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but those were the dark ages of gaming. 8th gen proved that you can sell anything as long as there is no competition. inquisition released in 2014 and witcher 3 in 2015. we had barely any viable rpgs at our disposal, so I can empathize with people who like inquistion.
People may not agree, but Inquisition was much better than DA2, in my opinion. I enjoyed the Hawke story, but the lack of race and being stuck to the one family lore was annoying to me. As was the repetitive copy and paste caves.
rumour is it cost 200 million which means it would need to sell 5 million copies to basically break even. It was tracking lower that Star Wars outlaws that only sold a million copies..
You can do the math
I mean breaking even isn't really a "flop" but as far as a company is concerned it is a massive flop, they would call doubling money a flop in a lot of circumstances cuz they crazy lol
After doctors left, bioware never made a game which wasnt either controversial or a flop.
It would be really strange if they dont close bioware after this.
I dont even understand how bioware managed to survive under ea this long.
They (ea) were always fast to jump the gun and close studios even after 1 flop, and bioware not only has 3 flops in a row, but is unable to even deliver 1 solid game in 10 years.
It’d be nice to take BioWare and Bethesda out to the farm together, hand in hand and watch them fade away into the “Meh”.
Dragon Age is big franchise, and lot of ppl don't know more than that there's a sequel to be released soon.
From what i saw, reception is mixed, there's both hype and hate. It's too early for me to tell how it will all go, i don't think it will be Concord, Unknown 9 or Dustborn level of attendance, it will pull lot bigger numbers, but will it be enough to make profit, remains to be seen.
If game is good, it will succeed, it doesn't matter what it's name is.
Now personally, i am disappointed in game overall, mainly for reasons i mentioned so far, companion control change, combat change, art style, and mainly DA Keep changes, which take away the core of Dragon Age, and there is also some "modern" stuff of today present, that make little sense to me in dark fantasy game set in medieval times, if it was Cyberpunk genre or modern, alright.
If some of this stuff was reworked, especially the DA Keep, it would be different, as of right now, my interest in game is very low, but i will wait and see how it all goes.
It's a simplistic hack&slash action game that's easily accessible, it looks flashy, it's attached to a franchise name many people may have actually heard about (even if they haven't played the previous entries), attached to a studio name that isn't completely irrelevant yet, it comes out during a period that's otherwise completely bereft of other big name releases, and isn't as immediately visually off-putting as something like Concord.
I'd wager enough casual gamers are going to pick up to make it not a flop.
As they should. Breaking even is a flop due to inflation + oppotunity cost. If you invest money on a project 9 years ago and the project lifetime earning give you the same amount of money back, then you are a a huge loss. Just putting money in a bank at 5% interest rate for 9 years would give you 156% return (compound interest). So you are at -56% investment. Just against bank's interest.
Basically to truely break even for investors the return has to be at least equal to the next best oppotunity cost of the next best investment. If the investors next best option make them 200% in 9 years, of course they will perceive lifetime earning of 400 millions USD of a 9 years long 200 millions USD project as just a break even.