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Inquisition, to me, felt like Bioware was watching me play Origins and DA2, made notes of the stuff i liked and made it their number 1 priority to avoid all of that stuff and instead fully lean into what i didn't.
Inquisition wasn't that bad, but the thing that many don't care for is that the DA games with the focus on the oppressed mages and turning it more political is what bothers a lot. If the focus had been more on the red lyrium and the effects it had than on the politics going on, it would have been more popular.
And that's the thing many find missing, that sense of, "if we fail, the world ends". The sense of doom and how many people will prey on the victims of destruction rather than helping them is also not as much there.
And that is where The Witcher 3 has more of the tone that many people look for, that the world is NOT a cheerful place, and when there are disasters(including war), you see people who are both at their best, and at their worst.
We need more information to see if they have made the new DA game "just another high fantasy game with the Dragon Age name slapped on it", or if there really is ANYTHING that will stand out. I miss the days of the original Bioware teams and Black Isle, who also knew how to design a game world that has depth to it.
I just rewatched some of the Veilguard material and i think know why i find it so off putting. The characters are in this weird middle ground between stylized and uncanny valley realistic which makes me deeply uncomfortable just looking at it. Also the combat effects(light trails, particle effects, lots of colorful auras) really don't make it any better. The screen in general is just way too busy and overloaded with...stuff.
There was none of that in Origins til the final battle really. Inquisition had it the whole way through.
See, I feel you have it exactly backwards. In DA:O, the threat is pretty minor compared to DA:I or DA:V. If you had failed, the Orlesians and/or northern Thedans, with their stronger armies and legions of Grey Wardens would have would quickly put down the Fifth Blight, which ended in the blink of an eye by Blight standards. The fight only feels hopeless because your group is so weak.
That is not a knock on the heroism in DA:O. Certainly, MANY more people would have died without the HoF’s involvement, especially in Ferelden. But Thedas has survived Blights lasting well over a century.
In DA:I (and based on what we’ve seen, likely in DA:V), you really are saving the world from existential threats that would, at minimum, rework the world into what most of its current inhabitants would consider a hellscape. And if you fail, it is highly unlikely anyone would succeed in your place (indeed, Inquisition even shows you what would happen in your absence).
One could argue if those in Dragon Age: Origins had failed (since many choices branch off of what they do and do not do in that game/story) that all the others after would have failed as well.
Dragon Age 2 (for example) if Flemeth had not intervened on Hawke (and the Warden's) behalf neither would have been able to assist (through Morrigan) the Inquisitor. Nor would Varric had been there to assist the Inquisitor well to become the Inquisitor, because Cassandra wouldn't have spoken to Varric to attempt to recruit Hawke in the first place (who was her first choice to be the Inquisitor).
So, yes, Thedas may have not needed the Warden and Feralden to defeat the Blight, but what came after? I don't think the Rifts would have been sealed and that ending you saw without even the Inquisitor even being there would have been even more bleak. Basically, whatever Solas did in the past certainly saved the world from a far more grim reality than it is currently in Dragon Age universe. At least, so far as know. I think this game is going to explain away some myths and reveal some forgotten truths.
I remember the Dalish intro of the Dread Wolf story as well as from DA2 with Merrill and it is very explicit to make Solas (Dread Wolf) the bad guy. I think the old elven "gods" have been working for centuries to weave a way back into the world. I also think some long forgotten powers are going to make a return that may have been sealed away (both benevolent and malevolent) hence why whatever is happening to Harding may be one of those powers (the Titans) returning as well.
You do realize the only reason the Blight was ended so painlessly is because it was never able to get a proper foothold?
Ferelden is a backwater ♥♥♥♥♥♥♥♥ with small populations.
Darkspawn come from captured women.
If Denerim would have fallen that'd have been thousands of broodmothers, making hundreds of thousands of Darkspawn.
The Blight would have once again gone out of control.
The Orlesian Armies and the Grey Wardens in dozens or more would have amounted to ♥♥♥♥♥♥♥♥. Remember, Grey Wardens do not have Gryphons anymore to contest air supremacy.
Arguably the Hero of Ferelden is also one of the third most strongest characters in the world, with Hawk and Inquisitor. Hell, HoF killed Archdemon, Flemeth, 2 Demon Lords (one of which was in his own home turf in the Fade), a Tevinter Magister that I'd argue was stronger than Corypheus.
100 ordinary Wardens together aren't enough for those feats.
not to mention the whole dynamic between elves and humans and the qunari.
origins built a good foundation which ea and bioware squandered over the years. inquisition tried to add more to that solid foundation but thankfully people at bioware had an epiphany and turned inquisition into an offline mmo.
what I like about 4 is the reintroduction of griffins. I always despise fantasy stories that start with telling you how grand the bygone era was and how many cool spells, contraptions and beasts they had at their disposal, only to end up in current era which has none of that.
I'm not a fan of this slow reintroduction of magic in fantasy stories.
With the likely exception of the Inquisitor while they have the anchor, none of the DA protagonists are “stronger” than their companions. They come across as merely highly skilled, and supremely determined.
Given that the First Blight was put down after nearly two centuries, I think you significantly overestimate how much more powerful the darkspawn would get over time. The year or two it might have realistically taken Orlais and the other countries to get involved would not have made much difference.
And there is no way the Architect was more powerful than Corypheus. Setting aside that Corypheus was the leader of the Magisters Siderial, in DA:I he was massively empowered by the Orb of Destruction and red lyrium, making him far more powerful.
What are you talking about? And why make this comment on a two-week old thread?
But yeah it's gone now.