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Exactly! On top of that let's just look at Monster Hunter. A game not due out until Feb of 2025 and didn't have near the fanfare of a flagship title like DA:V until maybe 2018 and yet still it's outperforming one of Bioware's biggest titles a week prior to it's release.
Yeah DAV is actually doing extremly poorly for such a major title, its most likely going to be a failure because if it doesn't sell enough copies to make back what it cost to produce it, the game is a failure. Wokies go one about how star wars outlaws has managed to sell 1 mil copies finally, and its like... thats still a major failure when it needs to sell prob 4-5 million copies or more just to break even and recoup production costs, nevermind making a profit, that many copies is just to break even. People don't seem to factor this in.
As a prime example Alan Wake 2 a game people consider sold well, still is a failure as even to this day it still has not made a penny of profit, they haven't even broke even on making back what it cost them to make it. When this happens the game is considered a failure. Budget of DAV is prob easly over 150-200 million which means it needs at least 3-4 mil copies sold to be considered remotely a success, and from the sales numbers them getting far past 1 million looks like its going to be a major uphill battle. Due to many poor decisions made with the game, like including lgbt elements as a forefront, the cartoony art style that doesn't fit the games universe, how they basically snubbed 2 of the previous games as if they don't want you to know about them since choices in them do not matter in DAV at all. Its not looking good for DAV, and as I've said, the estimated budget I think the game prob cost means they are never going to sell enough to turn a profit on it. Game just has too many downsides for a dragon age mainline game.
On a side note I find it halarious how a romance of the three kingdoms game a VERY NICHE game series is slaughtering DAV in sales. That is DEFF not a good look for DAV when such a niche title is doing far better. Monster hunter beating it is pretty much a given as MH is huge.
Its just woke people trying to cope with the incoming failure of their current flagship woke game. Before this there was Concord as their woke flagship game that failed horribly and you seen the same sort of cope articles by wokies all over as they are in panic mode.
But why would you do this to yourself!? If they truly believe in this crap (that this game is moving mountains when it comes to pre-orders), is one thing, but I doubt it... so why lie to yourself?! Lying to others is bad enough, but lying to yourself is just sad...
https://www.youtube.com/watch?v=sXQkXXBqj_U
This ends with them hanging the "villain" Reality. This is so on point with what's happening with this game (and others), hahahaha!
Nobody is claiming that the game is a huge success, the point is that the game is selling normal numbers even with the bad news all around
If you pick a game with the same brand power like Resident Evil 4 Remake last year, that game one month before release had 70k followers on steam, Veilguard also has 70k followers on steam on the same time-frame
https://steamdb.info/app/2050650/charts/
Look at the top wishlist in February 2023 and see RE4 position: https://web.archive.org/web/20230214190655/https://store.steampowered.com/search/?filter=popularwishlist
Metaphor TODAY has less followers than Veilguard: https://steamdb.info/app/2679460/charts/
Metaphor position on the wishlist one month before release: https://web.archive.org/web/20240910004258/https://store.steampowered.com/search/?filter=popularwishlist
all WAY behind Veilguard
Dragon Ball and MH: Wilds are games with HUGE hype, with insane engagements and no controversy around, the comparison is just not correct, specially if you compare with a Bioware game, people are NOT pre-ordering after anthem and andromeda, this game NEEDS good reviews
you guys need to stop painting apocalisype scenario when things are just normal, I know you guys want the game to fail, but there is a limit for alienation
looking at Steam concurrent players (and i know this will be the only metric people are going to look at on the forums) is only a way to loosely gauge Steam sales, which is again going to be likely the lowest selling platform for a BioWare release.
You saying that this game has a budget of 200M? any source on that?
Andromeda cost 55 million to make and this game is very similar in scope, also Anthem, a trash failed game, made enough money to break even: https://www.pcgamesn.com/anthem/over-100-million-digital-launch-revenue
The games you are comparing are universally acclaimed games, with great reviews and no controversy, and huge HYPE, the exacly opposite of Veilguard situation lol, i choose RE4 because I think that game had a good hype behind it and did ok for Capcom.
The wishlist and followers are a REAL metric just like steam most sold list, Dragon Ball had 100k followers before launch, and it was a huge success
Not every game will have the hype and sales of BG3 lol, not even Sony AAA games can do that, imagine thinking that a Bioware full of hate and controversy game would top charts everywhere?
The game is doing perfectly well considering all the bad controversy, reviews will decide everything, if they get 90+ on metacritic(previews indicated that) it will be huge
and that's fine that we won't see a concurrent million for Veilguard, i don't think that was ever on the table unless it replicated H:L sales which is too high a bar for Dragon Age to begin with.
https://felassan.tumblr.com/post/762417118967889920/laura-miele-so-lets-take-a-look-at-whats-to
So it might not be the most popular title but it's probably selling well enough.
Please stop lying. Anthem took how many years to make? Not what they claimed it took in the media..what it actually took after being rebooted several times internally. I'll help you. The estimation is somewhere on and off for around 6 years. It's estimated that a AAA game takes around 100k per employee a year. The Edmonton office employed around 700-800 people at the time. Do the math.
If the game was doing so tremendously at launch they wouldn't have scrapped it. The reality is that hype boosted it's initial sales but when broken down by what they expected their biggest piece of ongoing revenue to be which was micro transactions, that proved to be a fraction of the sales numbers.
EA set a target of 6 million copies by end of March. EA later explained that Anthem failed to meet sales expectations and so cut their losses because the writing was on the wall.
Stop posting sensationalized articles that serve as highlight reels that don't paint anywhere close to the real picture.
Now what you are correct about is that games like Monster Hunter don't have the controversy...sounds like a Bioware problem. That doesn't change what the trending is telling us between reception of the game, it's place on the charts in comparison to similar titles, the fact it has no competition really other than Black Ops for current year release, it's number of wishlisted and followed, etc. These things and more point to a disappointment.