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Add to the fact the game had multiple directors and Hans Zimmer as a composer. Zimmer ain't cheap for sure my guy.
I figure it has been 5 years at most and there might've been some dabbling in the years before, but they didn't have the money or resources to work on it (due to the all hands on deck for Anthem World(c), the game nobody wanted nor asked for).
I tell you, the Anthem game just put Bioware into a multi-year time-warp before we finally find ourselves back to Dragon Age and Mass Effect (hopefully).
Are you saying this game wasn't in development for 10 years? It was. Maybe not fully active but it surely was. It took this long because it was supposed to be a live service game. Then the gaming industry made a hard stance against it and they paused the project and then brought it back with a new plan and staff and all that.
So it has been in development for 10 years..even if some people may or may not have been pulled off of it for some of the time.
Jesus so this game is gonna need to sell at least 5 million copies to at least break even ?
Rumour is it is tracking allot worse that outlaws that sold just over a million ?
Making profitable games is for the sake of making profits, not to offset and fund money sink flops.
-1st of all. Besides the Steam cut of 30% (which is NOT 30% for all games, big developers have it bit cheaper), there is also regional pricing, and SALES TAX that in Europe are over 20%. 60USD gives around 35USD revenue to the devs on avarage, not 42.
-Studio of 200 people have costs around 20million USD per year, including salaries, office costs, software, electricity, etc. So 5 years would be 100M, and 10 years 200M. SO for that time period 200M would be quite correct. HOWEVER. We dont know how many people have been in the team. Its normal in game development, that first year there is only like 5-10 people, second year like 50-100, and the big team is brought only when there is like 2 years of development left, and then the teams can grow to even 400+ members. But its EXTREMELY unlikely, that they would have full team working on this for 9 years.
If the Team size was around 200 people, actively working avarage 5 years, the cost would be around 100M+10-20M for outsourcing, assets, cgi videos, etc. For that, they would need to sell around 3-3.5M copies to start gaining profits. 200M would require 6+M.
Is there a way to know exactly the amount of money EA spent on this game ?
Keep in mind as well that BioWare is not as large compared to other developers. As an example, Larian has more developers today than BioWare.