Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's cope. It doesn't make a good game, that's a given. Everyone knows this. That said, it most certainly helps with the immersive experience. A great game with crappy graphics doesn't stand toe to toe with a great game with excellent graphics.
A great game with excellent graphics is the bar. Anything outside of that means that you begin dividing up the pie that makes up the consumer base. Some will play the game even though the graphics aren't great but other elements are, some will play because the graphics are great where other things aren't as great. You don't want to be the one choosing which of your consumer base to appeal to.
This describes most asian MMOs. Here's what's not smart. Choosing a game with one of the darkest settings and making that your "vibrant high-fantasy" that oh by the way still has all of those dark elements like demons, blight, etc...but now the setting looks like a neon bloom explosion on a purple back drop.... like...what??? No.
The made up part is this one, as you have probably guessed by now:
Why in heavens name should the developers use AI to finetune Frostbite engines lighting system, their use of bloom, or shaders? This wouldn't make sense in the slightest as every scene would have to be double-checked and adjusted for inaccuracies by a human, which in the long run would take way more time than doing it themself from the start. Finding an error is way harder when someone, or something else has made it.
I am guessing, and also really hoping, you don't suggest all of the textures have been AI generated as well. In case you do, you don't have the slightest idea how hard it is to get consistent results for a project of that magnitude. It's not enough to set seed '123go' and some program spits out 50.000 consistent textures that match each other in tone and style.
BioWare has made a conscious decision to have the art design exactly the way it is now. It's a modernized continuation of the first two parts, albeit a bit more stylized. The time before 3D-modelers and graphics artists are no longer needed to build a commercial computer game are still a ways out.
Anyways, seeing how far you've come I feel like we can walk the last mile together to get you there. I even looked up a song so we have something to do while we follow the path.
https://www.youtube.com/watch?v=O1-4u9W-bns
I bet you think Redfall looks great too
Does the game look bad? In my opinion, yes. Everything looks too "plastic." It's too smooth and waxy. Doesn't look appealing at all.
However, as I've mentioned earlier - I don't care about that. If the gameplay is good, the story is engaging, and the characters are relatable - nothing else matters.