of this make any difference to what i am saying. It's mostly just pointless waffling to be honest. All that matters is what game engine is being used to develop the game.
Very Simple. If what I am saying is correct they are using Frostbite v3 or some slightly updated version of it, as they would have been at the time based on the games released.
They are not using the updated engine Battlefield 2042 used by how the game looks.
https://en.wikipedia.org/wiki/Frostbite_(game_engine)#Frostbite_3
Nothing you said make any difference to what i said and ironically shows you know less about it than me. If my theory is right, the game engine version will reflect that and nothing else.
The game engine has just about nothing to do with how a game looks, the art style is completely independent. Let's bring up your favourite game Octopath Traveller. That game was realized in Unreal Engine 4, just as Jedi: Survivor was, or Sifu. None of these games have anything in common, neither graphically, nor gameplay wise. A game engine is a framework you build your game around, it doesn't dictate if a game has a pixel art, or a photorealistic look.
As you might have gathered by now, your assumption about The Veilguard using Frostbite Engine 3.0, or a slightly upgraded version is off as well. The lowest possible version it could be using is Frostbite Engine 3.5, as that was when raytracing was introduced. However, Frostbite 3.5 concentrated mostly on reflections, so everything points to the actual game engine being used to be Frostbite 4.0 - the first version to allow for more advanced raytracing and the first one that optimized its raytracing capabilities to the next gen consoles.
Of course that is guess work too, but at least I'm giving off educated guesses, while all you do is throw stuff out there, hoping nobody second guesses your uneducated ones.
maybe you should read it out loud before you comment next time. it's like that 3rd place celebration meme
two entire essays to say nothing about the core premises of the claim.
this whole pixel art angle is meme.
I said it was a ps4 game remastered to ps5 and everything I said proves it more true than anything you've said so far.
You could just admit that your argument about pricing based on engine or graphics quality was a mistake, and all of this would be unnecessary. It's ok to admit a mistake. Nobody is keeping score on the internet.
Same group of people, consistent patterns of behaviour. Constantly trying to misrepresent a comment. I assume to antagonise them into an emotional response to make it a mud slinging contest. How's that worked out for you?
Are you being paid for this? Trying to convince people this is a value for money purchase top shelf AAA game in 2024?
Or will you just all magically vanish from the forums post release?
A PS4 game that was supposed to be released before 2020, remastered to PS5 circa 2022 and it does not look to use their most current engine based on gameplay footage.
A 5/10 mediocre game which will be poorly received and get poor reviews for the value for money investment when people realise what they actually got for their money.
It's either copium overdose or shilling at this point.
Borderlands, Concord, Acolyte, Dragon Age: The Veilgaurd.
Going to be quite the year.
Stay on topic. Talk about this game as seen in the trailer. Stop trying to antagonise me into a personal exchange. I'm not your therapist. I'm here for the game.
What goes around comes around. :)
That would be so cool! You don't happen to have a number I could contact to strike a deal?
There's nothing magical about vanishing on a forum. Stop visiting and poof... you're gone. Easy!
Except that you don't have a single bit of evidence that this is the case, or at least a claim based on facts. We do however have evidence that at least Frostbite 3.5 is being used, most likely Frostbite 4.0.